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Reanimated Bone Giant Solitary, Magical, Large, Terrifying Claws of bone (d10+2 damage 1 piercing) 20 HP 0 armor Forceful Special Qualities: Its presence violates the laws of logic. A malicious glow emanates from it's eyes. Reanimated by a vile energy, giant bones of ancient predators assemble themselves to form a horrifying monster. A malicious intent shines from its hollow eye sockets, striking fear even into the heart of the boldest adventurer. That is if they haven't turned around at the sight of a giant bone monster in the first place. Instinct: to absorb the pulsing energy of life
- Attach scattered bones to its body
- Whisper terror into the hearts of the living
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Reanimated Skeleton Horde, Magical, Cautious, Terrifying Rusty, long forgotten weapons (d6 damage) 7 HP 1 armor Close Special Qualities: Its presence defies the laws of logic. A red glow emanates from it's eyes. Reanimated by a vile energy, cursed bones assemble themselves into the shape they once had in a distant life. In their constant longing for this remote memory, they yearn to touch the warm skin and feel the warm blood pulsing below. Driven by madness and envy, they attack any living thing on sight, ignoring injury and pain until the vile energy fades from their bones. Instinct: to hate the pulsing energy of life
- Assemble itself from a pile of bones
- Ignore the loss of a limb
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Moonbeam Moth Group, Tiny, Divine, Devious Moon beam (d6 damage) 6 HP 0 armor Hand, Ignores Armor, Near Instinct:
- Illuminate with moonlight
- Mesmerize wolves and lycanthropes
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Imperator Moth Solitary, Huge, Stealthy Stomp (d12+3 damage) 20 HP 1 armor Reach Special Qualities: Flying Instinct: To feed on plants
- Climb on walls
- Sneak up on them
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Calardri Solitary, Large Klauen und Fänge (b[2d10+4] damage 1 piercing) 16 HP 3 armor Forceful Der Calardri ist eine gewaltige Bestie. Beinahe so groß wie ein kleines Haus, ist diese riesige Katze eine Gefahr für jeden, der an Beute erinnert. Hauptsächlich leben diese mit Knochenplatten gepanzerten Großkatzen in Gebirgen und Wäldern. Instinct: Beute erlegen
- Nutze die Umgebung als Waffe
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Subsumed Shadow Druid Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying Corrosive bolt (d8 damage) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Flaking skin and reeking fungal mats for 'robes' Though it is now known that the Shadow Druids truly exist, and that they work by infecting with the dark hive-fungus, the workings of its strongest and most fully-assimilated servants have remained a mystery. Until now. This horrifying caricature of a mortal is all that remains after the hive-fungus has deeply infected a living druid and absorbed them into the hive. Wielding the powers of putrefaction and darkness, they exist only to further the hive's twisted plans for the region. Stripped of anything vaguely resembling humanity, they are better understood as puppets of a vast, old, and wicked intelligence. Puppets that were people once--and who, then and now, would gladly make every other person in the region just like them. Instinct: Spread spores and decay
- Enforce the will of the Fungal Mind
- Becoming one with shadow when wounded
- Spells of rot and plague, curses of darkness and corrosion
- The fungal mind inside reaches out to touch its victims
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Commander Alec Solitary, Stealthy, Magical, Organized, Intelligent, Cautious, Hoarder Sling (d10 damage) 20 HP 3 armor Close, Near, Far Leader of the Hobgoblins at Keral Keep, he has acquired a Goblin Pot and the means to use it, somehow, and is using it to fortify his ranks. He's currently raiding Blackthorn Valley from the edges of the territory, and has something to do with the dragon Thornbrer. Instinct: Retake power
- Command a horde
- In the Back
- Goblin Pot Chaos
- Use minion as shield
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Rift Hound Group, Large, Stealthy, Magical, Organized, Planar, Terrifying Rending bite (d8+4 damage 1 piercing) 10 HP 3 armor Forceful, Close, Reach Special Qualities: Immunity to electricity, Horrifying visage Horrible creatures, hulking and deadly. They come from liminal spaces, you know. The borders between the planes themselves, and it is said they feast on meat and souls. No-one knows where they came from originally, maybe they've always been here? Maybe they're a freak mutation of some planar traveller's abandoned animal companion? Theories abound, but that doesn't stop them appearing from nowhere to slaughter and feed and then disappear without a trace. Some intrepid fools look to hunt them themselves, because it is said that the heart of one of these beasts holds great potential and when treated appropriately can become... anything. Or so they say, this is enough of a rumour to make people want to try. They used to be much rarer. But something has happened to the planar boundaries, the fabric of reality itself, and it's letting them in. Perhaps they're only the vanguard of something much, much worse. Instinct: To feast
- Burst forth from another plane or escape to another
- Tear out the soul with its jaws
- Track its prey through supernatural means
- Call forth others from beyond the world
- Devour the souls of those it kills.
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Bálnalovagló Solitary, Large, Intelligent Bite (b[2d10+4] damage 2 piercing) 16 HP 1 armor Forceful, Reach, Near Instinct: To serve
- Tear something apart