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Shadows Horde, Small, Organized, Amorphous Draining hands (d6+2 damage) 14 HP 1 armor Close, Forceful, Ignores Armor These shadows creep in the darkness and take form when they seek to drain the life from any living things they find. They become a mass of arms that work together to move the body, attack, and hold up the plain white mask that serves as their face. Instinct: To kill aimlessly
- Drain life from the living
- Shadows can shapeshift to form walls of shadow that close in on prey. Passing through these intangible walls allows them to automatically deal their damage.
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The Lonely Solitary, Terrifying Harpoon arms (b[2d10] damage 1 piercing) 12 HP 0 armor Close, Near Special Qualities: lumpy grey body, black eyes leak black tears Some of those who have existed in the shadow world for too long find themselves all alone, their friends all carried to the other side. But they were never taken. Left to wander by themselves, their souls become twisted by their loneliness into creatures that walk on all four of their skewer-limbs. When they see another creature they fire a harpoon on a gooey black tether to pull it closer to them, leaving it in agonizing pain until it can escape. Instinct: to feel love
- Pull others towards it
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The Lonely Solitary, Terrifying Harpoon-arms (d10 damage 1 piercing) 12 HP 0 armor Close, Near Special Qualities: Harpoon-arms that retract its prey back towards it, Lumpy grey body, black eyes leak black tears Some of those who have existed in the shadow world for too long find themselves all alone, their friends all carried to the other side. But they were never taken. Left to wander by themselves, their souls become twisted by their loneliness into creatures that walk on all four of their skewer-limbs. When they see another creature they fire a harpoon on a gooey black tether to pull it closer to them, leaving it in agonizing pain until it can escape. Instinct: To feel love
- Pull others to it
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The Lost Solitary, Terrifying Skewer-arms (d10+4 damage 1 piercing) 12 HP 0 armor Close, Forceful Special Qualities: A perversion of the human form, a twisted face of fear and four arms ending in skewers These are those who have spent too long in the shadow world waiting to be led to the other side. Some begin to fear that they have been forgotten and become the Lost, desperately seeking to be found. Instinct: To embrace someone
- Latch onto security
- Seek to be found
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Gold Hammer of Oudin Solitary, Small, Magical, Divine, Planar Destroy by force (b[2d12+4] damage 3 piercing) 12 HP 4 armor Close, Forceful, Ignores Armor It's the huge golden Hammer of Oudin, King of the Old Gods. Forged in the pure Golden Flame in Valhalla, it cleanses the ground it smites and cuts down the Essence of Evil whereever it is found and no matter the host of the Evil. Instinct: to obliterate Evil
- Strike & Cleanse
- AoE-Lightningstrike from Valhalla
- Call out for Oudins spirit to charge it with lightning-power
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König Chomper Solitary, Huge, Terrifying Biss (d10+7 damage 2 piercing) 20 HP 2 armor Reach, Forceful Special Qualities: 5 Meter groß, 12 Meter lang, schwer gepanzert und immer hungrig. König Chomper ist der Apex Predator des Dschungels, keine andere Bestie kann ihm das Wasser reichen. Instinct: Fressen
- Verschlingen: Verschlingt ein menschengroßes Ziel mit einem Biss
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Raptor Group, Stealthy, Organized, Intelligent Biss/Klaue (d8+2 damage) 6 HP 1 armor Close Raptoren jagen immer im Rudel, sie sind hinterhältig und pirschen sich meist unbemerkt an ihre Beute heran um dann aus dem Hinterhalt mit tödlichen Fängen und scharfen Krallen ihre Beute zu zerfetzen. Instinct: Das überleben des Rudels sichern
- Anspringen: Der Gegner wird angesprungen und unter dem Raptor begraben
- Ablenkung: Ein Rudeltier lenkt das Opfer ab, ein weiteres schlägt zu.
- Raptorbellen: Der Raptor legt den Kopf in den Nacken und bellt nach Unterstützung.
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The Grey Prince Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Hollow Touch (b[2d12+2] damage) 12 HP 6 armor Close, Ignores Armor Special Qualities: Indestructible spirit of order, Can never truly be destroyed The Grey Prince is an ancient spirit from beyond the stars, a wanderer from when the world was a hot swirling cauldron of potential. It is then that the Grey Prince came, and cooled the world with its chill, hollow touch. When the first living thing crawled upon the world’s surface, it was the Grey Prince that touched it, and gave it the gift of death. The Grey Prince is ancient, eternal, and wishes only to conquer and dominate the Dead. When its army of dead souls is large enough, the Grey Prince will invade the bright warm world of the living, and suck out its warmth and light, until it too is a pale, cold shadow. Then the Grey Prince will leave this hollowed out world to find another bright, hot cauldron to cool with its hollow touch. Instinct: Conquer
- Call up your horde of dead souls
- Tear the veil between the living and the dead
- Dominate them with ancient knowledge
- Bleed their souls of wonder
- Flee when faced with a pure heart
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Marût Solitary, Large, Divine, Cautious, Planar, Construct Unerring Slam (b[2d10+6] damage) 16 HP 4 armor Forceful, Reach Special Qualities: Pure Law, Cyclopic The nigh-unstoppable inevitables serve a singular purpose: they enforce contracts forged in the Hall of Concordance in the city of Sigil. Primus, the leader of the modrons, created maruts and other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked. Instinct: Enforce its contract
- Slam them against something else
- Bring them to the Hall of Concordance
- Ignore an attack to enforce the contract
- Hunt them down, no matter where they go
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Giant Possum Group, Small, Hoarder bite (d8 damage) 6 HP 1 armor Close Special Qualities: prehensile tail Instinct: defend its nest
- leap onto someone and latch on
- spread disease
- tear apart leather armor or backpack