• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Lord Scurlock Solitary, Magical, Stealthy, Intelligent, Hoarder
    Energy drain (d10 damage) 20 HP 4 armor
    Close, Ignores Armor, Far

    Instinct: To seize power

    • Drain life to sustain himself
    • Discard this body to find a new one
    • Summon a demonic servant
    Tweet
  • vampire shack Solitary, Huge, Stealthy, Intelligent, Terrifying, Amorphous
    touch necromancy (d10+3 damage) 27 HP 2 armor
    Reach, Ignores Armor
    Special Qualities: undead

    the vampire does not retreat to a coffin. Rather it becomes architecture waiting to be loved and lived in by mortals, sharing emotional symbiosis. If it is starved of this love and life it becomes twisted and hungry. Instinct: to consume

    • feed
    • empathic torment
    Tweet
  • Undead Tribal Shaman Group, Magical, Devious, Organized, Intelligent, Terrifying
    Chains wreathed in magical fire (w[2d6] damage) 10 HP 0 armor
    Close, Reach, Far
    Special Qualities: Rotting flesh and open putrid wounds

    This tribal shaman refused to stop caring for its people once it died. Instead, it continued to live despite grievous wounds and disease. Though its breath stopped, its pulse grew still, and its flesh became cold as the air around it, its sense of duty continued. It does not prefer violence, but if the tribe or its ability to perform its sacred duties are threatened, it will respond with magical fire, corruption, and confusion. Instinct: To feed its people flesh

    • Protect the tribe
    • Unleash fire, confusion, or corruption
    • Twist the mind of an enemy
    • Call for protection from the tribe
    Tweet
  • Drowned Gaoler Solitary
    A weapon wielded in life (b[2d10] damage) 20 HP 3 armor
    Close, Near

    This gaoler was well-outfitted for his duties on a prison ship when it sank. Sent back to the physical world for some unknown reason, it walked along the sea floor until it came from the waves. Now it seeks to imprison the living in the ultimate jail: death. Instinct: To imprison the living in death

    • Take the frontline
    • Attack with skill-at-arms
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Frenzy Demon Group, Planar
    Claw (b[2d8+2] damage) 6 HP 1 armor
    Close

    These guys didn't start out bigger or stronger than their siblings. They were just meaner. Instinct: Frenzy all the way

    • Enter a frenzy
    • Incite another demon to frenzy
    Tweet
  • Sahuagin Sorcerer Solitary, Magical, Organized, Intelligent
    Coral wand (d10 damage) 12 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Scent, Blood Frenzy, Aquatic

    Sahuagin sorcerers believethey can increase their own strength by eating the bone marrow of other sorcerers. Their leech-like mouths flare wide whenever they scent another natural spellcaster. Instinct: Steal the magic of other sorcerers

    • Eat the bone marrow of other sorcerers
    • Curse an enemy with the drowning curse
    • Fish a ghastly concoction out of its robes and use it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Blazing Shade Solitary, Magical, Planar, Terrifying
    Fiery touch (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Invisible (shimmering heat haze)

    The hottest fires of hell are enough to set the souls of the damned alight. Instinct: to burn the souls of the damned

    • Loose a fiery bolt
    • Engulf an enemy in its fiery body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Stone Hands Group, Construct
    Smash and Crush (d8+2 damage) 17 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Made of solid stone

    Controlled by a far-off master, a stone hand rises from the floor and attempts to smash its master's enemies. Instinct: to wreck its master's enemies

    • Grab blindly with the strength of an earthquake
    • Crush a grabbed enemy
    • Swipe blindly at several opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Fungoyles Group, Small, Stealthy
    Stone hands (w[2d6] damage) 6 HP 2 armor
    Close

    Fungoyles are mushroom-shaped creatures with hard, stone-like flesh. They have spindly enoki arms and hands and porous morel legs and feet. They will help newcomers by leading them through the caverns but only as long as the visitors play along with their games. Each Fungoyle will initiate a different children's playground staple and they will occasionally circle around a visitor with the expectation of learning a new game from them. Instinct: Play!

    • Start a new game
    • Circle around a PC and wait expectantly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Azheia, The Flame Hound Solitary, Large, Divine, Planar
    Bite (d12 damage 1 piercing) 22 HP 3 armor

    Azheia is a massive beast from the plane of fire. It resembles the skeletal structure of a canine, with thick bone plating. The red glow of the fire within emanates from the spaces between its bone plating. Azheia will consume anything living or dead to keep the fire burning within itself.

    Instinct: To Feed

    • Belch Fire
    • Suddenly Charge and Knockdown an opponent
    • Consume all that remains
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next