• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Solitary
    (d10 damage) 12 HP 1 armor
    Close

    Instinct:

    Tweet
  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    Tweet
  • Deep Gnome Warrior Horde, Small, Organized, Intelligent, Cautious, Hoarder
    Deepglass Shortsword (d6 damage 2 piercing) 3 HP 5 armor
    Close

    The Deep Gnome Warriors fight in unpredictable and often deadly terrain against all manner of terrors of the dark. Consequently, no combatant is more skilled at formations than they; a troupe of Deep Gnomes move in a beautiful and deadly dance of shield phalanxes and coordinated strikes. Woe unto the adventurer who would underestimate them. Instinct: Punish Intruders

    • Attack in perfect formation
    • Rally the troupe
    Tweet
  • Void Skeleton Group, Planar, Terrifying
    Claws, terrible appendages (d8 damage) 14 HP 3 armor
    Close, Reach, Near
    Special Qualities: Flesh Absorption: grow new appendages, Flesh-stealing

    At places where the veil between our plane and the Void are thin, the dead are unquiet. Steeped in centuries of otherworldy energies, the bones of the fallen become hateful aberrations themselves, unstuck in form, possessed by evil forces beyond mortal ken. The Void Skeleton absorbs flesh with its touch, and twists it into gruesome weaponry. Instinct: To torture and consume life

    • Rise again
    • Absorb and pervert living flesh
    Tweet
  • Ark Mantis Group, Organized
    Scythe-like forelimbs (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close, Near

    Test monster using the Mantis from the game Ark:survival Instinct: Devour

    • Pounce
    • Shrieking click
    Tweet
  • Deinonychus Horde, Stealthy, Terrifying
    Claws (d8+2 damage 1 piercing) 3 HP 1 armor
    Close, Near
    Special Qualities: Vicious scream/roar.

    This large but sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey. Instinct: Hunting

    • Pounce.
    • Grouping up on a prey.
    Tweet
  • Guardian Spirit Solitary, Magical, Divine, Intelligent, Planar, Amorphous
    Psychic Assault (d10+2 damage) 19 HP 5 armor
    Close, Ignores Armor, Far

    The Guardian Spirit was put in place by the Ancients to keep the Ancient Evil from the hands of mortals. Instinct: To keep the Evil contained

    • Guards against Ancient Evil
    • Steal Your Breath
    • Invoke Your Fear
    Tweet
  • Chalkworm Horde, Tiny
    Latch with teeth (d4-2 damage) 3 HP 0 armor
    Hand

    The chalkworm burrows through soft soil, looking for calcium. Instinct: Hide and eat

    • Burrow
    • Bite
    • Chew bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Steven Skele-wings Solitary, Large, Magical, Divine, Planar, Terrifying
    A spell, which rips the bones out of living (and dead) flesh (b[2d12+2] damage 3 piercing) 50 HP 9 armor
    Forceful, Far
    Special Qualities: It has no skin, and has wings made of bones

    First of all, it has no skin whatsoever. It has a large owl-like head with no feathers. It has a rhinoceros horn on it's beak. It has the horns of a bull and the spines on it's head are from an echidna. It has the body of a human child, but with no arms. It has giant thorns for legs. And last of all, it has colossal skeletal wings where it's arms should be.😈 Instinct: To gather and steal bones

    • Rips the bones out of village people
    • Unknown incantations and magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Blood Golem Solitary, Large, Magical, Terrifying, Amorphous
    Engorged Fists (d10+2 damage) 27 HP 5 armor
    Forceful, Near
    Special Qualities: Sanguinary Flesh

    Formed in foul alchemical rituals, Blood Golems can shift from a flowing liquid to a hardened solid as needed. They have a rudimentary intelligence sufficient to follow simple instructions from their summoner. Instinct: To absorb

    • Engulf its enemies
    • Flow past obstacles
    • Harden into an armored scab
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next