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  • Rowen the Ranger Solitary, Stealthy, Magical, Intelligent
    Crossbow (b[2d10] damage 1 piercing) 16 HP 3 armor
    Close, Near, Far

    Instinct: To hunt monstrous threats

    • Strike from a hidden location
    • Blend into the environment
    • Throw a magical concoction
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  • Dire Tiger Solitary, Large, Stealthy
    Sabertoothed Bite (d10+2 damage 1 piercing) 16 HP 0 armor

    Dire tigers are deadly solo hunters, attacking from ambush and crippling prey with their oversized teeth. Instinct: To eat

    • Leap at enemies
    • Deals +d4 damage to grabbed enemies
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  • Aurumvorax Solitary, Small, Stealthy, Hoarder
    Raking Claws (d10 damage 1 piercing) 16 HP 2 armor
    Close
    Special Qualities: Death Attack, Immune to poison, Resistant to fire

    Aurumvoraxes are ferocious predatory animals. Aside from considering even larger animals food, they are also attracted to shiny things, which they love to gnaw on. Trace amounts of metal that they eat end up in their hair, making their pelt surprisingly sturdy. Instinct: To eat meat and gnaw on shinies

    • Latch onto enemies
    • Deals +d4 damage to grabbed enemies
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  • Dire Ram Solitary, Large
    Horns (d10 damage) 20 HP 0 armor
    Special Qualities: Death attack

    Dire rams live high in the mountains, feeding off what plants can grow up there. If disturbed, they'll be more than happy to show you the fast way down. Instinct: To be left alone

    • Charge horns first
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  • Twigjack Group, Tiny, Stealthy, Intelligent, Planar
    Long stick with thorns (d8-2 damage 1 piercing) 6 HP 1 armor
    Hand, Reach
    Special Qualities: Weak to fire

    The plant-like twigjacks are the fey incarnation of every annoying brush and patch of thorns that has ever bothered you in your life. Professional nuisances, they excel and poking and prodding people with a million insufferable small problems. Instinct: To be a thorn in your side

    • Fire of a shower of splinters that deal d4/d6 damage with the Near tag
    • Their damage die increases by one step when attacking from ambush
    • Teleport between brambles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forlarren Feysworn Solitary, Magical, Intelligent, Planar, Evasive
    Fiendish Claws (d8 damage 1 piercing) 12 HP 3 armor
    Close

    Forlarren feysworn lean more towards their fey heritage than their fiendish one. This stabilizes their personality somewhat and allows them to acces the tricky and colorful magic of the fey. Instinct: To find its place

    • Cause metal to heat with a gesture
    • Conjures fey trickery
    • Crippled by remorse if they kill anyone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forlarren Solitary, Intelligent, Planar
    Fiendish claws (d10 damage 1 piercing) 12 HP 0 armor
    Close

    Forlarren are crossbreed, the result of interbreeding between fey and fiends. They inherit traits from both and are often conflicted due to their dualistic nature, if not bordering on being dangerously bipolar. One thing that shines through is a strange and inherent desire to nurture life, which causes crippling regret and sorrow should they actually kill anyone. Instinct: To find its place

    • Cause metal to heat with a gesture
    • Crippled by remorse if they kill anyone
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  • Nealuchi Grail the Bone Recoverer Solitary, Magical, Intelligent, Terrifying
    Magic spells (D8 damage) 12 HP 3 armor
    Close, Reach, Ignores Armor
    Special Qualities: Parts of the body is fallen off from the body, exposing the moving blood and muscle underneath

    Nealuchi is a man who gave much of what he loved and of what was close to them, to obtain a power that no mortal should have. He has lived far longer then a normal human should due to the powers he was granted, that's allowing him to summon creatures from his surroundings as he seeks to create a portal into the world beyond the Black Gates to pull the soul and body of the women he first loved and has since loved from long ago, her name he does not remember, but her face he could never forget. He has found a fondness of being in tunnels or crypts, using bones and stone to do his creations. The black magic that he controls takes from him when he uses it to much, using his body to fuel his power causing portions of the skin to be missing from him, causing his body to slowly turn undead each time he goes beyond his limits, he is currently only about 30% undead. His skin has turned a yellowish green and his clothes are fairly tattered. Instinct: Bring back his loved one at any cost

    • Execute an already completed plan or spell.
    • Summon using his surroundings
    • Use a wide variety of Black Arts
    • Flee when to over in his head
    • Create a aura of dark magic
    • Sacrifice those around him for selfish purposes.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Manservant Group, Devious, Intelligent, Good Looking, Oiled
    Fists (b[2d4+2] damage) 15 HP 0 armor
    Close, Forceful
    Special Qualities: Trained, Conditioned

    These oiled and incredibly well-built manservants not only protect their master using their special training in a variety of martial arts, but also care for him, carrying his burdens and seeing to his every need. Their dastardly good looks and cunning charm can soften up even the most hardened of assailants. Instinct: Protect his master by any means necessary.

    • Bash
    • Charm Person
    • Tackle
    • Dog-Pile
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Korred Group, Small, Magical, Intelligent, Planar, Evasive
    Rock club (d8 damage) 6 HP 0 armor
    Close

    Korred are the fey of megaliths, great structures made from one or more large stones. These places are often built on gates to the fey world and serve as gathering points for both fey and nature minded people, with the korreds protecting them with great zeal. Instinct: To protect their megaliths

    • Animate their own hair
    • Can teleport between big stones
    • Thrice, can unleash a stunning laugh. Fey are immune
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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