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Ape-Man Horde, Organized Spear (d6 damage) 3 HP 0 armor Close, Reach, Near Special Qualities: Able to move faster in trees than on land A relic from ages beyond memory, ape-men live in the depths of jungles and caverns, hidden from prying eyes, worshipping their primal gods. Instinct: Protect its home and its gods
- Attack from the treetops
- Grunt for reinforcements
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Dark Elf Mage Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder Eldritch Blast (d10 damage) 12 HP 1 armor Close, Reach, Near, Far The Dark Elf Mage is on an eternal quest for lost arcane power: Ancient spells, scrolls, artifacts, etc. The mage's ultimate goal is to dominate all other creatures. But he or she is patient. If it takes decades working under the command of another, so be it. As soon as the mage has enough power, however, all will bend the knee... The Dark Elf Mage usually commands a force of dark elf warriors. In combat, the mage will create duplicate illusory images of him- or herself, to confuse and distract, then fire bolts of dark magic. Instinct: To dominate others
- Search for arcane power
- Creates illusions to confuse opponents
- Casts eldritch blasts of dark magic
- Commands Dark Elf warriors
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bandit archer Group ranged bow attack (b[2d6] damage) 5 HP Close, Far a bandit that attacks from range Instinct: take pot shots
- shoot opposition from range
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