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  • Haemlyn transformed Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying
    Corrupted tentacle (b[2d10+9] damage 3 piercing) 30 HP 6 armor
    Reach, Forceful, Near
    Special Qualities:

    Instinct: Kills

    • Destroy everything
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  • Hasmlyn Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Hasmlyn Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Grakhirt the Assassin Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Poisoned Dagger (d8+2 damage) 12 HP 0 armor
    Close

    Grakhirt is an assassin/illusionist and uses all of his abilities very well. Beware. Instinct: to avenge his father

    • Cast spells
    • Strike with a hidden blade
    • Befuddle with illusions
    • Strike with a posioned blade
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  • Mudman Group, Amorphous
    Bash (d8 damage) 7 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Immune to non-magical weapons, Immune to acid, Immune to poison

    Mudmen are formed in pools of mud where enchanted rivers (even mildly enchanted ones, such as a stream eroding a magical structure) collect and evaporate and concentrate the dweomer. Because they are creatures of magic, mudmen are sometimes called dweomerlings. Mudmen are unintelligent life forces with but one goal – to protect their pools against intruders. When aroused into a physical form, mudmen take on the appearance of animated mud in a stocky humanoid shape, about 4’ tall. Their coloration varies between a dirty brown and tar black. They have four thick fingers on each hand. Their legs stay submerged within the pool and are not usually visible. Their eyes are pools of jet black shadow. Mudmen have two states: rest and activity, the latter of which solely involves killing intruders. A mudman’s pool varies in size between 20 and 200 feet in diameter. Such pools are often found near waterfalls. Instinct: to defend the magic

    • Fling mud to slow foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kampfult Solitary, Stealthy, Devious, Amorphous
    Whips and Grapples (d8 damage) 15 HP 3 armor
    Close, Near

    Kampfult have a four foot tree trunk base with twelve limbs, six to move and six to attack. Kampfults use their six extended arms to attack and grapple multiple foes. Once grappled, the foes are be suffocated and crushed. The trunk is the only part that actually takes damage, as they can regrow limbs over time. Instinct: to lurk and grapple

    • Attack multiple foes
    • Attack from camouflage
    • Grapple and strangle
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  • Flind Group, Organized, Intelligent, Cautious
    Flind-bar (b[2d8+2] damage) 6 HP 3 armor
    Close, Ignores Armor, Near

    Similar in appearance to gnolls, flinds are a bit shorter and broader. A typical flind stands seven feet tall and weighs about 390 pounds. Flinds have less of a slope in their skull structure than gnolls and their ears are more rounded. Instinct: to serve the demon lords

    • Bypass shields and armor
    • Call for reinfocements
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  • Scum Creeper Horde, Tiny
    Bite (d6-2 damage) 3 HP 0 armor
    Hand

    They have fat, slimy bodies similar to slugs that are grey in color, with sickly white underbellies and pale yellow heads. Tiny hooked legs and suckers on the underbelly allows them to crawl along walls and ceilings. Much like a leech, they have a small sucker-like mouth full of sharp, shearing plates of horn. Instinct: to protect the filth

    • Latch on and suck blood
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  • Norker Horde, Organized, Intelligent, Cautious, Hoarder
    Bite, Clubs and Slings (d6 damage) 3 HP 4 armor
    Close, Far

    These creatures are similar in appearance to hobgoblins, but have a thick and bony exoskeleton, hairless and varied from dark grey to reddish brown. Their three-inch long fangs protrude from their upper lips. Teeth and eyes are yellow. Their breath is foul with bodies equally odorous. Instinct: to expand the tribal lands

    • Bounce an attack off armored hide
    • Sound the alarm
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  • Gingerbread Kid Horde, Small, Devious, Hoarder
    Gumdrop Slingshot (w[2d4] damage) 3 HP 0 armor
    Close, Near

    The children of Candyland. They're too young to have a solid sense of danger in their magical, edible home. Instinct: to frolic

    • Hide and seek
    • Tag! You're it!
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