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  • The Fulminator Group, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar
    (d6+2 damage) 8 HP 5 armor
    Close, Reach, Near, Far
    Special Qualities: Flight/Hover

    Instinct: To disrupt

    • Alter the intended outcome
    • Stun Lock Traps
    • Alteration
    • Your course of action is altered
    • From the astral plane (time isn't a constant)
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  • The Shimmer Horde, Small, Organized, Hoarder
    claws, teeth (d6 damage 1 piercing) 3 HP 0 armor
    Close, Ignores Armor
    Special Qualities: They use their large, sloth-like claws in congruity with their tails to climb any surface, except for the magical ones.

    Black simians with no eyes, but with huge teeth and claws. Apparently these creatures are able to move through darkness and twilight almost without a trace, and appear where you least expect them. Instinct: Accumulate food for the young and newborns.

    • Underground, their attacks ignore armor.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Triffid Beast Solitary, Large, Terrifying
    Lacerating Vines (d10+2 damage 2 piercing) 16 HP 0 armor
    Near, Close
    Special Qualities: Corrosive Saliva, Horrendous smell

    A wolf-like beast, if it can even be called that. It's body is entirely composed of plant mass of different kinds, with a large bell-shaped flower as a head with long razor sharp vines dripping with corrosive fluid that extend out of this orifice. The flower has roots which hold together a mass of soil and roots with leaves poking out that compose the beast's torso, and they knot together to form legs below it. A horrid creature, that lurks only in areas of intense natural magic. Instinct: To consume

    • Pull a target into or towards it's mouth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sylvan Skeleton Group, Magical, Organized
    Vines (d8 damage) 10 HP 3 armor
    Close

    Forest green bones encompassed by thick brown vines which, despite their dead appearance, they seem to pulsate with a strange life. Sylvan Skeletons are corpses animated by the spirits of the wilds, and the vines covering them are these spirits given physical forms, not actual plant-life. They are known to drag travelers into the earth while they sleep, as penance for disturbing nature's serenity. Instinct: To protect the forest

    • Pull fallen travelers beneath the soil
    • Foster rapid growth of plants
    • Submerge and reappear with reinforcements
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  • Ledge Bats Group, Tiny
    Claws (d8-2 damage) 6 HP 0 armor
    Hand
    Special Qualities: Camouflage

    Ledge Bats lie in wait for unsuspecting adventurers to come near the edge of any steep drop so they can swoop down and force their prey to a deathly fall and begin to feast. It is rumored the bats fly with such speed and force to be able to knock a full grown humanoid backwards up to a meter.

    Ledge Bats do not prefer direct confrontations and will retreat from fights unless protecting their nests.

    Instinct: To knock you off the ledge

    • Hide in plain sight
    • Push backwards
    • Disorient with a swarm of flapping wings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Thisle Blight Group, Small, Stealthy, Hoarder
    Needles (d6 damage 1 piercing) 10 HP 1 armor
    Close, Far

    The Thisle Blight are some of the largest nuisances one may run across when traveling the backwoods of the hinterlands. Small creatures that hide in the trees, these little pests fire paralyzing needles from their hands, leaving an unprepared traveler incapacatated for several hours. They dont normally kill their victims, though they have been known to steal the odd trinket here and there. Instinct: To Protect its forest

    • Fires Poison needles
    • Poisons foes with a paralyzing toxin
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  • Vine Blight Solitary, Large, Hoarder, Amorphous
    Constricting Tendrils (d10+2 damage) 27 HP 2 armor
    Forceful, Ignores Armor, Near

    Many travelers have encountered the Vineblight and were none the wiser. A large mass of thick vines that cover lay across the forest floor, and reach up to the canopy, the Vineblight is one of the most dangerous defenders of the Hinterlands. They ensnare their targets with their powerful tendrils and slowly crush the life out of them. Luckily, they have a keen sense for those who is and isint a threat, letting passerbys waltz past without so much as a shift. Some have considered trying to train one for this ability, but noone has succeeded yet. Instinct: To constrict and crush.

    • Entangles Foes
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  • Twig Blight Horde, Amorphous
    Wooded Claws (d6+2 damage 1 piercing) 14 HP 2 armor
    Close

    The Twigblights are the first line of defense for the hinterlands. Not exceptionally large but forming in large numbers, they can overwhelm someone quickly. able to move almost silently and largely unseen in their home, the twigblights are often thought of as nothing more than a wives tale. Instinct: To protect the hinterlands

    • Overwhelm with sheer number
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  • Galomir Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar
    Claws, Bite, Breath (b[2d12+9] damage 4 piercing) 30 HP 7 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: flight

    Instinct: To paint the world in black flames

    • Set something eternally ablaze
    • Will make deals, but never keep them
    • Starscream
    • The Lavender King Locked it away in the Abyssal Realm
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  • UlvZan Solitary, Stealthy, Magical, Intelligent
    eldritch light mace (d10 damage) 12 HP 0 armor
    Close

    The boy ain't right. Instinct: to summon Hastur

    • create maddening art
    • use telepathy
    • journeyman sorcery
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