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Doomhound Group, Small, Organized, Intelligent, Planar fiery maw (b[2d8+2] damage 1 piercing) 10 HP 5 armor Close, Forceful Special Qualities: fireproof, flaming These strange, bullish demon hounds are the wizard's beloved pets and loyal servants. Instinct: to serve the wizard
- breath fire
- send a psychic message
- vanish or appear in a puff of smoke
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The Wizard, Kattemoraliz Solitary, Tiny, Magical, Devious, Intelligent, Hoarder, Planar corrupting ray (d10-2 damage) 12 HP 3 armor Hand, Ignores Armor, Near, Far A sprite-like creature from beyond the known realms; Argus Grimfist's mysterious advisor Instinct: to corrupt the world
- activate a prepared enchantment or rune
- cast a mighty or strange spell
- corrupt something in a terrible way
- call upon eldritch secrets and horrible truths
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Human Spellsword Group, Magical, Organized, Intelligent longsword (b[2d8] damage 1 piercing) 6 HP 4 armor Close A warrior-wizard trained by Kattemoraliz Instinct: to serve the wizard
- cast a battle spell or activate an enchantment
- cast a minor spell
- use a tactical maneuver
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Human Artificer Group, Magical, Organized, Intelligent, Hoarder fiery sword (w[2d8+2] damage 1 piercing) 6 HP 1 armor Close A cunning artificer Instinct: to create
- draw an arcane or alchemical tool from a bag or pouch
- lay an enchantment or rune
- coordinate gadgets
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Argus Grimfist, Dwarven Conqueror Solitary, Organized, Intelligent hell razor, demon axe (b[2d10+4] damage 2 piercing) 16 HP 5 armor Close, Forceful A mighty dwarven lord, seeking dominion over the earth Instinct: to see his foes at his feet
- disarm, trip, shove, or break
- inspire and aid his allies
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Dwarven Geomancer Group, Magical, Intelligent, Hoarder warhammer (b[2d8] damage 1 piercing) 6 HP 6 armor Close A mighty dwarven wizard-warrior; they turn their skin to stone, but still move with the speed and grace of a feral tiger Instinct: to amass riches
- conjure an elemental
- cast a spell of earth or fire
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Pack Beasts Group, Large bullrush (d8+2 damage) 14 HP 3 armor Forceful A strange animal, mix of beast of burden and warbeast Instinct: follow orders
- knock someone to the floor
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Human Foreman Solitary, Organized, Intelligent, Cautious crossbow (d10 damage) 12 HP 5 armor Close, Near A lesser noble human, ordered to lead the workers and soldiers alike Instinct: to lead it's allies to victory
- organize, aid, or inspire their allies
- run for help
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Human Refiner Group, Magical, Devious, Intelligent, Hoarder working hammers (w[2d4+2] damage) 6 HP 2 armor Close, Forceful A low-ranking wizard, buff and tan from their work in the refinery Instinct: to get rich
- use a handy advantage
- cast a minor spell
- use an alchemical tool