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Zombie Deckhand Horde Cutlass (d6 damage) 3 HP 1 armor Close Special Qualities: Insubstantial Reanimated from corpses of drowned seaman and other unfortunates who perish at sea, Zombie Deckhands serve the eldritch admirals of the world’s oceans to make up the bulk of Undead pirate hordes. Festooned with rusty and corroded cutlasses and polearms, they are controlled with dread enchantments which enable them to be competent as crewmen as well as fighters, making them ideal for piracy. As with all warriors reanimated from the dead, however, they tend to be clumsy combatants, with their advantages mostly being in the fact they have no will of their own so will continue moving forward regardless of injury or futile odds. Instinct: To swarm
- Shamble towards its enemy
- Slash with their cutlasses
- Sail their ships
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Tourmaline Serpent Solitary, Huge, Divine, Magical, Intelligent, Cautious, Hoarder Jagged Fangs (d12+9 damage 1 piercing) 24 HP 4 armor Reach, Forceful Special Qualities: Crystalline body, burrowing strength A rumble in the earth... Something approaches. Out of the very ground itself, a serpent forms. Blazing bright pink, with jagged fangs lining it's gaping maw, the Tourmaline Serpent is the protector of the Tourmaline Spiral, enshrined here for the safety of future generations. Due to magical interference, it's path has been lost... but it still guards the spiral. Instinct: to Grow
- Manipulate crystalline terrain
- Conjure crystalline manifestations from crystals
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Gem Phylactery Horde, Tiny, Stealthy, Devious, Organized, Intelligent, Hoarder Gem Mandibles (d4-2 damage 1 piercing) 7 HP 2 armor Hand A small beetle-like creature that swarms in hordes, building walls of solid gems as it passes. Exists to guide visitors to the Tourmaline Spiral, but over time it's purpose has been distorted by the magic consuming the Earth's Maw. Instinct: to obstruct
- Obstruct visitors from reaching the Tourmaline Spiral
- Build a wall of gems in an instant
- Retreat to it's hive
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Crystalline Manifestation Group, Stealthy, Magical, Organized, Hoarder Crystal Slash (b[2d8+2] damage 1 piercing) 10 HP 2 armor Close Special Qualities: Crystal transportation, crystal reinforcement An amorphous creature formed out of some sort of large crystal. Shines brightly with an enchanted light, and can manipulate the crystal from which it was formed. Instinct: to Fight
- Test creatures entering Earth's Maw
- Disappear into the crystals
- Conjure another crystalline being
- Call other crystalline beings
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Giant Lizard Skeleton Group, Large, Amorphous Bite (d8 damage) 13 HP 4 armor Animated skeletons of lizards of unusual size. Instinct: To consume.
- Mimic life.
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White Walker Group, Devious, Construct, Terrifying Ice Weapon (d6 damage) 12 HP 2 armor Close Special Qualities: Undead, Immune to Cold A White Walker is an icy undead man or women from the HBO television series Game of Thrones. It may only be damaged by magic or obsidian weapons ("dragon-glass"). A single hit from a magical weapon ("Valyrian Steel") with a "Hack and Slash" or "Backstab" roll of 10+ will destroy the White Walker immediately. It is also destroyed if its evil necromancer creator is destroyed at any time. White Walker can raise large "wight" (zombie or skeleton) hordes quickly from any corpses present and parties may have to act quickly to avoid being overwhelmed.Any undead the White Walker creates will perish if it is destroyed. Instinct: End the warmth of the living
- Serve its creator
- Raise undead legions
- Create endless night
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Grinning Golem Solitary, Large Smash (d10+2 damage) 20 HP 3 armor Forceful A massive iron golem designed to work in the mine. It will follow the orders of its master. Are you that person? Instinct: To serve.
- Follow orders implacably.
- Use a special tool or adaptation, built-in.
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Giant Cave Cricket Horde, Small Kick (w[d6 damage] 1 piercing) 3 HP 1 armor Close, Far The cave cricket eats what's available, including adventurers. Instinct: To devour
- Jump.
- Swarm.
- Kick.