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Shadow (undead) Group, Devious, Terrifying Oblivioun's Touch (d6 damage) 6 HP 0 armor Close Special Qualities: Shadow form "They're born of cursed necromantic lands, and I surmise a violent, untimely death is an antecedant. They're like dark images of humans once living, With nought but envy and cold hatred for the warmblooded. You don't see these is sunlight, no, but they spring forth from dark Places of Death." -- an old priest, once of repute Instinct: Snuff out the warmth of life
- Emerge from shadows and attack
- Freeze their hearts and scar their bodies
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Goblins Horde, Small, Intelligent Wicked swords and razor theeth (d6+2 damage) 3 HP 1 armor Close "They're small, but their longish limbs wield wickedly curved blades and their grins are unnervingly wide and filled With razor sharp shark theeth. They have long ears, and often display stuff from their kills from them or on the rest of their body. They hunt in packs of 6-18, or more, so no farm is safe 'round these parts. They live in dark Places, and come out at moonless knights" -- Palisade Guard, rural area Special: Take advantage to DEFEND against their "Young'uns" (unless you're a hafling). Their stats: 2 HP, D6, Horde, small **Attack viciously With theeth and blade** **Emulate their adult kin** Instinct: Don or eat the spoils of their victories
- Attack viciously with blade, theeth and vile cunning
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Ogremoch Solitary, Huge, Elemental, Earth fists (2d12+5 damage) 24 HP 4 armor Reach, Forceful, Far Ogremoch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock spikes to serve as his throne room. He can enter the Material Plane through large and well-established nodes of elemental earth, with a little help from the proper rituals. Within such a node, Ogremoch wields great power. Ogremoch is a miser who regards all the resources and treasures found in the ground as his own. He holds nothing but contempt for mortals (or any other denizens ofthe Material Plane) and desires nothing more than to crush and subjugate whomever he encounters. What he can't crush, he endures and outlasts. Instinct: to destroy
- Slam
- Burrow
- Create Elemental
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Arthax, Dragon King Solitary, Huge, Organized, Intelligent Dragonfire (d10+7 damage) 20 HP 2 armor Reach, Forceful, Ignores Armor, Far The black and red god. Worshiped by Salamanders. The Dragon King is more of a brute than he would like to think. But that won't help you. Instinct: To rule by force
- Destroy with unrelenting dragonfire.
- "Salamanders! Protext me!"
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Idrith Balefrost Solitary, Magical, Devious, Intelligent Frost touch (d8 damage) 16 HP 4 armor Close, Far A soft glow eminates from her pale skin. She is no mere Elf. The Frost Princess. Beware her. Instinct: To judge
- Seek justice for the Elven people.
- Cast something frosty.
- Plant a piece of her soul.
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Shadowmire, Dragon of Doom Group, Huge, Intelligent, Planar, Dragon, Fiend, Devil claws (w[2d6+5] damage 1 piercing) 24 HP 3 armor Reach, Forceful Larger than an elephant, This Black Dragon has even corrupted by the fiends of Tarterus and thus becoming an Elite Ruler. Instinct: destroy
- Acid Breath
- Tarterus Uprising
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?? Lord of Disaster Solitary, Magical, Divine, Cautious, Planar, Terrifying, Fiend, Devil Thunderclap (d12+2 damage) 22 HP 3 armor Close, Ignores Armor Special Qualities: Slimy Skin, immune to electricity, breathe in water. Standing at a squat 6 foot tall, large slimy frog like head and bat-like wings, this Elite of Tarterus governs his layer of storms. It is said he is hidden far from other fiends in Tarterus. His only sense of compassion is for a hell hound he has tamed to guard his layer. When threatened he can summon a small thunderstorm within 1 mile of it's location. Its quaking fists can cause earth tremors and thunder clap can blast away foes app to 30 feet. Instinct:
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Rivenwood Elf Group, Stealthy, Organized, Intelligent Shining bow (d8 damage 1 piercing) 6 HP 1 armor Close, Near Protetors of the Rivenwood, these elves swore fealty to Princess Idreth Balefrost Instinct: to protect
- Protect that which is deemed sacred
- Fire a trick arrow
- Reveal an ambush
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Salamander Solitary, Small, Stealthy, Organized, Intelligent Close, Near The Flamewalkers are old salamander warrior-priests. Able to manipulate magical flame. Of course, they're all dead, what's this guy doing here? Instinct: to trick
- Dazzle the enemy with trickery and flame.
- Make simple tricks look like fire magic.
- Cower behind Salamander squishies
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Remorhaz Solitary, Huge Crushing Pincers (d10+5 damage 2 piercing) 20 HP 3 armor Forceful Special Qualities: Immune to fire and cold Remorhazes are fearsome predators living in the colder areas of the world. Their body generates a fearsome amount of heat, allowing them to easily bore, or more accurately melt, their way through glaciers and ice. This trait also allows some of the more powerful denizens of those frozen realms to use trained remorhazes as living forges. The heat is high enough to melt weapons if one is unfortunate and anyone striking it with a natural weapon suffers d8/d6 damage with the Fire Elemental tag. Instinct: To hunt
- Grab and devour prey