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  • walking luggage Solitary, Magical, Hoarder, Construct, Amorphous
    tackle (d10+4 damage) 15 HP 5 armor
    Close, Forceful
    Special Qualities: many fast feet, defend and follow owner

    A large chest made of Sapient Pearwood. It can produce hundreds of little legs protruding from its underside and can move very fast if the need arises. Half suitcase, half homicidal maniac. Its function is to act as both a luggage carrier and bodyguard for its owner, against whom no threatening motion should be made. The Luggage is fiercely defensive of its owner, and is generally homicidal in nature, killing or eating several people and monsters and destroying various ships, walls, doors, and other obstacles. Its mouth, the feature often remarked upon by those it is about to consume, contains lots of big square teeth, white as sycamore, and a pulsating tongue, red as mahogany. [ https://discworld.fandom.com/wiki/The_Luggage ] Instinct: find it's owner

    • store away
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  • travel luggage Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • store away
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  • Cazador de la Muerte Solitario, Mágico, Sigiloso, Divino, Taimado
    Flechas de sombra/Daga de sombra (1d8+2 damage) 20 HP 4 armor
    Cerca, Medio Alcance
    Special Qualities: Lleva la marca de la Muerte y puede aparecer en cualquier momento

    Escapar de la Muerte como un No-Muerto no es barato. A partir del día de su resurrección y hasta que vuelva a los dominios de La Muerte, el resucitado podrá ser reclamado en el Inframundo. En ese momento las sombras a su alrededor se espesarán y desaparecerá en la oscuridad. Inmediatamente aparecerá en otro lugar del mundo transformado en El Cazador de la Muerte, una copia oscura del fallecido que sirve al sólido propósito de devolver a la Muerte lo que es suyo. *Reglas especiales* El Cazador está entrenado para imitar y lidiar con todas las habilidades del resucitado. La captura debe realizarse antes del siguiente amanecer, caso contrario el Cazador desaparece y reaparece la siguiente sesión. Si un No-Muerto es reducido a 0PG por el Cazador, no puede activar Aún Hay Más, Yo de Nuevo, Último Aliento o cualquier otro movimiento para evitar su muerte definitiva. Instinct: Obedecer a la Muerte

    • Reaparecer detrás de su objetivo
    • Aparecer en cualquier sombra
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Priest of Vépéhaine, god of secrets Group, Stealthy, Magical, Devious, Organized, Intelligent
    Conceiled weapon (w[2d4] damage) 6 HP 0 armor
    Close, Far

    Vépéhaine, god of secrets doesn't share. Knowledge is yours to find, and to keep to yourself, Instinct: To destroy centers of knowledge

    • Keep secrets
    • He knows your secrets
    • Have access to secret spells
    • Maybe you are already dead
    • Call for the church help
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  • Benjamin the Alchemist Solitary, Stealthy, Magical, Intelligent
    Acid Orb (w[2d8] damage 1 piercing) 12 HP 0 armor
    Close, Near

    Once was the dean of the university. He want to retake what was his. Instinct: To take power

    • Scheme with outworldly being
    • Act as a victim
    • Have a potion for everything
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  • Shadow Paladin Solitary, Magical, Stealthy, Devious, Intelligent, Cautious, Planar, Terrifying
    Shadow lance (d8+2 damage) 20 HP 5 armor
    Close, Reach
    Special Qualities: make you regrets to harm him

    He died with desire for revenge. Now he came back from the realm of shadow Instinct: To spead chaos

    • Prepare is vengeance
    • Appear afraid
    • Use ally
    • Inflict mental pain
    • Call shadow
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  • Spectre of the sands Horde, Stealthy, Devious, Organized, Hoarder, Amorphous
    attacks that damage souls draining health and stat points (d4 damage) 20 HP 2 armor
    Close, Ignores Armor

    once tribal warriors, today they are ghosts condemned to wander the deserts in order to defend the places that were sacred to their deities. They gather in small and large armies, but often let their champions fight for liturgical and celebratory purposes, since most of them are engaged in eternal internal wars between rival tribes. Instinct: defend sacred places

    • condemned to wander the deserts for eternity
    • mesmerizing
    • deals damage as usual but can sometimes cause defections and debuffs to the player's stats such as wisdom or intelligence
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deep druid Group, Magical, Intelligent
    Rock spike (d6+3 damage 2 piercing) 10 HP 0 armor
    Near, Far
    Special Qualities: See without light

    These druids from below are knowed for using Bulette as a first strike. They will kill those who are unrespectful for metal. Instinct: To destroy those earth defilers

    • Make metal return to earth
    • Call a earth elemental of a creature from below
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Old One Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Drive all creatures mad
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  • Old One Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Drive all creatures mad Destry
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