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Splintercat Solitary, Small, Fast Head butt (b[2d10] + 2 damage) 6 HP 3 armor* Near, Forceful Special Qualities: Always foul tempered, 3 Armor *only* on head If you can do something to relieve the its constant headache, it will probably leave you alone. Instinct: to destroy trees (and anything else in the way) looking for food
- reduce trees to splinters
- attack from high places
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Colossal Demonic Spider Solitary, Huge, Stealthy, Planar, Terrifying Venomous mandibles or whipped razorwebs (d10+3 damage 1 piercing) 20 HP 1 armor Reach, Near Special Qualities: Agonizing hairs They say they have a patron, you know? Some grim mistress who lives in great and terrible webs in some dark place, nurturing these things and then letting them slip into the world through the cracks in the walls, to hunt and prey upon any who dare fall into their midst. But they say they are just stories... but the things you hear from the dwarves sometimes... Instinct: To serve its master
- Spin webs of razorwire
- Appear from above or below
- Inject paralysing venom
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Gargantuan Demonic Scorpion Solitary, Huge, Planar, Terrifying Pincers and stinger (d10+5 damage 3 piercing) 20 HP 2 armor Reach, Forceful Special Qualities: Corrupting ichor Scorpions can get pretty big in the mortal world? That's nothing compared to the predators and 'animals' that take form in the lower depths. They say a harsher environment makes harsher creatures... I can't think of anything harsher than the lower planes... Instinct: To serve its master
- Sting with hallucinogenic venom
- Hunt mortal prey unerringly
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Vine Blossom Group, Tiny, Amorphous Vine Whip (d8-2 damage 1 piercing) 9 HP 1 armor Hand, Near The vine blossoms are created by the Blight Tree to help spread its moss creep. They will defend the Blight Tree and attack anything that comes close to it. The vines can ensnare foes and pull them closer to the plant where it can bite. If bitten the prey becomes tired and dizzy. Instinct: Protect and kill
- Ensnare
- Bite
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Blight Tree Solitary, Large, Amorphous Branch smash (d10+2 damage) 19 HP 3 armor Forceful, Reach, Near Special Qualities: Sprout plants The Blight Tree is some sort of a radiated tree that has become sentient. It can communicate with other plants and trees. It can spread moss and grass centered around itself which sprouts plants and flowers that can also attack. Instinct: Grow and spread
- Smash with branches
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Wielder of the Fang of Night Solitary, Magical, Intelligent, Cautious The Fang of Night (b[2d10+4] damage 4 piercing) 20 HP 6 armor Close, Forceful, Messy Special Qualities: Deathless Sometimes you wield a sword. Sometimes it's the other way around. Pity those who try to use a power much greater than themselves, for they swiftly end up hollowed up and a vessel for other powers. Powers that thirst for blood and conflict, seeking to gnaw away at the world. The only greater goal being to acquire bigger and bigger hosts, until a suitable vessel that can truly wield its magnificence is found, then... Instinct: To Sate the Fang
- Feed the Fang, heal their wounds
- Unleash the true power of the Fang
- Become a Fang-bound shade instead of dying
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Carnival Assassin Solitary, Stealthy, Intelligent, Hoarder, Construct Dagger (d10 damage) 10 HP 0 armor Close, Ignores Armor Special Qualities: Arcane Construct, Relentless An arcane construct of a bygone era the Carnival Assassin appears to be a heavily costumed character such as a clown or children's street performer. It can shape shift to resemble any such costumed character. Created in a vat by supernatural ritual the Carnival Assassin exists only to kill its intended target, after which it dissolves back into the goo it was composed from in the first place. Instinct: Stab
- Entertain
- Shapeshift
- Murder