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  • Blight corpse crawler Solitary, Large, Devious, Intelligent, Amorphous
    The corpse can bite, and claw and kick. The legs can swipe and grab (d8+2 damage 1 piercing) 19 HP 1 armor
    Reach
    Special Qualities: Climb effortlessly

    Instinct: To spread Blight.

    • Using long deformed legs that burst from the corpse, it can climb sheer walls, or pull someone in.
    • Blight trigger on death
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  • Blight hound Group, Devious, Terrifying
    Teeth (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Atrocious and undead

    Instinct: To consume

    • Awful Vomit.
    • Blight trigger vomit
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blight rats Horde, Tiny, Devious
    Scratching and biting (d4-2 damage) 4HP 0 armor
    Hand, Ignores Armor

    Instinct: To feast

    • Swarms their prey
    • Blight trigger
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demon of Shadow and Flame Solitary, Huge, Planar
    Flaming whip (b[2d10+4] damage) 24 HP 3 armor
    Reach, Forceful

    An ancient evil loosed upon our unsuspecting world. Mighty and terrible they serve the Highest Evil and are bound to its will. They mimic their master, dominating all lesser creatures and destroying those that defy them. They are wicked and cruel and they will not cease until all that is Good in this world is extinguished. Instinct: To dominate

    • Dismember
    • Terrify
    • Summon flames
    • Spread darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Burning Wight Group, Organized, Intelligent, Cautious, Terrifying
    Longsword (b[2d8] damage 1 piercing) 14 HP 5 armor
    Close
    Special Qualities: Undead, Skull burns with white flame

    Undead warriors Instinct: To vanquish the living

    • Slash and claw
    • Cry out for reinforcements
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  • Matschschnapper Group, Small, Organized
    Biss (d10 damage) 6 HP 2 armor
    Close
    Special Qualities: Unterwasseratmung

    Matschnapper die an den Ufern der Feuerinsel leben. Instinct: Verstecke dich in der Brandung

    • Leute ins Wasser ziehen und ertränken
    • Grlglrglrlgl
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  • Spore Kids Group, Small, Devious
    Rending Claws (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Looks like a big mushroom

    Spore kids are small bipedal creatures. While not inherently violent they will attack if their growing grounds are disturbed too much. Their small claws may not deal much damage but breathing too much of their spores could be fatal to even the hardiest of heroes. Instinct: to spread

    • Spread spores
    • Infect those that breathe their spores
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  • Bugbear Solitary, Stealthy, Intelligent, Hoarder, Terrifying
    Wicked Blade (d10+4 damage 2 piercing) 12 HP 1 armor
    Close, Forceful
    Special Qualities: Thick fur and a bear-like head with eerily human eyes

    Bugbears, sometimes called boogeymen, terrorize people living on the frontiers. Like all beastmen, bugbears feed on humans. Unlike most beastmen, bugbears tend to be loners. If bugbears join others, they might team up with a few other bugbears or serve as scouts for a larger beastman army, but only for as long as the rampage continues. Bugbears regard other beastmen in their chosen territories as threats and drive them off, killing them if necessary. Instinct: to consume

    • Grapple an opponent
    • Maul an unsuspecting victim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Minotaur Solitary, Large, Intelligent, Hoarder, Terrifying
    Vicious Greataxe (d10+4 damage 1 piercing) 20 HP 0 armor
    Forceful
    Special Qualities: Bull-headed, covered in brands, tattoos, and fur

    The largest and fiercest of the beastmen, minotaurs are feared by other beastment, with good reason. Minotaurs love fighting, eating, and drinking. Other creatures—including beastmen—exist solely to feed their appetites. Shamans keep these powerful beastmen under control by supplying them with great quantities of booze and raw meat. Instinct: to consume

    • Bull-rush its enemies
    • Sweep its horns at a challenger
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Warg Group, Hoarder, Terrifying
    Rusty Battleaxe (b[2d8+2] damage) 6 HP 1 armor
    Close
    Special Qualities: Patchy fur and a wolf-like head

    The most aggressive of the beastmen, wargs gather in howling bands of hunters, scouring the forests where they live for fresh meat, preferably human. Wargs enslave lesser beastmen, such as fomors, driving them ahead to flush out prey for the wargs to pick off one at a time. Instinct: to consume

    • Snap and snarl at a source of pain
    • Dominate a weaker ally
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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