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Fire-drake Solitary, Huge, Magical, Cautious, Intelligent, Terrifying, Hoarder Vicious jaws (b[2d12+7] damage 3 piercing) 26 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Winged, Fire resistant, Terrifying presence Fire-breathing, long-lived, powerful, cunning, possessed of subtle intelligence and great physical strength, and covered in nearly impenetrable scales, Fire-drakes are among the eldest races of the world. A truly terrify creature bent on domination and hoarding wealth, the Fire-drake can be reasoned with, but what could possibly appease such a creature? Instinct: To dominate others
- Belch forth Dragon-fire
- Dragon-spell (hypnotism)
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The Salamander King Solitary, Huge, Divine, Magical, Intelligent Flame Blasts (b[2d12+5] damage) 26 HP 3 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Fire Immunity The Salamander King, or Red Giant by some, is a salamander that has drawn enough power from the flames that it's become remarkably large. Practically a dragon, its goal is to ascend to becoming as ferocious and hot as the sun itself. Instinct: Become Eternal
- Consume the mortal flame
- Control Flames
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Ice Queen Solitary, Magical, Devious, Intelligent, Cautious, Hoarder Shards of ice (b[2d8] damage) 12 HP 1 armor Close, Near, Far Special Qualities: Resistance to elements Long ago, the Ice Queen retreated to her mountain keep in fear of her own powers. Her beloved sister perished to the teeth of wolves in an attempt to reach her and persuade the Ice Queen to return. Cold fury has ruled her heart ever since, and she governs her kingdom from on high with an icy iron fist. Instinct: To rule unchallenged in isolation
- Cause a blizzard, encase in ice
- Conjure constructs of snow and ice
- Freeze the heart
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Possessed Critter Horde, Tiny, Terrifying Claws (d6-2 damage) 3 HP 0 armor Hand Special Qualities: It's possessed glowing eyes These possessed Critters crave one thing flesh. They come in all shapes and sizes and have only one thing in common the glowing red eyes. Instinct: To attack humanoids
- Go For the Eyes
- Pee your pants
- Group UP
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Swamp Golem Group, Planar, Construct, Amorphous Smash (d8+2 damage) 7 HP 0 Close, Forceful Special Qualities: Elemental minion A dripping, oozing mass of muck which moans and stumbles toward you. Instinct: To serve Ayi'ig
- Shamble towards you menacingly
- Regenerate self from swamp
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Ayi'ig, Lady of the Swamp Solitary, Huge, Magical, Stealthy, Intelligent, Planar, Terrifying Tentacle Strike (2d12 + 3 damage) 3 piercing 24 HP 4 armor Reach, Forceful, Far Special Qualities: The Ayi'ig's form defies all biological convention, it seems to simply be a writhing mass of tentacles, Immune to fire damage, Weak to celestial damage The Lady of the Swamp, Ayi’ig, is a horrendous creature. She is a serpent of a thousand scaly tentacles, with fierce yellow eyes brimming with an urge to destroy. During the war between the Acolytes and the Darkness, Ayi’ig tried to poison and kill the gigantic sea turtle Josep and thus poison the entire world's water supply, turning it to her Swampy domain. Instinct: To tear down, to devour
- Bend the swamp to its will
- Strike an unfair bargain
- Submit a vile prophecy
- Create a swamp minion
- [See Planar Forces sheet]
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Drorg Solitary, Huge, Magical, Hoarder, Terrifying Breath weapon (d10+7 damage 1 piercing) 24 HP 2 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: It is a massive and ferocious looking dragon. This dragon has become even more hateful and dangerous since its escape from imprisonment by the Dwarves. It does not spew fire, but uses his guttural furnaces to melt metal coins and objects it ingests. It then spits them out in a molten blast which it can magically manipulate until it cools and hardens again. He is also very cunning and employs minions. Instinct: Dominate and collect
- Spits molten metal
- Can animate it's breath weapon, forming and controlling the molten metal until it hardents.
- Can use it's metal coated claws to attack
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Dreadlord Lothair Group, Large, Organized, Intelligent, Cautious Conqueror (Spear) (b[1d10+3] damage) 14 HP 3 armor Forceful, Reach, Near The Dreadlord of the Troglyds, Emperor of the Swamp, Chief of the Karls. A giant, ruthless Alligator man. Instinct: To conquer, to subjugate
- Take something by force
- Call on clansmen
- Sack a village
- Intimidate someone
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Rhonin Group, Organized Hammer, sword, or whip. (d8+4 damage) 6 HP 1 armor Close, Forceful, Near The head of a rhinoceros and body of a man, these humanoids are slightly larger than most men. Know as hired mercenaries, they are very loyal to their commanders. While not exactly bright, some have an almost human intelligence. They fight with any weapon they can get there hand on and are very forceful at close range, throwing enemies aside. They wear leather armor that they keep in meticulous condition. Instinct: follow commands
- Forceful bash
- Call reinforcements
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Skeleton kobold scale sorceror Group, Small, Stealthy, Magical, Construct ranged weapon (d8 damage) 6 HP 0 armor Close, Far Special Qualities: undead A skeletal kobold clad in simple clothes but able to wield the magics of its master. Instinct: to serve the dracolich
- pack tactics
- cast spells silently
- fire spells