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  • Fire Newt Group, Small, Stealthy, Intelligent
    Fire Ball (d6 damage) 6 HP 0 armor
    Close, Reach

    Instinct: Burn foes

    • Burn
    • Throw Daggers
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  • Molydeus Solitary, Large, Divine, Planar, Terrifying, Demon
    Bite (b[2d12+4] damage 3 piercing) 20 HP 3 armor
    Special Qualities: Magical Weapon

    A molydeus could be hired by a demon lord to destroy a specific target, but their most common assignment was to roam the Abyss looking for demons to enlist into the Blood War, hunting down its deserters, or simply finding intruders and punishing them however they wanted. Another common position was as one of the many generals of a demon lord, since, thanks to the fear and power they commanded, they often ruled over many demons as if they were demon lords themselves Instinct: greed, domination

    • Destroy
    • Snake Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Renter Horde, Stealthy, Organized, Intelligent, Hoarder, Planar, Terrifying
    Rending Grasp (d6 damage) 7 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Impossible geometries

    The worlds beyond our own can be quite baffling. Some are eerily similar to ours, others quite different. Of those that are similar, many fall under the title of 'parallel worlds', places that only exist in a present where different choices were made in the past, and although hard to get to or interact with can be quite fascinating. But not all parallel worlds are equal, although many are within the expectations of reality some are... broken. Perhaps they were never quite made right in the beginning, or maybe something happened that was so cataclysmic that space itself frayed and contorted. These places became less real in the process and in their fractured and broken state can press up against and contort around our reality - where this happens often enough and especially where the planar fabric is sufficiently thin they can bleed into ours, warping their surroundings and breaking them in ways equivalent to theirs, but the opposite is also true - and where our world gets close to theirs it provides some measure of stability... reality. The Renders are usually the only thing you will find in this forsaken worlds, broken fragmented half-existent things with fractured or broken souls (or no souls at all), they envy us for we are real and they are not. But they are parasites and predators, and if given the opportunity they can seize upon this and try to siphon off our reality to become more real. Happily they are locked behind the infinite expanse between our worlds and theirs... but if one were unlucky enough to find a place so touched, or worse - somehow end up across the gulf of nothingness and in their false-world... well it's probably better to avoid this if at all possible. Instinct: To Feed on what is Real

    • Break or mangle something to become more real
    • Hide in or surprise from another dimension
    • Sunder local geometries to let more Renters in.
    • Warp space around itself
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  • Hunter Solitary, Stealthy, Intelligent
    Hunting bow (d10 damage 1 piercing) 12 HP 0 armor
    Close, Far

    Instinct: To hunt

    • Snare device
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  • The Red Queen Solitary, Magical, Stealthy, Intelligent, Hoarder
    Fangs (heal half dmg rd. Down (d12 damage) 16 HP 4 armor
    Close

    Instinct: To suck blood

    • Shadow meld
    • Ensnare Mind
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  • She-bear Solitary, Large
    Claws (d10+4 damage) 16 HP 1 armor
    Forceful

    Instinct: To survive

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  • Kobold Warrior Horde, Small, Stealthy, Organized, Intelligent
    Shoddy Spear (d6 damage) 3 HP 1 armor
    Close, Near

    Instinct: To defend

    • Tanglebag
    • Call for aid (1d4 kobold)
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  • Kobold Shaman Horde, Small, Magical, Organized, Intelligent, Hoarder
    Crude Staff (d4 damage) 3 HP 0 armor
    Close, Reach

    Instinct: To control

    • Tangleweed
    • Call for aid (1d4 kobold)
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  • Kobold Whelp Horde, Small, Organized, Intelligent
    Crude Club (d4 damage) 3 HP 0 armor
    Close

    Instinct: To survive

    • Call for help (1d4 kobold)
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  • Goblin Slinger Horde, Small, Organized, Intelligent
    Sling (d4 damage) 3 HP 0 armor
    Close, Reach, Far

    Instinct: To ambush

    • Call for aid. (1d4 goblins)
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