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Scion of the Black Blood Solitary, Magical, Divine, Intelligent, Corrupted (d12+4 damage) 22 HP 4 armor Close, Forceful, Far Special Qualities: Charismatic (usually heads a cult), Spreads the blight A powerful bloodmage who used ancient magics to corrupt his blood into demonic black blood in order to harness terrible power. Instinct: To infect or consume
- Spread his tainted Black Blood
- Call Forth The Scarab Swarms
- Consume human remains to heal self
- Form a useful adaptation from his Black Blood
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Vashana, the Court Sorcerer Solitary, Magical, Stealthy, Intelligent Black Flames (d10 damage 2 piercing) 12 HP 4 armor Close, Ignores Armor, Near, Far Instinct: To spin his intrigues
- Wield terrible power
- Turn the environment against his enemies
- Call upon the Elements
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Primal Death God Solitary, Magical, Divine, Intelligent, Amorphous Claws (d12+6 damage 2 piercing) 21 HP 5 armor Close, Forceful, Ignores Armor Instinct: To follow its binders commands
- Drain the life out of the living
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The Lady of Crows Solitary, Stealthy, Organized, Intelligent Corrupted Staff (d8 damage OR Stun + Wasting Sickness) 12 HP 1 armor Close Instinct: To regain control of the swamp from outsiders
- Call a swarm of crows
- Possess crows
- Hide in the swarm
- Disappear into the swarm
- Rejuvenate herself using carrion
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Ball of Mouth Solitary, Small, Construct, Terrifying, Amorphous Chamäleon Zungen (d10 damage) 19 HP 1 armor Close, Reach, Far Special Qualities: Monströs, Verschlingend, Fleischkugel mit Mäulern Eine monströse Fleischkugel, die mit Mäulern überseht ist, die mit Chameleonzungen alles in seiner Umgebung attackiert Instinct: Eat everything around it
- Dinge aus dem Himmel fangen
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Resin Golem Group, Construct, Amorphous Resin Fists (d8+2 damage 1 piercing) 13 HP 4 armor Close, Reach, Forceful Special Qualities: Resinous Golems can be made from many materials. What's to say that the kaorti, if given enough of their wicked resin could not just create golems from it? Unfortunately that seems to be the case. Instinct: To obey
- Move through/across resin.
- Use frightening changeability to reshape and reform
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Ape-Man Shaman Solitary, Magical, Intelligent, Hoarder Twisting Branches (d12 damage) 12 HP 1 armor Close, Reach, Far Dressed in feathers, furs and bones, serving primeval gods long forgotten by all but its tribe, the shamans of the Ape-Men are the last thing standing between their people and extinction. Instinct: Serve its apish gods
- Turn nature against intruders
- Turn life into a weapon
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Ape-Man Elder Solitary, Intelligent Bone Axe (d12+2 damage) 16 HP 3 armor Close Clad in the bones of a hundred successful hunts, the Elders of the Ape-Men guide their primal brethren through peace and war. Instinct: Protect it's tribe
- Guide it's tribe in war