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Deep Gnome Warrior Horde, Small, Organized, Intelligent, Cautious, Hoarder Deepglass Shortsword (d6 damage 2 piercing) 3 HP 5 armor Close The Deep Gnome Warriors fight in unpredictable and often deadly terrain against all manner of terrors of the dark. Consequently, no combatant is more skilled at formations than they; a troupe of Deep Gnomes move in a beautiful and deadly dance of shield phalanxes and coordinated strikes. Woe unto the adventurer who would underestimate them. Instinct: Punish Intruders
- Attack in perfect formation
- Rally the troupe
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Void Skeleton Group, Planar, Terrifying Claws, terrible appendages (d8 damage) 14 HP 3 armor Close, Reach, Near Special Qualities: Flesh Absorption: grow new appendages, Flesh-stealing At places where the veil between our plane and the Void are thin, the dead are unquiet. Steeped in centuries of otherworldy energies, the bones of the fallen become hateful aberrations themselves, unstuck in form, possessed by evil forces beyond mortal ken. The Void Skeleton absorbs flesh with its touch, and twists it into gruesome weaponry. Instinct: To torture and consume life
- Rise again
- Absorb and pervert living flesh
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Ark Mantis Group, Organized Scythe-like forelimbs (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close, Near Test monster using the Mantis from the game Ark:survival Instinct: Devour
- Pounce
- Shrieking click
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Deinonychus Horde, Stealthy, Terrifying Claws (d8+2 damage 1 piercing) 3 HP 1 armor Close, Near Special Qualities: Vicious scream/roar. This large but sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey. Instinct: Hunting
- Pounce.
- Grouping up on a prey.
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Guardian Spirit Solitary, Magical, Divine, Intelligent, Planar, Amorphous Psychic Assault (d10+2 damage) 19 HP 5 armor Close, Ignores Armor, Far The Guardian Spirit was put in place by the Ancients to keep the Ancient Evil from the hands of mortals. Instinct: To keep the Evil contained
- Guards against Ancient Evil
- Steal Your Breath
- Invoke Your Fear
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Steven Skele-wings Solitary, Large, Magical, Divine, Planar, Terrifying A spell, which rips the bones out of living (and dead) flesh (b[2d12+2] damage 3 piercing) 50 HP 9 armor Forceful, Far Special Qualities: It has no skin, and has wings made of bones First of all, it has no skin whatsoever. It has a large owl-like head with no feathers. It has a rhinoceros horn on it's beak. It has the horns of a bull and the spines on it's head are from an echidna. It has the body of a human child, but with no arms. It has giant thorns for legs. And last of all, it has colossal skeletal wings where it's arms should be.😈 Instinct: To gather and steal bones
- Rips the bones out of village people
- Unknown incantations and magic
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Blood Golem Solitary, Large, Magical, Terrifying, Amorphous Engorged Fists (d10+2 damage) 27 HP 5 armor Forceful, Near Special Qualities: Sanguinary Flesh Formed in foul alchemical rituals, Blood Golems can shift from a flowing liquid to a hardened solid as needed. They have a rudimentary intelligence sufficient to follow simple instructions from their summoner. Instinct: To absorb
- Engulf its enemies
- Flow past obstacles
- Harden into an armored scab