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Skeletal kobold dragonshield Group, Small, Cautious, Construct double weapon strike (d8 damage 1 piercing) 6 HP 3 armor Close Special Qualities: undead Bigger than a common kobold skeleton, and armed with a shield. Instinct: to serve the dracolich
- defends its allies
- pack tactics
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Skeletal kobold Horde, Small, Stealthy, Construct (d6 damage) 3 HP 1 armor Close Special Qualities: undead, undying loyalty to dracolich Instinct: to eliminate intruders in the lair of the dracolich
- strike with weapon
- pack tactics
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Lightning Ankheg Group, Large lightning mandibles (d8 damage) 10 HP 3 armor Ignores Armor Special Qualities: made of lightning A horse-sized ant, made of lightning. Do not engage. Instinct: to protect the colony
- burrow to surprise prey
- ball lightning speed
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Chaos Troll Solitary, Large, Amorphous wriggling flesh (d10+2 damage) 23 HP 1 armor Reach Special Qualities: pieces will reform unless hurt by fire, acid, or radiation Chaos Troll is poor evocation of this mound of amorphous flesh. Like a troll, it regenerates damage quickly. Unlike a troll, it has no head or permanent limbs. It sprouts a multitude of corrupted limbs when trying to consume something. Once it has a body, live or dead, in its grasp, it will try to envelope the body and incorporate its essence. Instinct: to mindlessly consume
- incorporate flesh
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Kaorti Bagthrall Solitary, Large, Stealthy, Magical, Intelligent, Construct Mighty fists (d10+2 damage) 20 HP 1 armor Forceful, Reach Special Qualities: Uncanny senses, Unshakeable Grip Made from ogre stock and similar, these tall creatures are surprisingly stealthy, clad in bare robes they blend into urban environments as vagrants and beggars, snatching up the unsuspecting and dragging them off to be transformed or enthralled. Never a pleasant fate. Instinct: To capture
- Kidnap victims in unbreakable bags
- Move through hidden ways
- Conjure magical chains
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Assassin of the inner Circle Solitary, Stealthy, Organized, Intelligent Shadow Blade, Petal Shuriken (b[2d10] damage 1 piercing) 12 HP 0 armor Close, Near Little is known about these warriors that travel the shadows like hungry beasts travel the sea. Bound by blood, they are sworn to free the unfortunate soul that is their victim from it's earthly vessel. Instinct: To fulfill the blood contract
- Track a target
- Vanish while attacked
- Contact the network
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Guardian of the White Forest Solitary, Huge, Magical, Divine, Organized Colossal Wooden Spear (w[2d10+5] damage 2 piercing) 22 HP 4 armor Reach, Forceful The Guardian is a towering beast of human shape, made completely of bleached white wood, giving it a skeletal appearance. His eye sockets are hollow and small red or purple flames flicker out of them when he is enraged. He punishes those who act against the laws of the forest and take more than they need, or forget to pay the proper respect. When violence is necessary, the Guardian tries to maim rather than to kill. Instinct: To keep the peace in the forest
- Punish troublemakers
- Alarm wildlife with a hollow, otherworldly call
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Wig-Wig Horde, Tiny, Stealthy Sharp teeth (d6-2 damage) 3 HP 0 armor Hand Wig-wigs are small, orange, fluffy creatures with terrible ferocity. They hunt in packs of 10 to 30 and catch their prey by overwhelming them. They devour every scrap of their prey, leaving no evidence of their kill behind. Wig-Wigs are scared of fire, because their fur burns well and they cannot swim. Source (edited): https://theedgechronicles.fandom.com/wiki/Wig-wigs Instinct: To consume every bit of it's prey
- Swarm and devour without leaving a body behind
- Pretend to be a harmless furball
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Foreclaimer Depowered Solitary, Intelligent, Hoarder bare knuckle (d12 damage 1 piercing) 16 HP 0 armor Close Even though they used to be Elves, when a Foreclaimer's power crystal is removed from its socket, they lose all skills and abilities other than basic movement and defense, as well as their Spell-Like Ability. Their lines also disappear. If left de-powered for more than a year, they will slowly begin to degrade over 100 years, eventually reducing their lifespan of 900 years by half. Instinct: To stay in its designated area and do the task at hand.
- Efficient blows with hands and feet.