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King Godric The Lightning Horde, Tiny, Intelligent, Cautious (b[2d6] damage) 3 HP 3 armor Hand, Reach, Ignores Armor Instinct:
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Deep Gnome Warrior Horde, Small, Organized, Intelligent, Cautious, Hoarder Deepglass Shortsword (d6 damage 2 piercing) 3 HP 5 armor Close The Deep Gnome Warriors fight in unpredictable and often deadly terrain against all manner of terrors of the dark. Consequently, no combatant is more skilled at formations than they; a troupe of Deep Gnomes move in a beautiful and deadly dance of shield phalanxes and coordinated strikes. Woe unto the adventurer who would underestimate them. Instinct: Punish Intruders
- Attack in perfect formation
- Rally the troupe
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Void Skeleton Group, Planar, Terrifying Claws, terrible appendages (d8 damage) 14 HP 3 armor Close, Reach, Near Special Qualities: Flesh Absorption: grow new appendages, Flesh-stealing At places where the veil between our plane and the Void are thin, the dead are unquiet. Steeped in centuries of otherworldy energies, the bones of the fallen become hateful aberrations themselves, unstuck in form, possessed by evil forces beyond mortal ken. The Void Skeleton absorbs flesh with its touch, and twists it into gruesome weaponry. Instinct: To torture and consume life
- Rise again
- Absorb and pervert living flesh
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Ark Mantis Group, Organized Scythe-like forelimbs (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close, Near Test monster using the Mantis from the game Ark:survival Instinct: Devour
- Pounce
- Shrieking click
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Deinonychus Horde, Stealthy, Terrifying Claws (d8+2 damage 1 piercing) 3 HP 1 armor Close, Near Special Qualities: Vicious scream/roar. This large but sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey. Instinct: Hunting
- Pounce.
- Grouping up on a prey.
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Guardian Spirit Solitary, Magical, Divine, Intelligent, Planar, Amorphous Psychic Assault (d10+2 damage) 19 HP 5 armor Close, Ignores Armor, Far The Guardian Spirit was put in place by the Ancients to keep the Ancient Evil from the hands of mortals. Instinct: To keep the Evil contained
- Guards against Ancient Evil
- Steal Your Breath
- Invoke Your Fear