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Blacksnout Wolves Group, Small Vicious canines (b[2d8+2] damage) 6 HP 1 armor Close, Near Instinct: To guard the master
- Obey the master
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Blacksnout Goblins Horde, Small, Organized, Hoarder Pointy Things (d6 damage) 3 HP 1 armor Close, Near, Far Instinct: To breed incessantly and die suddenly
- Infest a location
- Scream for help
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Crab Spider Group, Small, Stealthy, Devious Nasty Bite (d6 damage 1 piercing) 6 HP 0 armor Close, Near Hide in the shadows, with skin like dust. Wait...wait...wait...POUNCE! Instinct: To grab a quick snack
- Attack from the shadows
- Lurk in the shadows
- Poison Bite
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The Hag Who Laughs Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous Fanged Bite (d8 damage) 15 HP 1 armor Close Special Qualities: Aura of Anxiety, Wicked Grin Instinct: To Torture For Entertainment
- Dread Enducing Cackle
- Pry Insecurities
- Cursed Mockery
- Devour Secrets
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Spear of the Fallen King Horde, Divine, Terrifying Corrupted Weaponry (d6+2 damage) 9 HP 1 armor Close, Near Special Qualities: Immune to mental effects, Skin like mucus When the King calls, we rise from the slime-covered pool to answer. Instinct: To Slay the King's enemies
- Serve the master, for eternity
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Servant of Trant Group, Magical, Devious, Intelligent Cast mind-corrupting spell (d6 damage) 6 HP 0 armor Close, Ignores Armor Special Qualities: Shield-sundering Blood Soon, soon, the master will rule all. Instinct: To gain power
- Bring new servants into the fold
- Will-crushing magic
- Create a greater threat.
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The Fallen King Solitary, Divine, Intelligent, Cautious Unholy Avenger (b[2d10+4] damage 1 piercing) 18 HP 4 armor Close, Forceful They tossed your dead body into the deeps, where it could decompose with your foul minions. Didn't happen. You died slow, over centuries. Death made you a deal, and now your back, converting the Cold Stones Paladins into avatars of a new order of warrior. This time, you conquer. Instinct: To return to the world
- To corrupt pious souls
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Orc Shaman Solitary, Magical, Devious, Intelligent (d8 damage) 12 HP 0 armor Close Instinct: Commune with the ancestors
- Summon spirits
- Summon Ancestor
- Possession
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Orc Braves Group, Organized Spears and Clubs (b[2d8] damage) 6 HP 1 armor Close Instinct: Claim honor for the tribe
- Challenge the strong
- Battle Cry
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Orc Chieftain Solitary, Large, Intelligent, Cautious Club (d10+2 damage) 16 HP 1 armor Forceful Instinct: To Lead the Tribe
- Order Orc Braves