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  • Remade Faithful Solitary, Construct, Divine
    (d10 damage) 14 HP 2 Magical Armor
    Hand
    Special Qualities: Elemental of Willpower

    Made from those righteous souls who would sacrifice their chance at eternity to serve the good of future generations, these are the undying mighty soldiers in the mortal host that opposes all that is divine. They look like ghosts set aflame, made to wield the hammers that shaped their souls and act with unrivaled wrath against their foe. Instinct: To vanquish the servants of uncaring divines

    • Smite with hammer
    • Sense foul divinity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gloombeast Solitary, Large, Magical, Terrifying
    Hands (w[2d8] damage) 16 HP 2 armor
    Special Qualities: Pitch-black eyes

    A large, lanky thing. Almost like a troll, if a troll had little more than bones and skin. Its hands are big as paddles, which it uses to swat intruders away as it drains the light from places, turning it into an unnervingly pitch blackness. Maybe the reason its eyes are nothing but pupil is 'cause it spends all its time in darkness, but whatever the reason, they're paralyzing. Instinct: To consume light

    • Create pitch-black darkness
    • Teleport through shadows
    • Taint flesh with darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Man of the Black Gates Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous
    Inevitability (d10+5 damage) 29 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: To those who can see into the other plane, its form is shifting, nondescript. To those of the material plane it appears as their own mortal form, nude and fragile.

    It waits at the gates, and is pleased to meet you. It can let you go for now, depending on how it feels... and what you have to offer. You'll be back. Instinct: to bring you over.

    • Make a deal.
    • Resurrect at a dear price.
    • Wait confident in its eventuality.
    • Speak intimately of Gods.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frozen Emissary Solitary, Small, Magical, Intelligent, Hoarder, Planar, Amorphous
    frozen breath (b[3w[3d12] damage 1 piercing) 19 HP 4 armor
    Close, Reach, Near

    A mighty emissary of the Frozen King, sent to investigate the fire cult and, if necessary, shut it down. Instinct: to subdue the forces of fire

    • send forth a frigid blast
    • manipulate water or ice
    • offer a boon of ice and water if aided
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  • Imperator Captain Solitary, Magical, Stealthy, Divine, Devious, Intelligent
    anointed bow (b[2d8+2] damage) 14 HP 6 armor
    Close, Near
    Special Qualities: protective tattoos

    The most elite of the imperators, they have covered themselves in holy tattoos and go without armor or shield. They are brutal combatants and cunning hunters, and have learned secret magics which allow them to counter and prevent supernatural powers. Instinct: to vanquish the unclean

    • detect the supernatural
    • hunt, track, and prowl
    • counter a spell or bind magic powers
    • disarm or restrain someone
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  • Imperator Hunter Group, Stealthy, Divine, Devious, Intelligent, Cautious
    anointed blade (b[2d6+2] damage) 8 HP 3 armor
    Close

    A hunter-paladin devoted to capturing and slaying the supernatural Instinct: to root out the unclean

    • detect the supernatural
    • prowl, sneak, or track
    • disarm or restrain someone
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  • Earth Elemental Solitary, Small, Intelligent, Planar
    rocky bludgeon (d12+2 damage) 16 HP 3 armor
    Close, Forceful

    A strange little boulder-creature, bound and enslaved from another realm Instinct: to serve their conjurer

    • manipulate earth, stone, or metal
    • offer gems or gold if freed
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  • Doomhound Group, Small, Organized, Intelligent, Planar
    fiery maw (b[2d8+2] damage 1 piercing) 10 HP 5 armor
    Close, Forceful
    Special Qualities: fireproof, flaming

    These strange, bullish demon hounds are the wizard's beloved pets and loyal servants. Instinct: to serve the wizard

    • breath fire
    • send a psychic message
    • vanish or appear in a puff of smoke
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  • The Wizard, Kattemoraliz Solitary, Tiny, Magical, Devious, Intelligent, Hoarder, Planar
    corrupting ray (d10-2 damage) 12 HP 3 armor
    Hand, Ignores Armor, Near, Far

    A sprite-like creature from beyond the known realms; Argus Grimfist's mysterious advisor Instinct: to corrupt the world

    • activate a prepared enchantment or rune
    • cast a mighty or strange spell
    • corrupt something in a terrible way
    • call upon eldritch secrets and horrible truths
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  • Human Spellsword Group, Magical, Organized, Intelligent
    longsword (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    A warrior-wizard trained by Kattemoraliz Instinct: to serve the wizard

    • cast a battle spell or activate an enchantment
    • cast a minor spell
    • use a tactical maneuver
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