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  • Murloc Horde, Tiny, Stealthy, Organized, Hoarder
    Garras, mordidas o armas (d4-2 damage) 3 HP 0 armor
    Hand

    Habita zonas acuaticas y humedas como pantanos. Ataca en grupos y tienden a llamar a mas grupos cuando van perdiendo. Instinct: Emboscar

    • Atacar en grupo
    • Llamar a la manada
    • Grito de guerra Murloc
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  • Unraveller Solitary, Large, Devious, Intelligent, Planar
    Evershifting claws (d8 damage) 20 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Omnielemental shifting form

    Order is a funny thing. It exists within all things, making time move the way it does and space work the way it is. When it comes to the elements they too follow their own laws, alchemy is the study of this after all. But what about the liminal spaces? The edges where the elements connect or contact or divide? These too have their own laws. When it comes to the most primal and simplest of elements, they follow their laws but these laws also have enforcers. The unravellers are a terrible example of such a thing, they primarily lurk on the edges of the planes where the elements meet but they can escape into the natural world and in following their own terrible logic, attempt to tear it all down. Their very touch can instigate a terrible reaction, causing the victim to slowly and painfully unravel into fire, earth, air, and water. They possess humanoid forms, about the size of an ogre, but formed from constantly shifting examples of the four elements (and sometimes flickers of more complex compositions), they possess an intelligence but are wholly devoted to their one true goal: Returning all things to the simplest of elements. They will stop at nothing to accomplish this, which is why we are lucky that they are almost never able to invade the natural world. Almost. Instinct: To reduce everything to its base elements

    • Control nearby elements
    • Unravel things into their base elements
    • Unleash the power of the elements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chaos Beast Solitary, Devious, Planar, Terrifying, Amorphous
    Half-formed limbs and claws and teeth (d8 damage) 23 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Everchanging form

    Chaos is generally seen either in very pragmatic terms or academic terms. Rarely is it ever seen in very literal terms like the Chaos Beast. Forged of the very stuff of the chaotic realm that it hails from, its entrance into the natural world heralds many dangers. It warps and shifts constantly like a living nightmare, one moment being a seething mass of hooks and teeth and next a blob covered in festering eyes or even something more coherent - if only for a moment. Although it might seem physically intimidating, its constant changing nature makes it difficult to lash out with terrible lethality... if it weren't for its very chaotic nature being infectious, those hurt by it can easily dissolve into chaotic nothingness in the blink of an eye, or worse become one of these creatures themselves and roll off to spread chaos and madness wherever it goes. Helpfully the world abhors their very presence and they cannot live too long beyond their realm, but in that time they are incredibly dangerous to those who relish sanity and fixed form. Instinct: To rend order asunder

    • Transform unexpectedly
    • Infect with corporeal instability
    • Change the surrounding environment disquietingly
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  • Crypthaunt Recluse Solitary, Large, Intelligent, Hoarder
    Bladelike legs (d10 damage 2 piercing) 16 HP 1 armor
    Close
    Special Qualities: Magic Sense

    The Crypthaunt Recluse is a large spider feeding off of the residual arcane energies of magical artefacts. Any location containing magical items attracts them, but like most recluse spiders it prefers isolated places and is therefore most often found in especially rich crypts. They are intelligent enough to speak and reason with, thanks in large part to their saturation in arcane energies, but they cannot communicate verbally. Needless to say, any adventurer carrying magical items into its crypt is sure to draw its greedy attention. Instinct: To collect magic items

    • Steal a magic item
    • Pin down
    • Scuttle away with treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shades children Group, Small, Stealthy, Devious, Intelligent
    Globe of darkness (d6 damage) 10 HP 0 armor
    Close, Ignores Armor

    Shades children are little amorphous creatures that reside in the Taebor forest. They are minions of Leghat, the forest demon. They are mischievous little buggers who stalk people in heir forest. They are intelligible creatures who typically try to find the best way to betray whomever they are stalking. They’ll steal people’s stuff, block their way, or make it harder to find a location. They also know some simple shadow magic, such as globe of darkness, shadow bag and a Blackbolt. Instinct: betray your plans

    • Slips in unknown
    • Listens to plans described by characters
    • Takes away what the players needs and runs
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  • Areverar Infiltrator Conjuror Solitary, Magical, Stealthy, Organized, Hoarder
    Dagger Missiles (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Far

    "The Codex is mine! You hinder me at your peril" Half-Elf Wizard, Infiltrator and Cultist of the Infernal Realm of Baator. Protected by invisible magic armor powered by Baatorian Ring of Protection. Instinct: To summon hell itself

    • Conjure Flaming Hands
    • Disguise and Bluff
    • Unleash volley from Magic Wand
    • Summon Infernal Bats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hellcat Solitary, Large, Magical, Stealthy, Intelligent, Planar, Terrifying
    Sharp claws, Wicked Fangs (d10+2 damage) 16 HP 4 armor
    Special Qualities: Invisible in light, Devilish presence , Resist all but good

    Silently, from the shadows, with grace and power, a creature emerges on the path ahead. It has the shape of an enormous lion, but its form consists of blinding light and fiery sparks, as though its body were made of energy and not flesh and bone. It is a Devil-Cat. It is from Hell. Devil Cats are invisible in the light, but can be seen in the dark. Adapted from Monster Manual 3.5. Instinct: Set-up ambushes

    • Wicked Pounce
    • Stalk in the open light
    • Telepathic threats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gargoyle Manhunter Solitary, Stealthy, Intelligent, Evasive
    Rocky Claws (d6 damage 2 piercing) 16 HP 3 armor
    Close
    Special Qualities: Flight, Darkvision

    The most skilled pursuers among gargoyles can quietly follow targets over great distances, constantly slipping into disguise as a rock, a statue or something else, until they finally close in on their target. Their damage die increases by one when ambushing. Instinct: To defend their lair

    • Stand perfectly still
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Oni Mage Commander Solitary, Large, Magical, Organized, Intelligent
    Heavy Assault Rifle (d10+2 damage 1 piercing) 16 HP 3 armor
    Near
    Special Qualities: Darkvision, Regenerate 1 per die roll unless subjected to fire or acid, Magical flight

    Oni Mages can be quite charismatic, and those who take advantage of that become commanders. With their booming voice and frightening presence, they tower over their minions as they yell out orders and commands. Instinct: To live a life of pleasure

    • Turn invisible
    • Conjure darkness, Change shape
    • Increases damage of allies by 3
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Daddy Dunc The Collector Solitary, Intelligent
    Mace/bat (d10+2 damage) 12 HP 1 armor
    Close, Forceful

    Instinct: To take prisoners

    • Collect slaves for The Stadium
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