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The Beast Solitary Gore (b[2d10+4] damage) 20 HP 3 armor Close, Forceful, Near Special Qualities: Opposable Thumbs With huge, gnarly horns, The Beast stands stout and deadly. Though its razor fangs tear through armor, and its flesh deflects the sharpest blades, the desert barbarians of the west hunt them for their magnificent horns, which are crafted into awesome weapons and grafted onto their helmets, proving who among them are the true warriors. Instinct: to become stronger and consume.
- Make an enemy's strength its own.
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Fire Culstist of the Brandkopf Group, Magical, Organized, Intelligent Fire dagger (d8 damage 1 piercing) 10 HP 4 armor Close The fire cultist live in the volcano Brandkopf and worship a fire demon. Their worship mainly consists of working with fire, especially forging metal. They have developed advanced methods and are known for their impressive metal weapons that are capable of cutting through normal metal and armor. This makes the cult a very sought-after trading partner, at least if you can gain their trust, pay their horrendous prices, and are willing to support demon worshippers with questionable goals. The cultists tend to go bare chested or only lightly clothed within their realm, to show how much heat they can stand unprotected. Sears count as marks of honor. Their few clothes favor colors of read and orange. If they leave their lands, they normally go incognito, wearing neutral colors. They usually carry a light wepon like a dagger or short sword made of their incredible metal and also imbued with the power of fire. The cult's smithes wear their hammer with proud and they are highly valued. Each weapon is linked to the worship of the fire demon. When wielded by somebody else the wielder must make a deal with the demon or the weapon explodes into flame ruining the weapon and dealing 2d6 to the wielder and those to close. Instinct: Ignite
- Spread the fire of the lord
- Bid the fire lord for help
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Deepwolf Mother Solitary, Huge, Magical, Organized, Cautious Crushing Maw (w[2d10+5] damage) 24 HP 4 armor Reach, Ignores Armor Special Qualities: Regenerative sleep The mother of the Deepwolves. A gigantic wolf formed out of grey stone, with blue veins and blazing blue eyes shining with light. She sleeps deep beneath the earth, surrounded by a strong magical field for millennia at a time, with the field only breaking every so often as a foolish adventurer stumbles upon her domain. She is a passive creature, but she is incredibly strong, and her children will defend her with their lives. Instinct: To breed and protect
- Slumber and restore it's energy
- Summon a Deepwolf out of solid stone
- Call upon it's young to attack
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Deepwolf Horde, Magical, Organized Stone Jaw (d6+2 damage 3 piercing) 11 HP 2 armor Close, Forceful Special Qualities: Stone-skin A wolf with stone instead of skin and fur. Dazzling blue eyes like sapphires stick out in the night, as they lurk in the deepest of caverns. These wolves rarely venture far from their mothers, but when they do their presence is always a curse. Instinct: To defend the mother.
- Hunt down a target relentlessly
- Fire a magical blast from it's mouth
- Howl to the mother for reinforcements
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Diamond Dog Group, Small, Magical Teeth (d8 damage) 10 HP 4 armor Close Instinct: To eat rare gems
- Eat rare gems
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Fungal Zombie Group, Devious Claws (d4 damage) 14 HP 0 armor Close Instinct: To spread
- Breathe fungal spores
- Explode in a spore cloud
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The Predator Solitary, Stealthy, Intelligent, Hoarder Plasmacaster/Wrist blades (b[2d10] damage 2 piercing) 12 HP 1 armor Close, Far Instinct: To hunt
- Turn invisible
- Lure them toward a trap
- Collect a trophy
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Sir Augswein Solitary, Intelligent, Cautious sword (b[2d10+2] damage) 20 HP 4 armor Close, Forceful Special Qualities: undead Instinct: to raise his Lord as a lich
- crush something with his fist
- strike with the flat of his blade
- take a captive for a dark sacrifice
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Butter Sprite Follower, Cunning, Amorphous Butterfingers (w[2d6] damage 1 piercing) 8 HP 1 armor Close Special Qualities: Semi-ethereal, Buttered, Savor-wise Once a discorporated spirit, fueled by envy of the living and taunted by those that exist outside of Death, this spirit’s frozen (and gaseous) heart has been warmed and soothed by Friendship (and a healthy dose of Churn’s supernaturally excellent “VERY. GOOD. BUTTER.”)
Cost: affection
Instinct: to enhance flavor- Butterize: apply “Buttered”
- Grade the Beef: assess quality or utility
- Slice, Dice, and Flavor so Nice: expertly utilize chef skill
- Quality: +2