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Sylvan Skeleton Group, Magical, Organized Vines (d8 damage) 10 HP 3 armor Close Forest green bones encompassed by thick brown vines which, despite their dead appearance, they seem to pulsate with a strange life. Sylvan Skeletons are corpses animated by the spirits of the wilds, and the vines covering them are these spirits given physical forms, not actual plant-life. They are known to drag travelers into the earth while they sleep, as penance for disturbing nature's serenity. Instinct: To protect the forest
- Pull fallen travelers beneath the soil
- Foster rapid growth of plants
- Submerge and reappear with reinforcements
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Ledge Bats Group, Tiny Claws (d8-2 damage) 6 HP 0 armor Hand Special Qualities: Camouflage Ledge Bats lie in wait for unsuspecting adventurers to come near the edge of any steep drop so they can swoop down and force their prey to a deathly fall and begin to feast. It is rumored the bats fly with such speed and force to be able to knock a full grown humanoid backwards up to a meter.
Ledge Bats do not prefer direct confrontations and will retreat from fights unless protecting their nests.
Instinct: To knock you off the ledge- Hide in plain sight
- Push backwards
- Disorient with a swarm of flapping wings
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Thisle Blight Group, Small, Stealthy, Hoarder Needles (d6 damage 1 piercing) 10 HP 1 armor Close, Far The Thisle Blight are some of the largest nuisances one may run across when traveling the backwoods of the hinterlands. Small creatures that hide in the trees, these little pests fire paralyzing needles from their hands, leaving an unprepared traveler incapacatated for several hours. They dont normally kill their victims, though they have been known to steal the odd trinket here and there. Instinct: To Protect its forest
- Fires Poison needles
- Poisons foes with a paralyzing toxin
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Vine Blight Solitary, Large, Hoarder, Amorphous Constricting Tendrils (d10+2 damage) 27 HP 2 armor Forceful, Ignores Armor, Near Many travelers have encountered the Vineblight and were none the wiser. A large mass of thick vines that cover lay across the forest floor, and reach up to the canopy, the Vineblight is one of the most dangerous defenders of the Hinterlands. They ensnare their targets with their powerful tendrils and slowly crush the life out of them. Luckily, they have a keen sense for those who is and isint a threat, letting passerbys waltz past without so much as a shift. Some have considered trying to train one for this ability, but noone has succeeded yet. Instinct: To constrict and crush.
- Entangles Foes
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Twig Blight Horde, Amorphous Wooded Claws (d6+2 damage 1 piercing) 14 HP 2 armor Close The Twigblights are the first line of defense for the hinterlands. Not exceptionally large but forming in large numbers, they can overwhelm someone quickly. able to move almost silently and largely unseen in their home, the twigblights are often thought of as nothing more than a wives tale. Instinct: To protect the hinterlands
- Overwhelm with sheer number
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Galomir Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar Claws, Bite, Breath (b[2d12+9] damage 4 piercing) 30 HP 7 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: flight Instinct: To paint the world in black flames
- Set something eternally ablaze
- Will make deals, but never keep them
- Starscream
- The Lavender King Locked it away in the Abyssal Realm
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Carcosan Corruptor Solitary, Magical, Devious, Intelligent, Planar, Terrifying war razor (b[2d10+2] damage 1 piercing) 20 HP 1 armor Close, Ignores Armor, Far Special Qualities: abominable servitor The nightmarish Carcosan Corruptor kills in dreams, and reanimates the dead as twisted mockeries of their "true selves". Ghouls, doppelgangers, and worse rise from its terrifying attacks. Instinct: to madden
- kill in dreams
- drive minds to madness
- mutate sleeping humans
- serve the King in Yellow
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Missus Loomis Solitary, Intelligent fists (b[2d10+2] damage) 12 HP 0 armor Close, Forceful Formerly the feared Bag and Tag Strangler, she has become a twisted cultist in service of a dread evil. Instinct: to strangle
- put in her death bag
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Rat Freako Group, Tiny, Magical, Devious, Organized, Intelligent painful spells (d6-2 damage) 6 HP 1 armor Hand, Ignores Armor, Near Rat Freako defends his feces-smeared home with an unrelenting viciousness. Instinct: to kill and eat
- attack intruders
- adept sorcerery
- lure into crowds of rats with magic
- summon rats