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Salamander Pox Horde, Tiny, Devious Lunge out and chew (d4 damage) 7 HP 0 armor Hand Salamander Pox are thin stringy creatures, like tapeworms. Jet black and covered in tiny blisters, they find dark and damp places to burrow and nest. They are telltale signals of Salamander Blight, and should be dealt with quickly and fully. Instinct: to burrow and nest
- Burrow into its surroundings
- Collapse surroundings
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Waterlogged Metal Golem Solitary, Large, Magical, Cautious, Construct Rusty Fist (d10+2 damage) 20 HP 5 armor Forceful, Reach Special Qualities: Rusting Joints Looming in the partially submerged depths of the dungeon, the Waterlogged Metal Golem waits patiently for it's shift in the lower levels that never came. Normally resistant to rust, millenia of musty waters has began to peel away at this golems defenses. Instinct: To Await Replacement
- Bludgeon & Crush
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Stirge Group, Tiny, Devious, Terrifying Suck (d6-2 damage 1 piercing) 6 HP 0 armor Hand, Ignores Armor Special Qualities: Flight., This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures. Instinct: To feed.
- Attach.
- Drain blood.
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Rukanyr Group, Large, Stealthy, Intelligent, Planar, Construct, Terrifying Teeth and many claws (d8+4 damage) 14 HP 3 armor Forceful, Reach Special Qualities: Quick to heal, Immune to sonic effects, Hideous beyond understanding Another fell creation of the Kaorti, appearing as some sort of baffling hybrid of giant scorpion and tree, the creature is heard much sooner than it is seen - despite its size. A constant cacophony scrapes the air around it as the armour plates that cover it rub together - a danger to anyone who would close to melee and risk getting their weapon (or worse) trapped in there and crushed. However should it wish it can let loose a roar so powerful it shatters doors, walls, arms and armour, and flesh and bones even. A living siege weapon deployed by the Kaorti in places that they dare not tread, and due to how much collateral damage it is capable of they, they are not observed in being used too close to the Kaorti's own lairs. Even if they have an alien mindset to us, even the Kaorti are not fools. Instinct: To serve/destroy
- Roar so loud it breaks objects and creatures
- Paralyse with its poisonos bites
- Crush weapons between its ever-shifting plates
- Stun those its strikes with deleterious vibrations
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Skybleeder Group, Huge, Magical, Intelligent, Planar, Construct, Terrifying, Amorphous Claws and tentacles (d8+5 damage 2 piercing) 21 HP 3 armor Reach, Near, Far Special Qualities: Emits unnatural mist, Weeps acid rain, Flies without aid nor wings, Hideous beyond understanding At a glance one might mistake these terrible creatures for clouds - if particularly mobile ones, for they emit a white mist around themselves, concealing their horrific nature. These disguise tends to falter when these clouds start raining slimy red acid, etching the ground and burning unfortunate enough creatures to make contact horribly. Few have seen beneath their cloudy cover, but it is said they are misshapen creatures, like a nightmare in the flesh, amorphous and utterly alien - a product of the experiment of the horrific Kaorti. Given their alien nature they possess magic that grants them the ability to manipulate the weather, something they combine with their acid-secreting ways to harry those on the ground, for if not given orders they will hunt for food - or sometimes even just for fun, to inflict pain and suffering upon the world. There have been reports of the Kaorti themselves riding these creatures - riding upon a platform that they attach to the Skybleeder, still well-concealed within the hiding mists. Instinct: To serve/hunt/hurt
- Regenerate from anything bar fire or mystic force
- Manipulate the winds, lightning, and weather
- Despoil the natural world (and nature magics) with its presence
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Ageless King Solitary, Magical, Divine, Intelligent, Amorphous Aging Dust (d10 damage) 21 HP 5 armor, magical Close, Reach, Near, Ignores Armor Special Qualities: Dust Form A powerful Priest of of the God of Undeath from ancient times, and a King of a long dead empire, the Ageless King is entombed under a stone circle north west of Saint Gilmorg. They rest as grave dust in 3 jars in the main room of the tomb. However, it is still undead, sentient and highly intelligent and powerful. It is trapped within the bounds of the tomb, but there it demands it be left alone. It will make deals to get mortals out of its tomb, or outright kill them if it needs to be. Instinct: To be left alone
- Reason with intruders
- Deny mortal gods
- Make a painful example
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Depth Guard Group, Intelligent Twin Axes (b[2d10+2] damage 2 piercing) 10 HP 5 armor Close, Forceful The Depth Guard are the elite vampiric infantry of the Vampire Coast. Blood Knight warriors one and all, they are hand-picked by their masters and given the Blood Kiss, rather than being simply raised from the drowned rabble. Clad in eldritch armour, they are an unstoppable force on the field of battle, unrelenting in their advance. Instinct: To feed
- Deftly lunge
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Animated Hulk Group, Large, Terrifying Claw (d8+2 damage 3 piercing) 14 HP 1 armor Forceful Special Qualities: It's made from multiple creatures Not all mariners are of human stature and girth. Indeed, many Ogres take passage aboard ocean-going vessels in search of money or food. Thus, not all of Harkon’s eternal indentured servants are man-sized, though for some reason the reanimation process often yields more unpredictable results. Instinct: To destroy
- Barrel towards enemies
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Zombie Gunnery Pirate Horde Pistols and Handguns (d6 damage) 3 HP 1 armor Close, Near Though their weapons are rusted and sodden, many of Harkon’s Undead Pirates cling to the guns they held so dearly in life. Wielding a shabby collection of black powder weapons long past their best, the Zombies of the Gunnery Mob still gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower. Instinct: To attack
- Take out their enemies at range
- Hold their position