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  • Le Voci Group, Huge, Stealthy, Magical, Intelligent, Hoarder, Amorphous
    Onde Psichiche (d6+3 damage) 17 HP 1 armor
    Reach, Ignores Armor, Far

    Questo orrore d'ombra sembra interessato solo ad espandere il suo dominio mentale su tutti gli esseri viventi. Non esistono altri esemplari. E' solito farsi scudo di altre creature assoggettate al suo volere, che fa combattere al posto suo. Instinct: Ottenere il controllo di tutti gli esseri viventi.

    • Si insinua nella mente dei suoi avversari, confondendoli e assoggettandoli
    • Assoggetta i suoi nemici e li rivolta contro i loro alleati.
    • Usa i suoi poteri psichici per allontanare i nemici con una potente onda.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Le Voci Group, Huge, Stealthy, Magical, Devious, Intelligent, Hoarder, Amorphous
    Onde Psichiche (d8+3 damage) 17 HP 1 armor
    Reach, Ignores Armor, Far
    Special Qualities: Il suo corpo d'ombra dimezza i danni fisici.

    Questo orrore d'ombra sembra interessato solo ad espandere il suo dominio mentale su tutti gli esseri viventi. Non esistono altri della sua specie. Si circonda sempre di altri esseri che fa combattere al posto suo. Instinct: Ottenere il controllo di tutti gli esseri viventi.

    • Si insinua nella mente dei suoi avversari, confondendoli e assoggettandoli.
    • Assoggetta i suoi nemici e li rivolta contro i loro alleati.
    • Usa i suoi poteri psichici per allontanare i nemici con una potente onda.
    • Non causa danni fisici, ma sottomette altri esseri che fa combattere al posto suo.
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  • Nabassu Horde, Large, Divine, Demon
    Claws (b[2d6+2] damage 3 piercing) 13 HP 3 armor

    Instinct: to Kill

    • Rend
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deathlock Horde, Magical, Intelligent, Planar, Terrifying, Amorphous
    Deathly Claw (d6 damage) 10 HP 1 armor
    Close, Near
    Special Qualities: Counter Spell, Immune to Turning

    The forging of a pact between a warlock and a patron is no minor occasion — at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock’s patron. Instinct: To cast

    • Illusions
    • Chilling Touch
    • Grave Bolts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bone Claw Solitary, Large, Divine, Magical, Intelligent
    Piercing Claws (d10 damage 2 piercing) 18 HP 3 armor
    Near

    Instinct:

    • Pierce
    • Hide in Shadows
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  • Abishai Devil Group, Cautious, Planar, Devil
    claws (b[2d6] damage) 16 HP 2 armor
    Close
    Special Qualities: Energy resistance

    Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction. Instinct: To serve Tiamat

    • Torment
    • Dragonbreath
    • Weapons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ginger Group, Tiny, Stealthy, Construct, Amorphous
    Sharpened candy sticks (d6-2 damage) 13 HP 1 armor
    Hand, Near
    Special Qualities: Follow commands of its creator, Vulnerable to antimagic, Adopt persona, Converse fluently

    Found in holiday celebrations Gingers are constructs that remain motionless until there is an opportune moment to strike. Gingers are animated gingerbread cookies crafted with potent magic to follow commands from their creator. They follow their last ordder until destroyed. If consumed Gingers can cause sickness. Instinct: Spread holiday fear

    • Attack fast and often
    • Blend into the scene
    • Swarm them
    • Poison them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow King Solitary, Magical, Stealthy, Organized, Hoarder
    Roar of the Dragon King (d8 damage) 16 HP 4 armor
    Close, Far

    A warrior in lacquered wooden scale-mail stands tall surveying the field. His skull yellowed with age lacks all flesh and hair. Unmoving he stands and plots. With a wave of a hand the ground rips open as hands with rotting flesh pull pull it apart. The land vomits forth a horde of the unliving and the skull turns towards you as a golden flame gathers in each of its hands. Instinct: To restore their people at any cost

    • Ancient magic of the Dragons
    • Always has an escape route at hand
    • Command the obedience of the dead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Shadow King Solitary, Magical, Stealthy
    (d10 damage) 12 HP 4 armor
    Close

    Instinct: to restore their People at any cost

    • Hurling Ancient Magics
    • Always has an escape route handy
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  • Compost Beast Solitary, Large, Amorphous
    toxic vapors (d10 damage) 19 HP 1 armor
    Ignores Armor

    Discarded experiments left to rot instead fused into an animated mass of leaves and bones. As it is attacked, it will take on the shape of multiple woodland creatures. Arms made of bone, vine, and plant matter will reach out from the pile if players are in striking distance. Instinct: To add new material to the compost heap

    • Release toxic fumes
    • Change shape
    • Grab and pull into itself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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