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  • Arch Druid Group, Magical, Organized
    Quarterstaff (w[2d6] damage) 14 HP 2 armor
    Close, Near

    Instinct: Protect Nature

    • Wild Shape
    • Control Elements
    • Summon Animals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Empyrean Angel Group, Large, Magical, Divine, Intelligent, Cautious, Planar
    Divine Sword (d8+2 damage) 12 HP 7 armor
    Ignores Armor

    Instinct: Protect

    • Divine Strike
    • Celestial Word
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  • Tiamat, Dragon Queen Horde, Gargantuan, Magical, Divine, Planar, Dragon God
    Tail (2d8+7] damage) 30 HP 4 armor
    Reach, Forceful, Near, Far
    Special Qualities: fire immunity

    Tiamat was a unique chromatic dragon, who had one head for each primary color of the most common species of chromatics (black, blue, green, red, white). Each head was able to operate entirely independently of each other and had the powers of a member of the respective race of dragonkind.[4] Her body also had traits in common with a wyvern, including a long tail tipped with a poisonous stinger.[3] Instinct:

    • Claws
    • Breath Weapons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zuggtmoy Group, Large, Divine, Magical, Planar, Demon Lord
    Psuedopods (d10+2 damage 1 piercing) 20 HP 2 armor
    Reach, Near

    Zuggtmoy rules from the center of the layer in a palace that consists of two dozens or so gigantic mushrooms, each connected to each other by shelf-fungi, and each four miles tall. Numerous chambers and corridors has been carved within the mushrooms; it is said not even Zuggtmoy herself knows the full extent of the palace Instinct: Pseudopods

    • Rot
    • Poison Spores
    • Sleep spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Infernal War Machine Solitary, Huge, Magical, Divine, Hoarder
    (d10+7 damage) 22 HP 4 armor
    Reach, Forceful, Near

    Instinct: Cannon

    • Transport
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  • Grambel Solitary, Large, Terrifying
    Slam with its massive jaw (d10+4 damage 2 piercing) 20 HP 3 armor
    Forceful, Ignores Armor
    Special Qualities: Its a massive head with feet and large jaws

    Grey skinned if you could call it that, Large jaws that seem to be all you can see it can crush almost anything most of its body is its powerful jaws Instinct: CRUSH

    • Crush everything it can with its powerful jaws
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  • Vedalken Group, Magical, Intelligent
    Magic Missle (d10 damage) 6 HP 0 armor
    Close, Near

    Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Instinct: Survey Law

    • Magic Shield
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  • Baphomet Solitary, Huge, Divine, Devious, Planar
    Hammer b(2d8+5] damage 2 piercing) 25 HP 1 armor
    Reach, Forceful

    Baphomet's realm of the Endless Maze was the 600th layer of the Abyss, supposedly infinite in size. Here, Baphomet dwelt in his palace, the Lyktion, and spent his time creating various new demonic breeds in his infamous Tower of Science Instinct: To Destroy

    • Charge
    • Gore
    • Labyrinth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horned Devil (Cornugon) Group, Large, Magical, Planar, Devil
    Spike Chain (b[2d8+3] damage) 16 HP 4 armor
    Near
    Special Qualities: immune to poison, immune to fire

    Horned devils are bold fighters. They rarely retreat, even against overwhelming odds. They love to fight with their spiked chains, usually singling out the most powerful foes to stun and eliminate quickly. A horned devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Instinct: Hurl Flames

    • Claw
    • Hurl Flames
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flayed Rex Group, Huge, Terrifying
    Giant sized bite (d8+7 damage 2 piercing) 14 HP 1 armor
    Reach, Forceful,messy, Ignores Armor
    Special Qualities: Parasitic veins yearn for your flesh

    A mated pair of demon corrupted and infested T-rex's that consume everything in their path. Sometimes called the twins of teeth and hunger. Should you come across these four story tall beasts ... run. Instinct: Consume anything that moves

    • Rip away hunks of flesh
    • Swallow the flesh whole
    • Spread the infection and the hunger
    • Outrun titans to get food
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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