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  • Cuerno Salvaje, Guerrero de las bestias fantasmas Solitary, Intelligent, Cautious, Terrifying
    Hachazos (b[2d10+4] damage 1 piercing) 20 HP 2 armor
    Close, Forceful, Near
    Special Qualities: Puede hablar,

    Cuerno Salvaje es el principal defensor de las bestias fantasmas, cuida a sus compañeros como si se tratase del mismo. Instinct: Sobrevivir, defender a los suyos

    • Defender
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  • Alas Cruzadas, Avizor de las bestias fantasmas Group, Stealthy, Devious, Organized, Intelligent, Construct
    Picotazo (d6 damage 1 piercing) 6 HP 0 armor
    Close, Far
    Special Qualities: Puede volar, Da vigor a sus aliados

    Alas Cruzadas, es una bestia capaz de moverse a través de los cielos de una manera única, este es capaz de ver en la oscuridad y una vez que te ve puede seguirte hasta los confines de la tierra. Instinct: Sobrevivir

    • Posee una vista aguda
    • Prefiere atacar por la espalda
    • Puede verte incluso si te escondes
    • Llamada Fantasma
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  • Pegaso del trueno, Caballería de las bestias fantasmas Group, Large, Devious, Intelligent
    Cabezazo (d4 damage) 18 HP 3 armor
    Ignores Armor
    Special Qualities: Respuesta electrica

    El pegado del Trueno de las bestias místicas, es un animal magnifico el cual puede volar y electrocutar a sus atacantes si estos lo atacan con armas convencionales. Instinct: Sobrevivir

    • Piel electrica
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  • Gazelle, Rey de las bestias fantasmas Group, Magical, Stealthy, Devious, Organized, Intelligent, Construct
    Garras (b[2d6] damage 1 piercing) 10 HP 4 armor
    Close, Ignores Armor

    Gazelle es considerado el Rey de las bestias fantasmas, sí bien no es el más fuerte físicamente, es el más diestro e inteligente del grupo de las bestias fantasmas, además de poseer la habilidad de Fusionarse con las demás bestias fantasmas. Instinct: Supervivencia

    • Cazar
    • Puede hablar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leach Solitary, Stealthy, Intelligent
    Prehensile tongue (d10 damage 1 piercing) 12 HP 0 armor
    Close, Near

    Appearing to be an unremarkable individual from any of the civilised peoples, the leach infiltrates a settlement and finds a way to feed off of the inhabitants. It's face opens to release it's tongue but can be reshaped as it closes to change it's facial features. Unable to speak physically it communicates psychically, using this power to confuse it's prey and better hide in plain sight. Instinct: Feed

    • The leach appears to be human until it's face open and it's long and thick prehensile tongue shoots forward, it's own teeth clamping down and piercing the flesh of its victim
    • It can change it's features to appear like different individuals
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  • Web Weaver Group, Tiny, Devious
    Sticky thread (b[2d4-2] damage) 6 HP 4 armor
    Hand, Ignores Armor, Near, Far

    Driven by hunger, the Web Weaver traps prey in its webs before devouring them whole, web and all. Instinct: To catch a prey

    • Weave a web in the dark to catch it's next meal
    • Snare them with a net
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  • Scuttling Swarm Horde, Tiny, Devious, Organized
    Bite and sting all together (b[2d4-2] damage) 3 HP 0 armor
    Hand, Ignores Armor

    Tiny white spiders that move in large groups, covering vast distances in a short amount of time. Driven by a primal instinct to consume anything organic, the Scuttling Swarm devours everything in its path to vanish through cracks and holes to their secret nests inside walls and deep caves. Instinct: to devour everything in its path

    • Overwhelm its prey with sheer numbers
    • Suffocate a prey by denying breathing
    • It makes the victim of sting make the spider dance calling more spiders
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  • Zaxus, First Mate Solitary, Magical, Intelligent, Cautious
    Magic blast/gunshot (d10 damage 1 piercing) 16 HP 3 armor
    Close, Near

    Zaxus isn't exactly what you'd call loyal, he understands he can't spend ill-gotten gains if he's dead. But that doesn't make him any less fearsome an opponent. Instinct: to protect his captain

    • Protection magic
    • Defensive spells
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gelatinous Cube of {Random element} Solitary, Large, Stealthy, Magical, Devious, Amorphous
    Engulf (d8 damage) 19 HP 1 armor
    Ignores Armor
    Special Qualities: See without eyes, hear without ears

    How many adventurers’ last thoughts were “strange, this tunnel seems cleaner than most?” Too many, and all because of this transparent menace. A great acidic blob that expands to fill a small chamber or corridor and then slides, ever so slowly along, eating everything in its path. It cannot eat stone or metal and will often have them floating in its jelly mass. Blech. Instinct: to Dissolve

    • Occupy unexpected spaces
    • So transparent you can just walk in unknowingly
    • Make a special action related to its random element
    • Roll over on them
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  • Rock Golem Group, Large, Magical, Construct, Amorphous
    Crushing fists (d8+4 damage 2 piercing) 21 HP 5 armor
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: Immune to normal weapons, vulnerable to explosions.

    Rock Golems are hulking constructs of earth and stone, animated by powerful magic. They are slow and ponderous, but their immense strength and resilience make them formidable foes. Rock Golems are often found in mountainous regions or buried deep within the earth, where they guard ancient secrets or patrol the territories of their creators. Instinct: To smash and tear

    • Pass as a rock
    • Cause a terrible earth tremor
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