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Flesh Dragon-Golem Solitary, Large, Construct, Terrifying Bite, Necrotic Breath, Claws (d10+2 damage) 20 HP 0 armor Ignores Armor Special Qualities: It was constructed to house a dracolich, It's an abomination of humanoid flesh wrapped around dragon bone The Flesh Dragon-Golem is an abomination. A mess of twisted flesh wrapped around the skeleton of young dragon. Large claws and sharp teeth protrude from it's vaguely draconic form, and a strong smell of death emanates from its breath. The Flesh Dragon-Golem is so unnatural that normal binding does not keep it together, it is instead bound by a number of runes located around it's lair. Any fresh blood is absorbed by these runes and fed back to the creature, restoring it. These runes however are also it's greatest weakness, without the magic of the runes it's form cannot be contained and will cause it to fall apart. Instinct: To Destroy Intruders and absorb their flesh
- Lie in wait, consuming all who it encounters
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Bogon Solitary, Large, Cautious, Terrifying To run, charging foreword with its head down. Those in its path are trampled and possibly impaled (d10+4 damage 1 piercing) 16 HP 4 armor Forceful, Far Special Qualities: The bogon is a miniature, flightless dragon. It’s appearance is ugly as a Goblin, an it’s thirst for destruction as strong as a Goblin. Before it charges p, the sounds it makes creates a terrifying appearance. Instinct: To trample
- Charges forward blindly at the biggest threat
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Taints leghat Solitary, Huge It has branch fingers that will rake the ground (d10+5 damage) 24 HP 2 armor Reach, Forceful Instinct: To seek out who tainted it.
- Lashes out with branches, crushes with stumpy feet, block passageway
- It will grow around ankles
- It will crush with feet made of heavy stumps
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Orphina the Bound one Solitary, Magical, Intelligent, Amorphous It has a whip made of silver. It has a long reach and has double whips (d10+4 damage 1 piercing) 19 HP 4 armor Close, Forceful, Near This is Orphina, Re-animat d by the magic of her Goddess, urthula. Urthula has remade her using hard metal as bone. The armor she wears is so heavily chain mailed, no piercing or slashing weapon can cut it. The areas of her armour that expose her body show human bones cast in reflective metal. Her eyes are a Smokey black. Instinct: To Imprison, kill, and command
- Possess others with its magic and offer them to her goddess Urthula
- When it casts a spell, it calls upon Urthula. As it’s champion, it may manifest chains to ensure someone. She can also cast a globe of shadow to make someone lose their position. She can sacrifice her limbs to attack players as the animate themselves with her magic.
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Black Bondage Goblin Group, Small, Stealthy, Devious Spears, nets, boomarang (d6 damage) 6 HP 1 armor Close, Near The Black Bondage Goblin is a vicious creature that is a Servant of Urthula. They have been trained by the more human disciples to pursue their foes with traps able to imprison their target. They speak in harsh hissing voices, and know common and Goblin. When they are approached by overwhelming odds, they prefer to take it in the butt. Instinct: To entrap, ensnare, and imprison
- Ensures and punishes with torture
- It has a net and boomerang that it throws to trip people
- They travel riding a bogon
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Kiaral the Infused Solitary, Large, Intelligent, Hoarder, Terrifying Massive staff (b[2d10+2] damage) 16 HP 1 armor Forceful Kiaral the Infused is a sorcerer who used their own body as a conduit in a foul ritual to pull energy from the elemental planes. These forces twisted and transformed Kiaral into a hideous hybrid of elements and humanoid.
Instinct: To become all-powerful- Become Enraged
- Knock them back or off their feet
- Absorb Their Magic
- Cause an Earthquake
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Manifestation of Xardraz: God of War and Bringer of Final Rest Solitary, Huge, Construct, Terrifying Smash (d10+7 damage) 28 HP 3 armor Reach, Forceful Special Qualities: It walks a specified route written into its skull with magical runes, A deafening voice that knocks over any who stand directly in its gaze The Manifestation of Xardraz is a humanoid figure made of stone that stands taller than the five story keep at Azinok. It wears a stone loincloth and sandals and its hair is tied into a braid and coiled on top of its head. Its bearded face is set into a gruesome scowl. The walking statue is thought to be the physical manifestation of the god of battle and the afterlife. It strides over the countryside on a set route through lands populated by the poorest subjects. As it travels, its head swivels from side to side shouting with a monstrous voice. At the same time an endless supply of swords, spears, crossbows and bolts spew from its mouth. It always speaks the same words. "Kill and be exalted! Breed and be condemned!" Instinct: Cause conflict and death
- Inspire true believers to attack
- Knock them over with a terrible voice
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Grome (Gnomes) Group, Small, Stealthy, Magical, Organized, Intelligent Hand Crossbow or Pointy Sword (d6+1 damage) 6 HP 2 armor Close, Near, Far The Gromes (also sometimes called gnomes) live on the Furthest West of the Mystery Islands. No one knows why they aren't found on the mainland. The can at times be flamboyant and make a great sweet and frothy beer that carries quite a kick. They wear multi-colored patchwork jackets and pants, and long hoods. They are well armed with sharp pointy swords and a clever hand cross-bow. They have befriend the Great Silver Herons (semi-intelligent mythical beasts the size of ponies) and are in a preptual war with the Frogmen. They are skittish and wary of others they don't know. At least two different strongholds are on the islands. Their magic is that of illusion and shadow, but at times are able to call the shadow into reality. They are friends of various beasts, and have ravens and kingfishers frequently with them. Their ability to almost teleport through the shadows is one that will be developed in play. They claim to be older than the elves, dwarves, halflings or men. What do they have to do with the Opsalescent City of Brass and Glass. Instinct: Defend the Stronghold, send the invaders packing
- Repel Invaders with their keen eyesight and quick aim
- Surprise them with their magic to move through the shadows
- Use their glamour to deceive, redirect, or mislead them
- Send a kingfisher or raven for help
- Sue for peace with magical trinkets finely crafted, are they real or another glamour
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Eldrazi Ruiner Solitary, Huge, Divine, Planar (3d12+5] damage 2 piercing) 22 HP 5 armor Reach, Forceful These eldrazi, built in the form of something resembling a creature, with no rhyme or reason to their form. Their outline appears to writhe and shift, twisting and thrashing as the mass they are built of shifts and adjusts. These creatures are dumb, driven solely by the all encompassing hunger that fills them as it fills the titan they spawned from. Instinct: Anihilate
- Tentacles
- Frightful presence
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Penny Pumpkinseed Solitary, Magical, Intelligent, Cautious, Hoarder Fireball (b[2d10] damage) 12 HP 2 armor Close Picture your awkward teenager with pimples and gangling stature. Penny is that boy grown up. Gangly, freckled and awkward, but deeply passionate about magic, you could get him talking for hours. He’s lean and his hands are always covered with some kind of spell material. He dresses in a dyed cooking smock over simple clothes, and keeps a pack containing his spellbook on his back. Instinct: Explore and Learn
- Experiment with chaos
- Cast a spell
- Turn invisible
- Shift the blame onto someone else