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  • Common Brush Imp Solitary, Small
    Bite or Claw (d8+2 damage) 10 HP 1 armor
    Close
    Special Qualities: Flight

    Poisonous orange blood. Instinct: To consume

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Skum Horde, Intelligent
      Trident (b[2d6] damage) 7 HP 2 armor
      Close
      Special Qualities: Amphibious, Darkvision

      Skum are the remains of an artificially created, amphibious warrior caste, now long abandoned by the creators. Kept all male as a way to keep their numbers in check, skum rely upon human females to propagate their species. Their society and race as a whole tethers on the brink of collapse, to the point that skum have forgotten their original name and adopted the hateful terminology of their enemies. Instinct: To preserve their race

      • Train fish
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    • Crab Swarm Group, Diminutive, Swarm
      A lot of pincers (d8-4 damage) 6 HP 3 armor
      Hand, Ignores Armor
      Special Qualities: Aquatic

      Swarms of ordinary crabs, they use their numbers to tear larger prey apart in a frenzy of pincers. Instinct: To eat

      • Be very distracting
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Giant Crab Horde
      Pincers (d6 damage) 3 HP 3 armor
      Close
      Special Qualities: Aquatic, Darkvision

      Giant crabs are shelled omnivores native to the oceans. Opportunistic, they can be both scavengers and predators as the situation call for it. Instinct: To eat

      • Grab prey and crush it in their claws
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    • The Void King Solitary, Huge, Magical, Organized, Intelligent, Planar, Terrifying
      Laser Beams, near, far (b[2d12+3] damage) 24 HP 3 armor
      Reach, Far
      Special Qualities: Flying, Mind-boggling, Other-Worldly

      Instinct: make monsters to fight for it

      • Create monsters take over the world
      • Spells: Deleting, Exploding, Reflect
      • Create Monsters
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Feral Hog Horde, Small, Stealthy, Organized
      Tusks and teeth (d6+2 damage 1 piercing) 7 HP 1 armor
      Close, Forceful

      It is said that even the most secure of gardens cannot provide sanctuary to the young, old, or decrepit as long as these exist. Ready to show up in huge numbers on short notice, even the greatest of arms are insufficient. But legends tell of a weapon designed for fighting these creatures... Instinct: To feed

      • Appear without warning
      • Sniff out weaker prey
      • Squeal to alert more of them
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    • Time Demon Group, Magical, Divine, Intelligent, Planar
      Suffocating Grapple (d10+2 damage 2 piercing) 10 HP 4 armor
      Close, Ignores Armor, Far
      Special Qualities: Smoke form

      As they rise from the surface of the Lake of Time, their forms resolve into perfectly symmetric, angular humanoid shapes, smooth masks instead of their faces, the forms on their heads resembling short hair. They seem to differentiate one from another, somewhat, perhaps delineating their genders? There are exactly nine of them, and they emerge anywhere around their target on the material plane. Instinct: Hold the target out of time until it dies.

      • Appear next to a person that has been causing time fluctuations and stop it with its grapple.
      • They can return to the Lake of Time at any moment.
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    • Solitary, Large, Stealthy, Magical, Intelligent
      Breath weapon (d10 damage 2 piercing) 20 HP 3 armor
      Reach

      Instinct: To consume all

      • Illusory visions
      • Fire power
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    • Giant Squid Solitary, Large, Devious, Intelligent
      Giant Tentacles (d8+2 damage) 16 HP 0 armor
      Forceful, Reach, Near
      Special Qualities: Aquatic

      Living in the depths of the sea, the giant squid is a rare and dangerous sight. Not as large or devastating as the Kraken, the giant squid is still best avoided. Instinct: Defend its territory

      • Entangle in tentacles
      • Drag a foe to the depths
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    • Desert Drake Group
      Claw & Maw (b[2d8] damage 1 piercing) 6 HP 2 armor
      Close
      Special Qualities: Heat Resistance

      The Desert Drake is the less intelligent cousin to Salamanders and Dragons. They stalk the desert in packs, waiting for an unawares traveler to wander off path and toward them. They don't get much in the way of food, so they make every bite count. Despite being starved creatures, they are strong and can feed partially on the Sun's light. Unfortunately for them, the hunger will always persist. Instinct: To Feed

      • Attack with bestial hunger
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