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  • Zemlemer Horde, Intelligent
    Brutal Beatdown (d6 damage) 7 HP 0 armor
    Close
    Special Qualities: immune to Cold, Weak to Fire

    Cousin species of the yeti, but even less developed. Zemlemer barely have their own language and only fashion the crudest of tools, being only slightly more developed than gorillas. When threatened, they produce a pungent musk that makes them rather unpalatable to most predators. Instinct: To protect its teritory

    • Stink to high heaven
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  • Great Grub Solitary, Hoarder
    Tentacles (d12 damage) 12 HP 1 armor
    Close

    An unusually intelligent carrion caterpillar, fond of smoking. It can speak and, though generally no more helpful than any other creature of Voivodja, it is secretly bound to give out one useful piece of information per day (inevitably mixed in with lies and inane observations) and is thus occasionally recommended as an oracle. Though rather languid and apathetic, it will attack if it or its possessions are threatened. It lives on a mushroom with magical properties— anyone eating a piece from the eastern half will shrink and anyone eating from the western half will grow. (See Growing & Shrinking, p.24). Sometimes the Grub is the size of an insect, sometimes the size of a cat, sometimes he is human sized, and sometimes he is ogre-sized. The mushroom grows and shrinks with him. It never changes size while anyone is watching. Stats for all four sizes are given, assuming the foe is human- sized. Instinct: Lie and give information at the same time

    • Attack with Tentacles
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  • Singular Chromomental Solitary, Huge, Magical, Planar, Terrifying, Amorphous
    Fists of a single colour (d10+5 damage) 27 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Blindingly brilliant form

    The powers of the prismatic spells are wondrous and dangerous. If things go wrong one can suffer their own effects or worse - a fragment of the prismatic colours escapes their 'flat' existence, becoming a Chromomental. Violent and crazed in a material, 'bland' universe, they only seek to inflict their colour whatever they may roam, until the energies empowering them dissolve away and their fleeting mayfly lives finally end with a burst of light. It is said red sets things ablaze, orange dissolves things, yellow is akin to being struck by lightning, green is poisonous, blue freezes things solid, and indigo petrifies. Violet is possibly the worst of all though, for they say it can cast those afflicted to the planar spheres with no way home. Instinct: To express its colour

    • Inflict its colour's sting with a touch
    • Unleash the powers of their colour
    • Flicker in and out of existence
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  • Clock Work (Modron) Group, Small, Organized
    weapon (d8 damage) 6 HP 4 armor
    Close, Reach

    Instinct: To justify, and honor.

    • spear
    • tele-wave connection
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  • Star-born Hulk Solitary, Large, Planar
    fists (d10+2 damage 2 piercing) 18 HP 2 armor
    Forceful

    This Hulking creature towers over an average human. It rends with its fists as a form of defense. Instinct: to destroy

    • Fist Slam
    • Answer from the Stars
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serpent Guard Group, Organized, Intelligent, Cautious
    Military halberd (b[2d8] damage) 6 HP 4 armor
    Close, Reach

    A simple guard of the Serpentes Empire, who protects the Serpent Empress. Equipped with a halberd and a plate chestpiece. Bucklers adorn their scaled arms, with the symbol of Serpentes. Instinct: To serve

    • Grapple with an opponent
    • Call for reinforcements
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  • Spectator Solitary, Large, Magical, Intelligent, Planar, Terrifying
    Ray (d10 damage) 16 HP 4 armor
    Ignores Armor
    Special Qualities: Bite

    Instinct: To protect

    • Use rays of confusion, paralysis, fear, and wounds
    • Sling spells against the caster
    • Return to it's home plane
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  • Atog Group, Small, Magical, Hoarder
    their teeth (d8+2 damage 3 piercing) 10 HP 0 armor
    Close, Forceful

    Atogs are small like creatures reptilian or amphibian appearance, but most uniformly possess a humanoid shape.. Instinct: are scavengers

    • wreaked havoc
    • gains strength and sustenance from certain substances
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  • Sandslither Horde, Tiny, Stealthy, Devious, Organized
    Tail Whip (d4-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Very fast, Burrowing

    A tiny snake, slithering around in the sand. Not really an issue, to be honest. May as well just stomp on it and be done with it. Of course, that's not including the divine status Serpentes has given these miniscule creatures. Sacred creatures cannot be harmed, it's right there in the doctrine. Instinct: To feed

    • Scatter away when engaged
    • Burrow beneath the ground, flicking sand at an opponent.
    • Summon the divine wrath of Serpentes upon attackers
    • Retreat to it's nest and bring out more Sandslithers
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  • Anubhiss Solitary, Large, Magical, Divine, Cautious, Hoarder, Construct
    Sandstone Slicer (d10+6 damage 2 piercing) 22 HP 5 armor
    Forceful, Reach
    Special Qualities: Divine Construct, Defender of Serpent Relics

    A jackal-headed beast, with hulking reptilian arms crafted of black stone, and a slithering snake tail of sandstone. The saber in it's hands is as long as a horse and crackles with divine energy. This is the guardian of Serpentes himself. Instinct: To slay heretics

    • Slice open pits in sand
    • Regenerate itself with sandstone
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