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Uruk foot soldier Horde, Organized, Intelligent, Cautious Flachion (d6+4 damage) 7 HP 6 armor Close, Forceful Heavy infantry of the Uruk empire Instinct: Follow orders of the Uruk lord
- Fight in formation
- Call up berserkers
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Uruk Berserker Group Great sword (d8+4 damage 1 piercing) 10 HP 0 armor Close, Forceful, Reach, Near Need for one purpose, to destroy the relms of men. Instinct: Smash kill gore
- Ignore a mortal wound
- Clear the immediate area of foes
- Go into a berserk rage
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Ravening Farworms Group, Tiny, Stealthy, Planar, Terrifying Acidic bite (d6-2 damage) 6 HP 0 armor Hand, Ignores Armor Special Qualities: Inconstant location Lesser creatures from planes best left undiscovered. Although they can feed and reproduce fine within their native realm, when cast adrift beyond they need biological matter to do so - it does not matter if it is alive or dead - but living tissue lasts longer for their purposes. Lately there have been more and more infestations of these creatures, but what that means exactly is unclear. Instinct: To Feed
- Inject paralytic venom
- Burst from dead (or far-warped) flesh
- Implant its eggs into biological material
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Kaorti Hunterthrall Skirmisher Group, Stealthy, Intelligent, Planar, Terrifying Far-warped javelins and other projectiles (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Near Special Qualities: Horrifying true form The Kaorti make thralls for a specific purpose, hunterthralls are no different, usually used on escaped prisoners - but any prey in a sufficiently wild area will suffice. In harsher times they are used as killers, able to dispatch foes or otherwise frustrate them. Although they would prefer to act within the Kaorti cysts where they can tap into the latent energies of those places to better use the tools that they have, they are granted the luxury of being able to store these energies somewhat in their very beings - something that can be vented violently if necessary. Instinct: To hunt and subdue (or kill)
- Mystically subdue an opponent
- Reveal a pre-placed trap
- Explosively vent stored far energies
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Two-headed Basilisk Solitary, Hoarder Bite (d10 damage) 12 HP 2 armor Close Special Qualities: Two-headed, wall-crawling ## Sweeping Gaze: When the monster first draws the attention of unwary delvers, everyone must roll+LUC. Then go around the table, in order of highest roll to lowest. ✴On a 7+, you avoid catching the monster's gaze. ✴On a 10+, you also distract it momentarily: Pick one ally whose fate is undetermined, and say how you divert the monster's gaze from them. ✴On a miss, the creature arrests you in its stare. ## Stare: When you meet the monster's gaze, you feel your flesh freezing into stony crust. Burn 2d4 Dexterity and roll+CON. ✴On a 7+, you free yourself from the monster's stare. ✴On a 7–9, your body stiffens and your mind becomes sluggish: make your next roll with disadvantage. When the monster's stare reduces your Dexterity to 2 or less, you are immobilized and rooted to the spot. When it reduces your Dexterity to zero, you are petrified through and through. Instinct: To turn interesting creatures into memories.
- Draw their attention with a dissonant, chirruping song (see Sweeping Gaze)
- Capture one or two of them in a petrifying Stare
- Grab an enemy with long, sticky frog tongue with long starfish-like branches at the end
- Retreat into a maze of stalactites or statues
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Kolaghan mother of lightning, great ruin Solitary, Huge, Magical, Divine, Organized, Intelligent, Terrifying terrible claws and evokes lightning. (d12+9 damage 2 piercing) 20 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: acestral terror, steel scales and teeth Among the oldest living dragons known. From the top of the food chain, few beings are able to hurt and face it. In possession of an unparalleled strength is able to manipulate the energy of lightning at will and without limits. Instinct: to dominate
- breath of lightning and indestructible claws
- manipulates the energy of the heavens
- obey me slaves!
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Kolaghan mother of lightning, great ruin Solitary, Huge, Magical, Divine, Organized, Intelligent, Terrifying terrible claws and evokes lightning. (d12+9 damage 2 piercing) 20 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: acestral terror Among the oldest living dragons known. From the top of the food chain, few beings are able to hurt and face it. In possession of an unparalleled strength is able to manipulate the energy of lightning at will and without limits. Instinct: to dominate
- breath of lightning and indestructible clawsbreath of lightning and indestructible claws
- manipulates the energy of the heavens
- obey me slaves!
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Chaos Spawn Solitary, Huge, Divine, Planar, Terrifying SmashGrabRipTear (2d8+7 damage 1 piercing) 20 HP 3 armor Reach, Forceful Terrifying flesh golems crafted from random monster parts, these fearsome beasts pose a challenge to even the most capable warriors Instinct: To wreak havoc
- Smash someone or something
- Grab something, it might even throw it
- Absorb lifeforce of a grabbed creature (heal equal to half of damage delt)
- Tear apart defences
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Del Lago Solitary, Huge, Stealthy, Hoarder Bite (d10+7 damage) 20 HP 1 armor Reach, Forceful, Far This huge salamander-like monster will fiercely defend the lagoon it calls home. They will try to scare enemies off by flinging blobs of acidic secretions before retreating below the surface to lie in ambush. Instinct: To destroy interlopers
- Launch acidic secretions at its foes
- Erupt from the depths