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  • Boltforager Group, Small
    Ridge spike, talons (d6 damage) 6 HP 0 armor
    Close

    Brick-red feathers, orange beak and head ridge. Active during sunrise or sunset, so it blends in with the sky while hunting.

    Covered in orange dust and tiny parasitic worm eggs, and leaves clouds of both as it flaps its wings.

    Has an uncanny sense of smell. Can pick up the scent of corpse-rot from a mile off. They also stink like death. Useful Parts: Beak and horn, dust (possibly a necromantic spell component), meat Instinct: To feed on the dead. To infect with parasites.

    • Divebombs to impale with the spike on its head.
    • Tries to infect vicitms with the eggs of parasitic worms, which hatch in 1d6 days and kill the host. Once dead, the corpse fills with foul gas and bursts, attracting more boltforagers.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swarm of Stirges Group, Tiny, Devious
    Proboscis (d4-2 damage 1 piercing) 6 HP 0 armor
    Hand
    Special Qualities: Flight

    A stirge is a tiny magical beast that fed on the blood of other creatures. A group of stirges is known as a "thirst". Instinct: to feed on blood

    • Life Drain
    • It is prone to carry diseases that weaken victims
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  • Nycaloth Group, Large, Devious, Yugoloth, Demon
    Axe (b[2d8] damage) 17 HP 2 armor
    Reach

    Nycaloths are the most loyal of the yugoloths. When they find an evil master that treats them well, they are unlikely to break their agreement unless the reward for doing so is extreme. Instinct: Conquer

    • Great Axe/Sword
    • Diabolical
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gareth Solitary, Not That Intelligent
    (d6 damage) 6 HP 0 armor
    Close

    Hey, nice cloak. I'm going to wear it. I'll look fantastic. What? Why are you shouting at me? You think it moved? Are you mad? It's just cloak. See, it's fine. No! No! ARRGGGHHH! Instinct: don discarded garments

    • Ignore sensible advice
    • be digested by predatory clothing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Amber warrior Solitary, Intelligent
    Sword (b[2d10+4] damage 1 piercing) 12 HP 2 armor
    Close, Forceful

    Instinct: Satisfy its whims

    • Display impeccable swordplay
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  • Amber Wild Mage Solitary, Stealthy, Magical, Intelligent
    Magic bolt (d10 damage) 12 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far

    Instinct: Live by its whims

    • Lay curses upon enemies
    • Whisk themselves away
    • Change form and flee
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  • Magen (Deimos) Group, Intelligent, Cautious, Construct
    Halberd (d8+2 damage 1 piercing) 14 HP 4 armor
    Close, Reach
    Special Qualities: Built from magic gelatin

    This fully armed-and-armored “magic-man” is pumped out by the dozens in wizards laboratories, ready to live and die at the commands of masters without pity. The flame that burns twice as bright burns half as long, after all. Instinct: To serve without question

    • Guards magic-users
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  • Commoner Horde, Organized, Intelligent
    Wooden club (d4 damage) 3 HP 0 armor
    Close

    Commoners are peasants, serfs, Slaves, Servants, pilgrims, merchants, artisans, and hermits, you know, your common rabble. Instinct: Serve the lord.

    • Mob Mentality
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  • King Godric The Lightning Horde, Tiny, Intelligent, Cautious
    (b[2d6] damage) 3 HP 3 armor
    Hand, Reach, Ignores Armor

    Instinct:

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  • Solitary, Divine, Magical, Devious, Hoarder, Planar
    (w[2d8+4] damage) 12 HP 1 armor
    Close, Ignores Armor

    Instinct:

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