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  • Giant Squid Solitary, Large, Devious, Intelligent
    Giant Tentacles (d8+2 damage) 16 HP 0 armor
    Forceful, Reach, Near
    Special Qualities: Aquatic

    Living in the depths of the sea, the giant squid is a rare and dangerous sight. Not as large or devastating as the Kraken, the giant squid is still best avoided. Instinct: Defend its territory

    • Entangle in tentacles
    • Drag a foe to the depths
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  • Desert Drake Group
    Claw & Maw (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Heat Resistance

    The Desert Drake is the less intelligent cousin to Salamanders and Dragons. They stalk the desert in packs, waiting for an unawares traveler to wander off path and toward them. They don't get much in the way of food, so they make every bite count. Despite being starved creatures, they are strong and can feed partially on the Sun's light. Unfortunately for them, the hunger will always persist. Instinct: To Feed

    • Attack with bestial hunger
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  • Kaorti Guardthrall Group, Magical, Organized, Intelligent, Terrifying
    Poles, chains, and other binding weapons (d8 damage) 10 HP 2 armor
    Close, Reach
    Special Qualities: Horrifying true form

    These figures at a glance are heavily armoured - their forms concealed by this. Even without the armour they look humanoid... vaguely orcish perhaps? But no they only have a slight relation to such creatures, some of them were made from them - others from any physically optimum specimen. You see the kaorti make monsters, but sometimes they need something both physically capable and more subtle and able to operate within the confines of their cysts. Sometimes rather than turning all their captives into other kaorti they turn the more physically powerful (especially those of more monstrous stock) into guardthralls - their wills and minds bound irrevocably to the kaorti's. Such a transformation is not simple but it is subtle, until their true nature is revealed - either willingly or through sufficient damage - and fact that this is more akin to a mass of tightly knit tentacles masquerading in humanoid form becomes apparent. Most lose their will to fight when confronted with such horrors. Instinct: To Guard

    • Seize and bind prisoners
    • Undergo a terrifying transformation
    • Ring a bell to summon more guards
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  • Doktor Manius Solitary, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder
    Electrified walking stick (d6 damage) 12 HP 0 armor
    Close

    A mad transmutation wizard who is trying to create mindless super soldiers. Instinct: To create destructive horrrors

    • Make cruel experiments
    • Spring a terrifying trap
    • Cast a powerful transmutation spell on someone
    • Shortly control someone's body
    • Call the guards
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  • Dremere-Klon Group, Construct
    War axe (b[2d8+4] damage 1 piercing) 14 HP 2 armor
    Close, Forceful, Reach
    Special Qualities: Supernatural self healing, Immune to pain and fear

    A large red humanoid created solely to kill other living beings. Instinct: To kill

    • Rampage mindlessly
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  • Ayx Solitary, Construct
    Any large weapon (b[2d10+4] damage 3 piercing) 20 HP 4 armor
    Close, Forceful, Reach
    Special Qualities: Supernatural self healing, Immune to pain and fear

    A hulking red Dremere clone of Aiks built out of his heart with the sole purpose to kill. Instinct: To kill Aiks

    • Rampage mindlessly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ayx Solitary, Construct
    Any large weapon (b[2d10+4] damage 2 piercing) 20 HP 2 armor
    Close, Forceful, Reach
    Special Qualities: Supernatural self healing, Immune to pain

    A hulking red Dremere clone of Aiks built out of his heart with the sole purpose to kill. Instinct: To kill Aiks

    • Rampage mindlessly
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  • Cranial Encyster Group, Tiny, Stealthy, Devious, Planar, Terrifying
    Grabbing claws (d4-2 damage) 6 HP 1 armor
    Hand
    Special Qualities: Disquieting gibbering

    Somehow a horrifying cross between a face and a gigantic tick, its legs ending with needles. This creature is a result of contact from realms far more alien than our own, and it shows. Seemingly it derives some sustenance from creatures dying in close contact to it but none are sure exactly how or what. Horrific creatures, but hopefully rare. Instinct: To kill

    • Latch onto an unfortunate creature's face with terrible tenacity
    • Hide until the last moment
    • Urge those it has attached to to end their life
    • Move through alien geometries
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  • Ticket Master Solitary, Stealthy, Intelligent
    Thrown (d10 damage 2 piercing) 16 HP 0 armor
    Close

    Instinct:

    • Returning Weapon
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  • Controlled Oger Group
    Biting Claws (d8+2 damage 1 piercing) 7 HP 1 armor
    Close

    Drool pours from the mouth of an Oger, these beasts look like common animals, taking on mangy and rabid forms. They attack from darkness and should be fought with caution. They're insanely fast, charging into daggers and swords without fear, spurred on by the spell-wise cultist who usually accompany them. Instinct: to kill owners of weeping crystals

    • knock someone to the ground
    • bite through armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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