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Petro the Untouched Solitary, Magical, Divine, Intelligent Stone Soldier (d8+2 damage) 18 HP 2 armor Close, Far Petro was "only 300" when Harn the Cruel came to take the temple, and the third chief, after his grandfather and father to be defiled by the second revival of Arthus. Harn was impressed by Petro's endurance and tortured him personally, bringing him to the brink of death over and again. The Man at the Black Gate offered a deal: return as his agent, fulfill their shared goal of keeping shut the temple until its time, and spare subsequent generations. Petro returned, took the pain of the elves laboring on the Hammer of Harn, led a rebellion that drove back the army, and cast the final spell that froze the combatants in place, locking their suffering into the hammer where Harn had been storing it. Instinct: to preserve.
- Replace a feeling with numbness.
- Command a stone soldier.
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Crystal High Priest Group, Tiny, Divine, Magical, Organized, Construct, Amorphous A crystal javelin flying through the air. (d6 damage) 9 HP 4 armor Hand, Reach, Far Special Qualities: It worships the Old Gods The Leader of a Crystal Imp community. It works towards bringing back the Old Gods, even if the attempts of its tiny, misshapen kind are laughably pathetic. Instinct: Bring back the old gods
- Manipulate the form of its subjects.
- Reassemble a broken ally
- Literally summoning Crystal Imps by moving their bodies there
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Crystal Imp Horde, Tiny, Construct, Amorphous Throw Bone Javelins (d4-2 damage 1 piercing) 3 HP 1 armor Hand, Far Special Qualities: They worship the old gods Misshapen little crystal elementals, the first creation of the old gods since their banishment. Instinct: Use the bones of people to build their villages and tools
- Use tools made of bone
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Translucent Giant Amoeba w/missing limb Solitary, Huge, Terrifying grabs prey with psuedopod and engulfs them to slowly die (d10+3 damage) 20 HP 0 armor Reach Special Qualities: amorphous translucent with visible organs The Translucent Amoeba w/missing pseudopod is roughly 12 x 12 translucent snot green. it will grab its prey with its (remaining) pseudopods and try to force them into its main body to be dissolved. Interior organs are vulnerable. Instinct: Absorb and dissolve prey
- envelopes prey and slowly dissolves
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Translucent Door lamprey Solitary, Small Quick Strike w/serrated teeth (d10 damage 1 piercing) 12 HP 0 armor Close, Reach The translucent door lamprey lives in the aperture of a giant door. It strikes with a round mouth of serrated teeth and will try to suck out the insides of its prey. Instinct: Its strikes the unwary from an opening in the giant door
- Its strikes the unwary from an opening in the giant door
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The Gold Eater Solitary, Huge, Terrifying Brute force (d10+7 damage 2 piercing) 24 HP 3 armor Reach, Forceful, Near Special Qualities: ITs an amalgamation of different minerals have taken over its body - only connective tissues and inners organs have not been transformed The Gold Eater is vaguely human in shape. Slightly bigger than a man. Much more broad. Diamond teeth, Platinum skin and silver fists. Cunning and formidable. Instinct: Turns humans into gold and eats them
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Black Cat Neera Solitary, Stealthy, Magical Claws and bite (b[2d10+2] damage 1 piercing) 12 HP 0 armor Close, Near The Black Cat Neera is Wyc Varyn's most trusted animal familiar. Essentially a very large black panther. Around its neck in the charm Wyc's Favor that allows Wyc to communicate more effectively with Neera. Instinct: Wyc Varyn's familair
- Prowls and hunts
- Pounce
- Has a charm around its neck (Wyc's Favor)
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Shakira's Armored Magical Sentry Solitary, Hoarder, Construct Two long swords (b[2d10+2] damage) 16 HP 4 armor Close Special Qualities: Its purpose it to protect The Museum of Spoils from buglary. Shakira's Armored Magical Sentry is an animated suit of armor (very spikey, matte black, scary armor). Sits unanimated until someone if foolish enough to trigger the alarms in Shakira's Museum of Spoils. Instinct: Kill the thieves!
- Protects Shakira's baubles
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Mercs of The Shah's Empire Horde, Organized, Intelligent, Cautious weapons tbd (b[2d6] damage) 3 HP 4 armor Close, Near These are Mercs from the Shah's Empire. The players will determine their characteristics beforehand. Instinct: Takes orders and kills
- Rally
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Mud Creature of Landsk Group, Stealthy, Terrifying Caustic bite (d6 damage) 10 HP 0 armor Close, Far Special Qualities: Nebulous form The Mud Creatures from Landsk are dark brown gelatinous creatures that are territorial in nature. Their outer gelatinous exoskeleton protects a caustic acidic inner biology. They use their copious outer material to blind and disorient foes so they can get close in for a bite. There bites aren't with teeth but leave and chemical burn to will begin to dissolve the prey's flesh Instinct: Smothers, chokes and overwhelms
- Caustic bite
- Uses mud to blind, choke and disorient so it can bite foes