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  • Commoner Horde, Organized, Intelligent
    Wooden club (d4 damage) 3 HP 0 armor
    Close

    Commoners are peasants, serfs, Slaves, Servants, pilgrims, merchants, artisans, and hermits, you know, your common rabble. Instinct: Serve the lord.

    • Mob Mentality
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  • King Godric The Lightning Horde, Tiny, Intelligent, Cautious
    (b[2d6] damage) 3 HP 3 armor
    Hand, Reach, Ignores Armor

    Instinct:

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  • Solitary, Divine, Magical, Devious, Hoarder, Planar
    (w[2d8+4] damage) 12 HP 1 armor
    Close, Ignores Armor

    Instinct:

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  • Solitary
    (d10 damage) 12 HP 1 armor
    Close

    Instinct:

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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Deep Gnome Warrior Horde, Small, Organized, Intelligent, Cautious, Hoarder
    Deepglass Shortsword (d6 damage 2 piercing) 3 HP 5 armor
    Close

    The Deep Gnome Warriors fight in unpredictable and often deadly terrain against all manner of terrors of the dark. Consequently, no combatant is more skilled at formations than they; a troupe of Deep Gnomes move in a beautiful and deadly dance of shield phalanxes and coordinated strikes. Woe unto the adventurer who would underestimate them. Instinct: Punish Intruders

    • Attack in perfect formation
    • Rally the troupe
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  • Void Skeleton Group, Planar, Terrifying
    Claws, terrible appendages (d8 damage) 14 HP 3 armor
    Close, Reach, Near
    Special Qualities: Flesh Absorption: grow new appendages, Flesh-stealing

    At places where the veil between our plane and the Void are thin, the dead are unquiet. Steeped in centuries of otherworldy energies, the bones of the fallen become hateful aberrations themselves, unstuck in form, possessed by evil forces beyond mortal ken. The Void Skeleton absorbs flesh with its touch, and twists it into gruesome weaponry. Instinct: To torture and consume life

    • Rise again
    • Absorb and pervert living flesh
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  • Ark Mantis Group, Organized
    Scythe-like forelimbs (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close, Near

    Test monster using the Mantis from the game Ark:survival Instinct: Devour

    • Pounce
    • Shrieking click
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  • Deinonychus Horde, Stealthy, Terrifying
    Claws (d8+2 damage 1 piercing) 3 HP 1 armor
    Close, Near
    Special Qualities: Vicious scream/roar.

    This large but sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey. Instinct: Hunting

    • Pounce.
    • Grouping up on a prey.
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  • Guardian Spirit Solitary, Magical, Divine, Intelligent, Planar, Amorphous
    Psychic Assault (d10+2 damage) 19 HP 5 armor
    Close, Ignores Armor, Far

    The Guardian Spirit was put in place by the Ancients to keep the Ancient Evil from the hands of mortals. Instinct: To keep the Evil contained

    • Guards against Ancient Evil
    • Steal Your Breath
    • Invoke Your Fear
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