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Ice Devil Group, Large, Magical, Organized, Planar, Terrifying Frost Spear or Tail Sting (d8+2 damage) 14 HP 1 armor Reach Special Qualities: Immune to the elements, Regeneration, Flight, Frigid wave of fear It is said that the Ice Devil bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Ice Devils stand at 12 feet tall, and weigh approximately 700 pounds. Instinct: Lead hell's battle legions
- Ice infused attacks
- Ice Storm
- Summon a Devil
- Teleport
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The Lurker of Eywind Hall Solitary, Large, Intelligent, Planar, Terrifying Rending claws (b[2d10+2] damage 2 piercing) 16 HP 1 armor Special Qualities: A tail of spikes, A thing born in the void The Lurkers are the savage guard dogs of Eywind Hall and its castle, prepared to hunt and devour any one who dares trespass. It is known to devour those who get caught but its true sustenance and power lies within the powerful influence of void rifts. Instinct: To devour the trespassers
- Patrol the ruined halls
- Siphon power from the void
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Spider Nest Solitary, Large, Amorphous Thousands of tiny bites (d8 damage) 23 HP 1 armor Ignores Armor, Far Special Qualities: Ignore Poison, Vulnerable to fire Spider nest that can spawn swarms of spiders to overcome anyone. Instinct: to spread
- Infest the area with spiders
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Cromita Horde, Divine, Organized, Intelligent, Planar, Terrifying Morsi (d8+6 damage 3 piercing) 5 HP 1 armor Close, Forceful, Ignores Armor Special Qualities: Volano naturalmente, telepatia, senza occhi, denti aguzzi due fauci Esseri dallo spazio al servizio dei principi demoni astrali. Sono molto intelligenti e comunicano tra loro telepaticamente. La loro telepatia gli permette di comunicare con gli altri essere della galassia instillando i sentimenti che desiderano. Alla vista sono orrendi con due fauci e senza occhi. La loro pelle d'ebano spessa e completamente lucida Instinct: servire il principe demone
- Divorare con ferocia l'anima
- chiamata telepatica
- Instillare astrali oscuri
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Occult Articulation Group, Stealthy, Intelligent, Cautious, Construct, Terrifying Rend Asunder (b[2d8] damage 1 piercing) 14 HP 4 armor Close Special Qualities: Rearticulation, Unyielding Servant, Grim Specter of Eternal Suffering The bones of a cultist, bound and articulated by magically conductive materials. The bones are covered in secret and powerful runes, glyphs, sigils, and/or inscriptions. Binding the bones and articulating them are some means of connecting the various pieces and circulating the magic that works to keep the creation bound to its power source, the mutilated soul of the cultist who provided the core materials. This binding can be as simple as paper or cloth strips imbued with marks of directing and anchoring, as strong as mithril or adamant pins and wires, as powerful as bonds of raw magic which burns like blue fire in the dark. Instinct: to carry out its purpose
- Be Ever Vigilant
- Play dead: take them by surprise
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Faia the Firestarter Group, Magical, Organized, Intelligent, Cautious lavamancing (d8 damage 2 piercing) 10 HP 2 armor Close, Reach, Near Special Qualities: lavamancing. can melt anything in her hands short black hair, quite young. Lover of Yana Ironsplitter. Will do anything to protect Yana. Instinct:
- starting fires
- shield. lavaballs.
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Yana Ironsplitter Group, Organized, Intelligent blacksmithing hammers (b[2d8+2] damage 1 piercing) 6 HP 2 armor Close, Ignores Armor Special Qualities: can blunt weapons Instinct:
- hits her blacksmithing hammers together to sound a heavy 'CLANG'. calls out to her riders
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Faia Solitary, Magical, Organized, Intelligent, Cautious, Hoarder Lavamancing (d10 damage 2 piercing) 12 HP 2 armor Close, Reach, Near Special Qualities: Lavamancer short black hair, quite young. Lover of Yana Ironsplitter. Will do anything to protect Yana. Instinct: to avenge
- starting fires
- can alter molten goods to any form. Can create heat. Lavabombs. Lava shield
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Moss Rampager Solitary, Huge, Terrifying Devour whole (d10+5 damage) 20 HP 3 armor Reach, Near Special Qualities: Release a cloud of paralytic spores , Flesh eating acid mucus covering It isn't a snail. Sure it has a multi colored shell, eyestalks, and glides along the ground like one. One that is the size of an elephant. But snails don't have pulsating spore sacks on their shells that burst and release a cloud of paralyzing dust. And they certainly can't devour a man whole. The Moss Rampager has been known to eat a village over the course of a month. Instinct: To devour
- Bite with terrific force
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Icedeer Group, Magical, Devious Bladed foot (w[2d4] damage) 6 HP 0 armor Close Icedeer look like deer you might see anywhere with one exception. They have blades instead of hooves. They skate on the perfectly smooth surfaces of frozen lakes and rivers. Icedeer, though gentle and skittish, are potentially dangerous because they are magical by nature. If they lock eyes with you, expect to be frozen in place until they look away. They are constantly turning ice into water and back into ice again. It's easy to fall through the ice or get caught in the re-freeze. Before you attempt to cast spells on them, keep in mind that magic is often repelled in their presence. Instinct: To maintain a serene environment
- Lock eyes with someone and freeze them in place
- Turn water to ice or ice to water
- Push magic back on itself