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  • Fire-drake Solitary, Huge, Magical, Cautious, Intelligent, Terrifying, Hoarder
    Vicious jaws (b[2d12+7] damage 3 piercing) 26 HP 7 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Winged, Fire resistant, Terrifying presence

    Fire-breathing, long-lived, powerful, cunning, possessed of subtle intelligence and great physical strength, and covered in nearly impenetrable scales, Fire-drakes are among the eldest races of the world. A truly terrify creature bent on domination and hoarding wealth, the Fire-drake can be reasoned with, but what could possibly appease such a creature? Instinct: To dominate others

    • Belch forth Dragon-fire
    • Dragon-spell (hypnotism)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Salamander King Solitary, Huge, Divine, Magical, Intelligent
    Flame Blasts (b[2d12+5] damage) 26 HP 3 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Fire Immunity

    The Salamander King, or Red Giant by some, is a salamander that has drawn enough power from the flames that it's become remarkably large. Practically a dragon, its goal is to ascend to becoming as ferocious and hot as the sun itself. Instinct: Become Eternal

    • Consume the mortal flame
    • Control Flames
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Queen Solitary, Magical, Devious, Intelligent, Cautious, Hoarder
    Shards of ice (b[2d8] damage) 12 HP 1 armor
    Close, Near, Far
    Special Qualities: Resistance to elements

    Long ago, the Ice Queen retreated to her mountain keep in fear of her own powers. Her beloved sister perished to the teeth of wolves in an attempt to reach her and persuade the Ice Queen to return. Cold fury has ruled her heart ever since, and she governs her kingdom from on high with an icy iron fist. Instinct: To rule unchallenged in isolation

    • Cause a blizzard, encase in ice
    • Conjure constructs of snow and ice
    • Freeze the heart
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  • Possessed Critter Horde, Tiny, Terrifying
    Claws (d6-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: It's possessed glowing eyes

    These possessed Critters crave one thing flesh. They come in all shapes and sizes and have only one thing in common the glowing red eyes. Instinct: To attack humanoids

    • Go For the Eyes
    • Pee your pants
    • Group UP
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swamp Golem Group, Planar, Construct, Amorphous
    Smash (d8+2 damage) 7 HP 0
    Close, Forceful
    Special Qualities: Elemental minion

    A dripping, oozing mass of muck which moans and stumbles toward you. Instinct: To serve Ayi'ig

    • Shamble towards you menacingly
    • Regenerate self from swamp
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ayi'ig, Lady of the Swamp Solitary, Huge, Magical, Stealthy, Intelligent, Planar, Terrifying
    Tentacle Strike (2d12 + 3 damage) 3 piercing 24 HP 4 armor
    Reach, Forceful, Far
    Special Qualities: The Ayi'ig's form defies all biological convention, it seems to simply be a writhing mass of tentacles, Immune to fire damage, Weak to celestial damage

    The Lady of the Swamp, Ayi’ig, is a horrendous creature. She is a serpent of a thousand scaly tentacles, with fierce yellow eyes brimming with an urge to destroy. During the war between the Acolytes and the Darkness, Ayi’ig tried to poison and kill the gigantic sea turtle Josep and thus poison the entire world's water supply, turning it to her Swampy domain. Instinct: To tear down, to devour

    • Bend the swamp to its will
    • Strike an unfair bargain
    • Submit a vile prophecy
    • Create a swamp minion
    • [See Planar Forces sheet]
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drorg Solitary, Huge, Magical, Hoarder, Terrifying
    Breath weapon (d10+7 damage 1 piercing) 24 HP 2 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: It is a massive and ferocious looking dragon.

    This dragon has become even more hateful and dangerous since its escape from imprisonment by the Dwarves. It does not spew fire, but uses his guttural furnaces to melt metal coins and objects it ingests. It then spits them out in a molten blast which it can magically manipulate until it cools and hardens again. He is also very cunning and employs minions. Instinct: Dominate and collect

    • Spits molten metal
    • Can animate it's breath weapon, forming and controlling the molten metal until it hardents.
    • Can use it's metal coated claws to attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dreadlord Lothair Group, Large, Organized, Intelligent, Cautious
    Conqueror (Spear) (b[1d10+3] damage) 14 HP 3 armor
    Forceful, Reach, Near

    The Dreadlord of the Troglyds, Emperor of the Swamp, Chief of the Karls. A giant, ruthless Alligator man. Instinct: To conquer, to subjugate

    • Take something by force
    • Call on clansmen
    • Sack a village
    • Intimidate someone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rhonin Group, Organized
    Hammer, sword, or whip. (d8+4 damage) 6 HP 1 armor
    Close, Forceful, Near

    The head of a rhinoceros and body of a man, these humanoids are slightly larger than most men. Know as hired mercenaries, they are very loyal to their commanders. While not exactly bright, some have an almost human intelligence. They fight with any weapon they can get there hand on and are very forceful at close range, throwing enemies aside. They wear leather armor that they keep in meticulous condition. Instinct: follow commands

    • Forceful bash
    • Call reinforcements
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  • Skeleton kobold scale sorceror Group, Small, Stealthy, Magical, Construct
    ranged weapon (d8 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: undead

    A skeletal kobold clad in simple clothes but able to wield the magics of its master. Instinct: to serve the dracolich

    • pack tactics
    • cast spells silently
    • fire spells
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