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Dwarven Quarreller Horde, Organized, Intelligent Crossbow (d6 damage 1 piercing) 7 HP 2 armor Close, Near, Far When the dwarves wage war, they don't just use axes and hammers, no. Dwarves are excellent craftspeople, especially when it comes to fortifications, siege weapons, arms, and armour. They say that they were the ones who invented crossbows, way back when. As such when necessary they will deploy large groups of mail-clad crossbow-wielding dwarves ready to skewer even the toughest of adversaries. Since they've had such a long time to practice their use in warfare, they even are seen using unusual tactics, some say that they have a manner of laying down a constant hail of bolts - giving their foes no chance to advance or recover. Instinct: To guard
- Lay down a hail of withering bolts
- Call up reinforcements
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Moloch Duke of Hell Solitary, Large, Magical, Divine, Planar, Terrifying Claws (b[2d8] damage +3 piercing) 18 HP 2 armor Special Qualities: Animate Dead, Regenerate 2 hp end of turn it attacked. Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating Moloch to the rulership of Malbolge. For eons, Moloch ruled his domain, vying against the other archdevils as he sought still greater power. This animosity worked in Asmodeus’s favor, since Asmodeus knew that Moloch’s scheming helped keep the other archdevils in check. The arrangement began to unravel, however, when Moloch took the night hag named Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped of his station and sentenced to death — and only the timely use of a planar portal allowed him to escape. Instinct: To cause pain
- Breath of Despair
- Wall of fire
- Teleport
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Skullsocket Solitary, Magical, Intelligent, Construct, Terrifying iron rod (d10+2 damage 1 piercing) 20 HP 4 armor Close, Forceful, Reach, Near Special Qualities: does not feel pain, base of skull smashed open with no brain The Skullsocket is an undead horror which is produced by a skilled necromancer or occultist. A recently deceased corpse is used as a vessel. The operator removes the brain and completes the blasphemous ritual. With eyes rolled back in their head and their hands embedded in the brain, the operator can control the corpse and sense through its senses. The undead is typically used to murder a particular target without fear of the operator's identity being revealed. Instinct: to seek out and snuff out its target
- Grab in an iron grasp
- Break through a wall
- Push someone backwards with force
- Crush a bone
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Nightwalker Horde, Huge, Divine, Amorphous, Undead Finger of Doom (w[2d8+5] damage) 21 HP 1 armor Reach, Far The Nightwalker stands as tall as a two story home. It comes from a Negative plane , where life is sucked out the bodies of mortals who dare cross the realm. Whenever a hero drops to 0 hp, The Nightwalker drains it’s life for an automatic kill. Cultists of Orcus, or the Undead, try to summon Nightwalkers to help with their dirty work. Instinct:
- Bring anti-life
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Iron Golem- Lesser Solitary, Large, Magical, Construct, Amorphous Sword (d10 damage) 12 HP 4 armor Ignores Armor Special Qualities: Fire-proof Instinct: Defend it’s maker.
- Sword
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Juiblex, The Faceless One Solitary, Huge, Divine, Organized, Planar, Terrifying, Amorphous, Ooze, Demon Lord Slam (d12+3 damage 1 piercing) 20 HP 3 armor Reach Special Qualities: Acid Spit Juiblex, lord of Slimes, is the king of Oozes. Juiblex likes to stay on its plane in the abyss and use various oozes across dimensions as it’s spies. Juiblex can command its cultists to use acidic weapons to take down its enemies. Instinct:
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Demogorgon, Prince of Demons Solitary, Huge, Magical, Stealthy, Divine, Planar, Demon Lord Tentacle (b[2d12+7] damage) 33 HP 4 armor Reach, Forceful, Far The Demogorgon is a powerful demon prince. This two headed demon has the faces of baboons, reptilian body and tentacles for arms. He towers over most creatures including ogres, dragons and other demons. His main rival is the demon lord Orcus. The two lords scheme against each other to claim the title of Prince of Demons. Instinct: Destroy
- Hypnotic Gaze
- Tentacle Rake
- Tail rake
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Orcus, Prince of Undeath Solitary, Huge, Magical, Stealthy, Planar, Demon lord Wand (w[2d12+3] damage) 26 HP 4 armor Reach, Far Orcus is the Demon Lord of undeath. It summons skeletal and ghoulish minions to defend its layer. His most prized possession is his wand of death. He is able to use powerful spells to take out many foes. Instinct: Raise the Dead
- Wand of Death
- Summon Skeletons
- Death Touch
- Death finger (d20+5)
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Reinhart Solitary, Magical, Intelligent, Cautious Demonic Slash (b[2d10+4] damage 1 piercing) 20 HP 4 armor Close, Forceful, Near A human with horns, who fights the fiends in this world. He stands vigilant, wielding a blade carved from the horn of a Cornugon and armed with stolen powers, from those he now fights with all his might. Instinct: To destroy demons
- Use stolen demonic powers
- Create a ring of hellfire
- Dismiss demonic possession
- Survive a killing blow
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Carver (DRAFT) Group, Magical, Stealthy, Devious, Planar (d6 damage) 6 HP 4 armor Close, Reach Instinct: To erase record of its presence.
- A servant of the undergod Robigus, carvers its eight arms to scrape away at the truth of the world.