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  • Hotworm Group, Large, Terrifying
    Investida (d8 damage) 10 HP 0 armor
    Special Qualities: locomoção subterrânea, Gigantescos anelideos, completamente preenchidos de dentes trituradores

    Instinct: comer e crescer

    • Se locomove pelas areias como se fosse um peixe nadando em águas cristalinas
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  • Quop Solitary, Intelligent, Planar, Construct
    Projetil Magico (d10 damage 1 piercing) 12 HP 3 armor
    Close, Near
    Special Qualities: Levitaçao

    Instinct: Destruição eminente

    • Formas femininas finas e atraentes
    • Sua Magia é proveniente de uma poderosa e desconhecida origem
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tongu's Group, Terrifying
    Arranhão com garras (d8+2 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Asas, Aves humanoids sujas e nojentas

    Instinct: Famintos por carne fresca ou em decomposição.

    • Ataca em pequenos grupos vindo de cima e dilacerando suas presas
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elder Vampire Solitary, Magical, Devious, Organized, Intelligent
    Black Bolt (b[2d8] damage 1 piercing) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Step through shadows

    Instinct: to protect its lineage

    • Smite with black magic
    • Finger of Death: Defy Danger or take your last breath
    • Plague of Undeath
    • Call the Broodlings
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  • Charybdan Vampire Group, Stealthy, Intelligent, Hoarder
    Sword and Fang (d8 damage 2 piercing) 6 HP 0 armor
    Close
    Special Qualities: Step through the shadows

    Having lost the reliable nourishment of the Well, the villagers soon were reminded why vampirism is referred to by most as a curse. Unbearable thirst drives them towards prey, primal hunger makes them cruel, and the reward of life freshly taken makes them enjoy it. They are finally what they’ve denied for so long: <i>monsters</i>. Instinct: to drink deep

    • Stalk Prey
    • Return from the brink
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  • Frulam Mondath Solitary, Divine, Magical, Intelligent, Hoarder
    Halberd (d10 damage) 14 HP 2 armor
    Close, Reach

    Frulam Mondath is a cleric of Tiamat. While she favours the Halberd in battle, she can cast a fair amount of clerical spells - including spells to heal her allies, bind her enemies and defend herself and follows of Tiamat. Frulam is a dedicated follower of Tiamat, but she is motivated by greed. She prefers to lead from the back in a heavily guarded position. She is also not about to die for her deity if she can avoid it - after all in death their is neither power not gold Instinct: To gain more power and wealth

    • Rally Tiamat's Followers!
    • Heal her allies
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  • Guard Drake Group, Organized
    Bite (d8 damage) 6 HP 1 armor
    Close

    Guard drakes are a specific breed of drake raised to protect something or someone. They are fiercely loyal to their duties, and often trained to sound an alarm before launching their attack Instinct: To follow commands

    • Defend its master
    • Howl an alert
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  • Scout Group, Intelligent
    Longbow (d8 damage) 6 HP 1 armor
    Close, Far
    Special Qualities: Excellent hearing and sight

    Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides or provide military reconnaissance. Instinct: To keep an eye on things

    • Hunt and track
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  • TSENG Group, Magical, Intelligent
    laser pistol (w[2d8] damage) 6 HP 1 armor
    Close, Near

    Instinct: peace

    • heal others
    • heal someone
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  • Sazu Group, Small, Stealthy, Organized, Intelligent
    snipe (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Near, Far

    Instinct: snipe

    • sneak
    • hide
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