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  • Doomhound Group, Small, Organized, Intelligent, Planar
    fiery maw (b[2d8+2] damage 1 piercing) 10 HP 5 armor
    Close, Forceful
    Special Qualities: fireproof, flaming

    These strange, bullish demon hounds are the wizard's beloved pets and loyal servants. Instinct: to serve the wizard

    • breath fire
    • send a psychic message
    • vanish or appear in a puff of smoke
    Tweet
  • The Wizard, Kattemoraliz Solitary, Tiny, Magical, Devious, Intelligent, Hoarder, Planar
    corrupting ray (d10-2 damage) 12 HP 3 armor
    Hand, Ignores Armor, Near, Far

    A sprite-like creature from beyond the known realms; Argus Grimfist's mysterious advisor Instinct: to corrupt the world

    • activate a prepared enchantment or rune
    • cast a mighty or strange spell
    • corrupt something in a terrible way
    • call upon eldritch secrets and horrible truths
    Tweet
  • Human Spellsword Group, Magical, Organized, Intelligent
    longsword (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    A warrior-wizard trained by Kattemoraliz Instinct: to serve the wizard

    • cast a battle spell or activate an enchantment
    • cast a minor spell
    • use a tactical maneuver
    Tweet
  • Human Artificer Group, Magical, Organized, Intelligent, Hoarder
    fiery sword (w[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close

    A cunning artificer Instinct: to create

    • draw an arcane or alchemical tool from a bag or pouch
    • lay an enchantment or rune
    • coordinate gadgets
    Tweet
  • Human Artificer Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    Tweet
  • Argus Grimfist, Dwarven Conqueror Solitary, Organized, Intelligent
    hell razor, demon axe (b[2d10+4] damage 2 piercing) 16 HP 5 armor
    Close, Forceful

    A mighty dwarven lord, seeking dominion over the earth Instinct: to see his foes at his feet

    • disarm, trip, shove, or break
    • inspire and aid his allies
    Tweet
  • Dwarven Geomancer Group, Magical, Intelligent, Hoarder
    warhammer (b[2d8] damage 1 piercing) 6 HP 6 armor
    Close

    A mighty dwarven wizard-warrior; they turn their skin to stone, but still move with the speed and grace of a feral tiger Instinct: to amass riches

    • conjure an elemental
    • cast a spell of earth or fire
    Tweet
  • Pack Beasts Group, Large
    bullrush (d8+2 damage) 14 HP 3 armor
    Forceful

    A strange animal, mix of beast of burden and warbeast Instinct: follow orders

    • knock someone to the floor
    Tweet
  • Human Foreman Solitary, Organized, Intelligent, Cautious
    crossbow (d10 damage) 12 HP 5 armor
    Close, Near

    A lesser noble human, ordered to lead the workers and soldiers alike Instinct: to lead it's allies to victory

    • organize, aid, or inspire their allies
    • run for help
    Tweet
  • Human Refiner Group, Magical, Devious, Intelligent, Hoarder
    working hammers (w[2d4+2] damage) 6 HP 2 armor
    Close, Forceful

    A low-ranking wizard, buff and tan from their work in the refinery Instinct: to get rich

    • use a handy advantage
    • cast a minor spell
    • use an alchemical tool
    Tweet
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