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  • Factory Guard Group
    Sword (w[d8] damage) 6 HP 1 armor
    Close
    Special Qualities: Cheap Mercenary

    If a guard spots someone approaching the factory unaccompanied, they will offer the player character one loud warning of “Turn back!” before firing a warning shot at her. (From the LofFP Award-winning module "Blood in the Chocolate" by Kiel Chenier) Instinct: Panic

    • Guard
    • Take a bribe
    • Fall Asleep on Duty.
    • Surrender
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aphayay Aliyu Pygmy Chieftess Solitary, Small, Divine, Intelligent
    Curse (d10+2 damage) 12 HP 0 armor
    Close, Far

    The Aphayay Aliyu are led by a Pygmy Chieftess, who is the oldest of the tribe and who has consumed more of the Old Growth’s fruit and cocoa than any other pygmy. Over the years it has left her bloated, slow, and enormously fat. It has also granted her magical powers. She is always accompanied by four ordinary pygmies, who carry her around the pygmy village on a roofless wooden palanquin. The Chieftess rules the tribe with a rod of iron and answers only to Lucia.(From the LofFP Award-winning module "Blood in the Chocolate" by Kiel Chenier) Instinct: Kill for the Tree!

    • Rule the tribe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aphayay Aliyu Pygmy Group, Small, Intelligent
    Blowgun (d4 damage) 3 HP 0 armor
    Close, Far
    Special Qualities: May summon other pygmies

    The Aphayay Aliyu are an indigenous people of Darkest Peru, shrunken and made primitive by the magic of the Old Growth tree. They stand between 1 and 2 feet tall, have cocoa brown skin that they decorate with ash. Their heads are hard, swollen, and resemble cocoa pods. They keep what hair they have slicked back. They are superstitious, barbaric, and mean spirited; a far cry from the civilized Aphayay Aliyu tribe they once were. The force they fear and respect most in the world is Lucia de Castillo. If the Old Growth is the Pygmy’s god, then Lucia is akin to a prophet to them. It is her commandments that they obey and her wrath that they fear. It is only by her infinitesimal mercy that they are spared from the ‘cold outside world’, as Lucia often reminds them.(From the LofFP Award-winning module "Blood in the Chocolate" by Kiel Chenier) Instinct: Obey Lucia

    • Often uses poisoned darts
    • Ambush
    • and then Flee
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • LUCIA DE CASTILLO Solitary, Stealthy, Hoarder
    Pistols (d10 damage);Rapier (d8) 12 HP 2 armor
    Close, Far

    Lucia wears chain armor under her clothes, and carries 2 wheel lock pistols in holsters on her chest. She fires them one after another, dropping them when empty and switching to her rapier. Lucia is a villain. She is not being controlled by some eldritch force, she is not an agent of some more sinister power, she is not a wounded soul acting out of noble intent, nor is she twisted because she is ‘a product of her time’. She is an evil business woman. She enslaves those weaker than her because she truly believes she is better, and causes pain and torment because it delights her. She is sadistic, perverted, gluttonous, impossibly vain, and greedy. (From the LofFP Award-winning module "Blood in the Chocolate" by Kiel Chenier) Instinct: Be Ruthless

    • Manipulates for profit
    • That said, Lucia is also an intelligent, beautiful, and charming (after a fashion) woman.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mercurial Lizard Horde, Small, Organized
    teeth and poison (d6+2 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Mercurial breath

    A neon green lizard with sharp teeth and bright teal spots Instinct: to guard it's den

    • Leaps forward to bite
    • When it dies it releases it mercury attracting more of itself
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  • Testament Walker Solitary, Intelligent, Devious, Organized
    Chain Lightning (d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Near, Far

    An emissary from Gallid Keep. Ostensibly sent to broker a truce with the Goblins, but he has his own motives. He is a sorcerer, but relies on his cunning and deceit more than anything else. Instinct: to colonize

    • Cast a spell
    • Obfuscate the terms of an agreement
    • Conceal with illusions and lies
    • Call upon his cabal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Intelligent
    (b[2d12+2] damage 1 piercing) 16 HP 1 armor
    Forceful, Reach, Near

    Instinct:

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  • THA'RIK UHN Solitary, Large, Intelligent
    Great Sword (b[2d12+2] damage) 16 HP 2 armor
    Forceful, Reach

    A champion of legend, forgotten to time. Tha’rik Uhn. His name a prayer and a riddle. A remembrance of times that were better for Goblin-kin. Guards his own grave, a mausoleum he built with his son. Instinct: To protect

    • Be still as stone.
    • Step lightly, like falling leaves.
    • Present a riddle.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fire-drake Solitary, Huge, Magical, Cautious, Intelligent, Terrifying, Hoarder
    Vicious jaws (b[2d12+7] damage 3 piercing) 26 HP 7 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Winged, Fire resistant, Terrifying presence

    Fire-breathing, long-lived, powerful, cunning, possessed of subtle intelligence and great physical strength, and covered in nearly impenetrable scales, Fire-drakes are among the eldest races of the world. A truly terrify creature bent on domination and hoarding wealth, the Fire-drake can be reasoned with, but what could possibly appease such a creature? Instinct: To dominate others

    • Belch forth Dragon-fire
    • Dragon-spell (hypnotism)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Salamander King Solitary, Huge, Divine, Magical, Intelligent
    Flame Blasts (b[2d12+5] damage) 26 HP 3 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Fire Immunity

    The Salamander King, or Red Giant by some, is a salamander that has drawn enough power from the flames that it's become remarkably large. Practically a dragon, its goal is to ascend to becoming as ferocious and hot as the sun itself. Instinct: Become Eternal

    • Consume the mortal flame
    • Control Flames
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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