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Lord Scurlock Solitary, Magical, Stealthy, Intelligent, Hoarder Energy drain (d10 damage) 20 HP 4 armor Close, Ignores Armor, Far Instinct: To seize power
- Drain life to sustain himself
- Discard this body to find a new one
- Summon a demonic servant
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vampire shack Solitary, Huge, Stealthy, Intelligent, Terrifying, Amorphous touch necromancy (d10+3 damage) 27 HP 2 armor Reach, Ignores Armor Special Qualities: undead the vampire does not retreat to a coffin. Rather it becomes architecture waiting to be loved and lived in by mortals, sharing emotional symbiosis. If it is starved of this love and life it becomes twisted and hungry. Instinct: to consume
- feed
- empathic torment
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Undead Tribal Shaman Group, Magical, Devious, Organized, Intelligent, Terrifying Chains wreathed in magical fire (w[2d6] damage) 10 HP 0 armor Close, Reach, Far Special Qualities: Rotting flesh and open putrid wounds This tribal shaman refused to stop caring for its people once it died. Instead, it continued to live despite grievous wounds and disease. Though its breath stopped, its pulse grew still, and its flesh became cold as the air around it, its sense of duty continued. It does not prefer violence, but if the tribe or its ability to perform its sacred duties are threatened, it will respond with magical fire, corruption, and confusion. Instinct: To feed its people flesh
- Protect the tribe
- Unleash fire, confusion, or corruption
- Twist the mind of an enemy
- Call for protection from the tribe
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Drowned Gaoler Solitary A weapon wielded in life (b[2d10] damage) 20 HP 3 armor Close, Near This gaoler was well-outfitted for his duties on a prison ship when it sank. Sent back to the physical world for some unknown reason, it walked along the sea floor until it came from the waves. Now it seeks to imprison the living in the ultimate jail: death. Instinct: To imprison the living in death
- Take the frontline
- Attack with skill-at-arms
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Frenzy Demon Group, Planar Claw (b[2d8+2] damage) 6 HP 1 armor Close These guys didn't start out bigger or stronger than their siblings. They were just meaner. Instinct: Frenzy all the way
- Enter a frenzy
- Incite another demon to frenzy
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Sahuagin Sorcerer Solitary, Magical, Organized, Intelligent Coral wand (d10 damage) 12 HP 1 armor Close, Ignores Armor Special Qualities: Scent, Blood Frenzy, Aquatic Sahuagin sorcerers believethey can increase their own strength by eating the bone marrow of other sorcerers. Their leech-like mouths flare wide whenever they scent another natural spellcaster. Instinct: Steal the magic of other sorcerers
- Eat the bone marrow of other sorcerers
- Curse an enemy with the drowning curse
- Fish a ghastly concoction out of its robes and use it
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Blazing Shade Solitary, Magical, Planar, Terrifying Fiery touch (d10 damage) 12 HP 0 armor Close, Ignores Armor, Near Special Qualities: Invisible (shimmering heat haze) The hottest fires of hell are enough to set the souls of the damned alight. Instinct: to burn the souls of the damned
- Loose a fiery bolt
- Engulf an enemy in its fiery body
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Stone Hands Group, Construct Smash and Crush (d8+2 damage) 17 HP 4 armor Close, Forceful, Ignores Armor Special Qualities: Made of solid stone Controlled by a far-off master, a stone hand rises from the floor and attempts to smash its master's enemies. Instinct: to wreck its master's enemies
- Grab blindly with the strength of an earthquake
- Crush a grabbed enemy
- Swipe blindly at several opponents
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Fungoyles Group, Small, Stealthy Stone hands (w[2d6] damage) 6 HP 2 armor Close Fungoyles are mushroom-shaped creatures with hard, stone-like flesh. They have spindly enoki arms and hands and porous morel legs and feet. They will help newcomers by leading them through the caverns but only as long as the visitors play along with their games. Each Fungoyle will initiate a different children's playground staple and they will occasionally circle around a visitor with the expectation of learning a new game from them. Instinct: Play!
- Start a new game
- Circle around a PC and wait expectantly
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Azheia, The Flame Hound Solitary, Large, Divine, Planar Bite (d12 damage 1 piercing) 22 HP 3 armor Azheia is a massive beast from the plane of fire. It resembles the skeletal structure of a canine, with thick bone plating. The red glow of the fire within emanates from the spaces between its bone plating. Azheia will consume anything living or dead to keep the fire burning within itself.
Instinct: To Feed- Belch Fire
- Suddenly Charge and Knockdown an opponent
- Consume all that remains