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Byt Horde, Tiny, Organized Bite (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Flight A strangely mutated bat with a cartoonishly large head, and bright yellow eyes. They switch to red when its angered, and its teeth are shark-like in their size and sharpness. Instinct: To feed.
- Latch onto target with fangs.
- Group up with others
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Gremlin Queen Solitary, Large, Organized, Hoarder Diggers (d10+4 damage) 16 HP 1 armor Forceful Special Qualities: Adaptive Skin, Shovelling Hands If gremlins are a pest, then a Gremlin Queen is a beast. Queens are far less common than regular gremlins, but usually lie at the heart of every infestation. Not one for maternal instincts, they frequently consume their young to grow in size and power, and their skin can adapt in many different ways, and for far longer periods of time. Instinct: To grow
- Consume other Gremlins for strength
- Call Gremlins to charge attackers
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Golem Mens Imperium Solitary, Tiny, Stealthy, Devious, Construct Contact Sear (d6-2 damage) 12 HP 5 armor Hand Special Qualities: Short Range Telepathy The Mens Imperium is a frightening intellect that overrides control of the Golem Corpus. It is battlestandard and commander all at once. Little is known about the being, except that is housed in an oblong metal shell like an ornate greathelm, and it’s impact on the Corpus’ ability to engage is strategic combat is obvious. The majority of the references to them in ancient literature were warnings to common soldiers to never directly contact the Mens.
“The battleminds that keep our fine guardians in order are to be respected as both ranking officers ... (illegible) ... by no means should you handle one directly without express order.”
- Fragment of ancient military field manual
Instinct: to establish command- Command the Corpus
- Contact Override
- Disrupt Thoughts
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Golem Corpus Group, Large, Stealthy, Construct Titanic Fists (d8+4 damage) 14 HP 3 armor Forceful Special Qualities: Scrounge and Repair, Limited Autonomy Hulking brutes, all black muscle and plate, the Golem Corpus is a lesson in raw mechanical force. Simpleminded on its own, it follows a set of basic orders magically imbued into its skeleton. The exposed muscle of the brute is dark, but faintly red, under the scarred plates that cover it’s surface. The Corpus stands fully 8ft tall with inhumanly broad shoulders, defined musculature, and immense fists capable of bodily grabbing an adventurer or battering them to pieces. Notable in its body plan is the lack of a head and face, though they have on occasion been seen carrying an ornate rounded metal object slightly larger than a human head (though much to small to fit the Corpus). When one of these objects is present, the Corpus has been observed to use tools, execute strategy, and generally behave in a fashion signaling greater intelligence.
“The Golem Corpus is a vicious guard dog. If they are present, it’s long-dead creators needed something protected. Doors, Vaults, Prisons, Laboratories, what have you... the Corpus mindlessly defends with fanatical devotion.”
- Findings on Arcane Constructs, 5th ed.
Instinct: to follow its orders- Overwhelm
- Grab/Wield/Toss Foes
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Cornfiend Solitary, Stealthy, Intelligent, Hoarder Hands (d10 damage) 12 HP 0 armor Close, Reach Special Qualities: Triple-jointed arms Extended limbs reaching over crops is usually the most people see of this creature, yet there is much more to them than that. They are, in actual fact, long centipede-like creatures made of a black putrid flesh which have lengthy arms sprouting from the top of them. They hoard all sorts of things on their backs, which slowly melt into the flesh to be digested. Instinct: To hoard food
- Steal items or resources from afar
- Wait in hiding for intruders
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Gluttony Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Chomp/Slam (b[2d12+9] damage 3 piercing) 26 HP 6 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Bottomless stomach, massive jaw, Abomination of Humanity Instinct: To consume
- Gorge
- Make a deal you can't refuse
- Life gorge
- Demon of the third sin
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Cultist Scout Group, Magical, Devious Dagger, Ice Shard (d4 damage) 6 HP 0 armor Close, Reach A Cultist Scout sent by the Cult to investigate an area. An average sized Male or Female wearing long robes and hood large enough to cover most of their face. As a scout they prefer to avoid violence and escape to relay the information they have gathered. Instinct: to collect information
- scout, run
- Ice Magic
- What it knows or found out
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Giant Spiderling Horde, Small, Organized Fangs (d6 damage) 3 HP 1 armor Close Special Qualities: Web spinners, paralyzing venom, natural climbing A giant spider is a fearsome enemy, combining the natural deadly grace of one of nature's finest predators with the size of a cart. A giant spiderling is slightly less fearsome, but the fact that they only ever show up in groups, and when a spider queen is nearby... Well, that could make them all the more terrifying. Instinct: To feed its mother
- Strike its target to lure it into a trap
- Summon help via its web
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Elite Scorpion Warrior Group, Organized, Intelligent, Cautious Spiked Scimitar with cutting chain (b[2d8+2] damage 1 piercing) 6 HP 4 armor Close, Reach Elite soldiers of the Sekalanthan Empire, the Scorpion Warriors wear plate armor dotted with hooked spikes, use hooked swords and wield chain weapons like blade tipped whips. Instinct: Bloody the enemy
- Strike for the Side
- Flanking attack
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Carryon Worm Solitary, Huge, Stealthy, Terrifying Investida (d10+5 damage) 24 HP 1 armor Reach, Forceful Special Qualities: Como se nao bastasse os dentes meodores de carne, esse agora tambem tem espetos de veneno por fora Instinct: protegem seus domínios e se alimentar
- versão adulta do hotworm
- Revestidos de espetos inoculadores de veneno