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Giant Slug Solitary, Huge, Stealthy Rasping tongue (d10+3 damage) 20 HP 1 armor Special Qualities: Immune to acid, Weak to salt Oversized slugs who compensate for the slow movement by spitting acid at range Instinct: To eat
- Can squeeze through areas as if it was medium sized
- Spits acid for d6/d10 damage with the Acid Elemental tag
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Giant Slug Solitary, Huge, Stealthy Rasping tongue (d10+3 damage) 20 HP 1 armor Reach Special Qualities: Immune to acid, Weak to salt Oversized slugs who compensate for the slow movement by spitting acid at range Instinct: To eat
- Can squeeze through areas as if it was medium sized
- Spits acid for d6/d10 damage with the Acid Elemental tag
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Swamp Mummy Horde, Devious, Intelligent Leathery Fist (d4+2 damage) 11 HP 1 armor Close, Forceful Swamp mummies are preserved corpses that awaken, either because they've been bound or because something still calls them to life. Their movement is strangely fluid, as the preservatives of the swamp has dissolved their bones. Instinct: Guard their swamp
- Emit a drowning aura
- Inflicts a cursed sickness that causes causes the Sick and Shaky debility and which tries to sabotage healing magic
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Spirit Naga Darkweaver Solitary, Large, Magical, Devious, Intelligent, Hoarder Magic Fang (d8 damage 2 piercing) 16 HP 5 armor Spirit nagas can develop their sorcerous talent further through training and focus. Many meditate in the dark corners they call home, fusing their magic with the grim history of their surroundings. Instinct: To guard the decaying ruins of the world
- Use its charming gaze
- Naturally skilled at sorcery
- Uses a sickening venom
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Spirit Naga Solitary, Large, Magical, Devious, Intelligent, Hoarder (d8 damage 1 piercing) 16 HP 0 armor Spirit nagas, like all nagas, have an instinctive need to seek out and guard places of a specific nature. In the case of spirit nagas, that's places of import and decay. Ruins, battlefields, forgotten tombs and similar are all places spirit nagas seek out and protect. This results in a rather morbid disposition and a fascination with the grim and deadly. Instinct: To guard the decaying ruins of the world
- Use its charming gaze
- Naturally skilled at sorcery
- Uses a sickening venom
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Ahuizotl Solitary, Large, Stealthy, Intelligent Fierce Claws (d10 damage 2 piercing) 16 HP 0 armor Special Qualities: Amphibious The ahuizotls are water dwelling beings with a supreme mastery of sound mimicry, which they use to lure in prey. While anti-social by nature, they do make alliances with their neighbors, sharing defenses and resources. Used to their domain of small rivers and lakes, most ahuizotls suffers from some degree of agoraphobia. Instinct: To eat
- Mimic sounds and voices
- Grabbing foes does not limit its attacks
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Paewyn, Cleric of the Storm Goddess Group, Small, Divine, Magical, Intelligent, Cautious Staff (w[2d6] damage) 12 HP 3 armor Close, Reach A halfling cleric, Paewyn travels the world where the Sholk, the storm goddess, takes her. While she often sets up churches and establishments of faith, she has too much of a desire for adventure to stay in one place too long. Instinct: To spread the storm goddess to new lands
- Offer assistance to those in need
- Beseech the storm goddess for assistance
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Elena, Orc Warrior Solitary, Intelligent, Cautious Whatever weapon it can find (b[2d10+4] damage 1 piercing) 16 HP 6 armor Close, Forceful, Reach, Near An orc warrior traveling around. Works mainly for coin, meaning it is unclear whether she will be an ally or an enemy. She carries with her such a wide variety of weapons that it boggles one's mind to think of how she can keep track of them all. Instinct: To seek adventure
- Stab, maim, dismember, poke, slice
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Shadowpaw Group, Stealthy Claws and fangs (b[2d8+2] damage 3 piercing) 10 HP 1 armor Close Rowen's trusty direwolf companion. No one is quite sure how Rowen managed to snag such a companion. Everyone is quite sure that they do not want to be on its bad side. Instinct: To follow its master's orders
- Hunt an enemy
- Become the shadows
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Rowen the Ranger Solitary, Intelligent Crossbow, Sword (b[2d10] damage 1 piercing) 16 HP 3 armor Close, Near, Far A tough adventurer who gets called in on jobs with dangerous monsters. Those who work on the side of evil may find that they are more scared of him than he is of them. Instinct: To hunt monstrous threats
- Strike from a hidden location
- Blend in with the environment
- Throw a magical concoction