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  • Goblin Slinger Horde, Small, Organized, Intelligent
    Sling (d4 damage) 3 HP 0 armor
    Close, Reach, Far

    Instinct: To avoid danger

    • Chuck rocks
    • Call for aid (1d4 goblins)
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  • Goblin Slinger Horde, Small, Organized, Intelligent
    Sling (d4 damage) 3 HP 0 armor
    Close, Reach, Far

    Instinct: To avoid danger

    • Chuck rocks
    • Call for aid (1d4 goblins)
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  • Goblin Shaman Horde, Small, Magical, Organized, Intelligent, Hoarder
    Crooked staff (d6 damage) 3 HP 0 armor
    Close, Reach

    Instinct: To control

    • Summon Spirit
    • Poison splash: 1d6 dmg to AOE, ignores armor.
    • Call for aid (1d4 goblins)
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  • Goblin Warrior Horde, Small, Stealthy, Organized, Intelligent
    Rusty Shortsword (d6 damage) 3 HP 1 armor
    Close

    Instinct: To slaughter

    • Trip Up Soneone
    • Call for aid (1d4 goblins)
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  • Goblin Whelp Horde, Small, Stealthy, Organized, Intelligent
    Crude Club (d4 damage) 3 HP 0 armor
    Close

    Instinct: To Survive

    • Gnaw Flesh
    • Call for aid. (1d4 goblins)
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  • Combustarino Group, Small, Intelligent, Planar
    Butterfly shortsword (d8 damage 1 piercing) 6 HP 1 armor
    Close

    Instinct:

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  • Obsidian Bladeguard Group, Huge, Construct, Terrifying
    (b[2d8+7] damage) 14 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: ,

    Instinct:

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  • Svarku Solitary, Large (9'), Organized, Intelligent, Planar (efreet), Immune (fire)
    Flaming greatsword (d12+4 damage) 16 HP 4 armor
    Forceful, Close
    Special Qualities: Attacks set aflame

    test test test Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Muttering Serpent Solitary, Large, Stealthy, Terrifying
      Constrict (d10 damage) 16 HP 2 armor
      Special Qualities: Its head always looks like the head of the person viewing it, even in death.

      15' to 20' long snake with mirror-like scales. Secretes oils that smell like fresh wood shavings.

      Useful Parts: blood, head, scales

      Instinct: To hide in shadows. To isolate. To devour.

      • Separates and isolates victims, then swallows them whole.
      • Reads surface thoughts of victims, and can communicate telepathically in victim's own voice. Can communicate in this way with up to 8 creatures simultaneously. Only asks questions.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Astral Spinner Horde, Tiny, Stealthy, Devious
      Bite (d4-2 damage) 3 HP 0 armor
      Hand

      Spider-like creatures, made of what appears to be silvery metal. Enlarged thorax houses gem-like sphere filled with red, blue, or purple liquid.

      Liquid can be consumed (tastes like candy) to astrally project for 1d4 hours. After 1d12+2 uses, consumer becomes permanently astral and becomes a host in 1d6 days.

      Useful Parts: thorax spheres, webbing (actual silver, can be melted and forged into weapons capable of cutting silver cords)

      Instinct: To capture. To feed their host.

      • Spins an intricate web of translucent silver, then returns to its hose in the astral plane. When prey becomes entangled, 1d4 spinners phase into the material plane to scout and signal their hive to attack.
      • The hive wraps prey in silver webbing which slowly phases victim into the astral plane, where the host drains it of juices. The desiccated corpse is discarded into the material plane. The silver webbing wrapping disintegrates.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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