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Blight corpse crawler Solitary, Large, Devious, Intelligent, Amorphous The corpse can bite, and claw and kick. The legs can swipe and grab (d8+2 damage 1 piercing) 19 HP 1 armor Reach Special Qualities: Climb effortlessly Instinct: To spread Blight.
- Using long deformed legs that burst from the corpse, it can climb sheer walls, or pull someone in.
- Blight trigger on death
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Blight hound Group, Devious, Terrifying Teeth (d6 damage) 6 HP 0 armor Close Special Qualities: Atrocious and undead Instinct: To consume
- Awful Vomit.
- Blight trigger vomit
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Blight rats Horde, Tiny, Devious Scratching and biting (d4-2 damage) 4HP 0 armor Hand, Ignores Armor Instinct: To feast
- Swarms their prey
- Blight trigger
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Demon of Shadow and Flame Solitary, Huge, Planar Flaming whip (b[2d10+4] damage) 24 HP 3 armor Reach, Forceful An ancient evil loosed upon our unsuspecting world. Mighty and terrible they serve the Highest Evil and are bound to its will. They mimic their master, dominating all lesser creatures and destroying those that defy them. They are wicked and cruel and they will not cease until all that is Good in this world is extinguished. Instinct: To dominate
- Dismember
- Terrify
- Summon flames
- Spread darkness
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Burning Wight Group, Organized, Intelligent, Cautious, Terrifying Longsword (b[2d8] damage 1 piercing) 14 HP 5 armor Close Special Qualities: Undead, Skull burns with white flame Undead warriors Instinct: To vanquish the living
- Slash and claw
- Cry out for reinforcements
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Matschschnapper Group, Small, Organized Biss (d10 damage) 6 HP 2 armor Close Special Qualities: Unterwasseratmung Matschnapper die an den Ufern der Feuerinsel leben. Instinct: Verstecke dich in der Brandung
- Leute ins Wasser ziehen und ertränken
- Grlglrglrlgl
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Spore Kids Group, Small, Devious Rending Claws (d6 damage) 6 HP 1 armor Close Special Qualities: Looks like a big mushroom Spore kids are small bipedal creatures. While not inherently violent they will attack if their growing grounds are disturbed too much. Their small claws may not deal much damage but breathing too much of their spores could be fatal to even the hardiest of heroes. Instinct: to spread
- Spread spores
- Infect those that breathe their spores
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Bugbear Solitary, Stealthy, Intelligent, Hoarder, Terrifying Wicked Blade (d10+4 damage 2 piercing) 12 HP 1 armor Close, Forceful Special Qualities: Thick fur and a bear-like head with eerily human eyes Bugbears, sometimes called boogeymen, terrorize people living on the frontiers. Like all beastmen, bugbears feed on humans. Unlike most beastmen, bugbears tend to be loners. If bugbears join others, they might team up with a few other bugbears or serve as scouts for a larger beastman army, but only for as long as the rampage continues. Bugbears regard other beastmen in their chosen territories as threats and drive them off, killing them if necessary. Instinct: to consume
- Grapple an opponent
- Maul an unsuspecting victim
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Minotaur Solitary, Large, Intelligent, Hoarder, Terrifying Vicious Greataxe (d10+4 damage 1 piercing) 20 HP 0 armor Forceful Special Qualities: Bull-headed, covered in brands, tattoos, and fur The largest and fiercest of the beastmen, minotaurs are feared by other beastment, with good reason. Minotaurs love fighting, eating, and drinking. Other creatures—including beastmen—exist solely to feed their appetites. Shamans keep these powerful beastmen under control by supplying them with great quantities of booze and raw meat. Instinct: to consume
- Bull-rush its enemies
- Sweep its horns at a challenger
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Warg Group, Hoarder, Terrifying Rusty Battleaxe (b[2d8+2] damage) 6 HP 1 armor Close Special Qualities: Patchy fur and a wolf-like head The most aggressive of the beastmen, wargs gather in howling bands of hunters, scouring the forests where they live for fresh meat, preferably human. Wargs enslave lesser beastmen, such as fomors, driving them ahead to flush out prey for the wargs to pick off one at a time. Instinct: to consume
- Snap and snarl at a source of pain
- Dominate a weaker ally