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  • Puppet Muggins Group, Small, Stealthy, Hoarder, Terrifying, Magical
    Steel teeth (d8+2 damage 1 piercing) 4 HP 0 armor
    Close
    Special Qualities: true form, disguised, hypnotic lick

    Small creatures, from another plane? or some twisted experiment gone wrong? True form, when seen, causes excruciating physical pain until covered or person is no longer looking at them. Marionette/puppet disguises cover their forms and aid their illusions. They collect children, taking them to some secluded area and just leaving them there, dazed. Instinct: lure children away

    • create illusions attractive to children
    • put someone in a trance by licking their face
    • show true form
    • bite a threat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Purple Land Lure Solitary, Stealthy, Intelligent, Hoarder
    Bite (b[2d10+2] damage, messy) 12 HP 1 armor
    Close, Near
    Special Qualities: Excellent judge of capacity

    The Purple Land Lure is a highly adapted predator. Although few people have ever seen one without a disguise, it is described as being short, bulky and toothy. Victims are often not aware when the the creature has initiated an engagement with them. It deliberately selects targets based on its judgement of their ability to discern the situation. For that reason, it often looks for young, impaired or simple minded prey. It will wait and watch for potential prey and devise a strategy. Purple Land Lures keep a variety of props and costumes including puppets, valuable trinkets, cups that might be mistaken for misplaced beverages, and flyers promising services not asked for in public places. Once the creature draws the victim to within a few paces of itself, it will strike with a very strong and sticky tongue. It can easily chew off anything it can pull into its mouth. Instinct: Feed on the easily fooled

    • Wrap them in a long sticky tongue
    • Offer something they want, take a part of them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crypt Spider Group, Tiny
    Pinchers (d8-2 damage) 6 HP 0 armor
    Hand, Near
    Special Qualities: Shoot webs

    These spider have grown in size due to radiation. They just want to survive and will cocoon their prey for food later. Not poisonous. Instinct: Cocoon for later

    • Ensnare
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  • Crypt Walker Solitary, Intelligent, Terrifying
    Claws (d10 damage) 12 HP 0 armor
    Close, Near
    Special Qualities: Long tongue, Jaw can split and open wide

    The crypt walker was cause by radiation fallout. These unlucky souls sought shelter underground but the radiation was able to seep through over time. They have developed lower jaws that can split open and some are big enough to envelope a whole human head. They also have elastic tongues that can shoot out and wrap around an extremity to pull their victim closer. Their skin is pale white. They are very agile and can run on all fours to close distance to an enemy. Instinct: Kill

    • Tackle
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  • Zombie Dog Group, Small, Terrifying
    Bite (d8 damage) 14 HP 1 armor
    Close
    Special Qualities: Rotting Flesh

    This dog has died and become a zombie. It is able to poison through its bite. Damage doesn't affect it until its dead. He shots or destroying the brain is an instant kill. Instinct: Feed

    • Rend Flesh
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Beacon Group, Intelligent, Construct
    Spotlight (d8 damage 1 piercing) 6 HP 2 armor
    Close, Reach, Far
    Special Qualities: Crystal-Clear

    Instinct: To create light

    • Illuminate the dark
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  • Jādukara Lukekaige Solitary, Magical, Stealthy, Organized, Intelligent
    Ribboned Glaive (d10 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    The Viscerian sorcerer who usurped his sister's empire now rules like Scar from the lion king. The empire is nothing to be proud of, but his vainglorious rule persists simply because no worthy challenger has toppled him. His sister serves as a hollow slave for his own amusement. Instinct: Tyranny, Glory, Supplication

    • Control others with Sorcery
    • Personal, Fear-based Illusions
    • The stone in his crown allows him various manipulative powers
    • Mind Control
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  • Father Gabriel Solitary, Magical, Divine, Intelligent, Cautious, Hoarder
    Telekinetic throwing (w[2d10+2] damage) 18 HP 5 armor
    Close, Reach, Far

    Leader of the Arbor sect of the Silver Dragon cult, and one of the only survivors of The Purge, Gabriel forsook his God for another, and will stop at nothing to get revenge. Instinct: Usurp divine authority

    • Gradually mutate while unleashing power
    • Call on the amulet for aid
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  • Stenvätte hövding Solitary, Small, Stealthy, Intelligent
    Hövdingspjut (d10 damage) 12 HP 1 armor
    Close, Reach

    Stenvättehövdingen finns hos alla stenvättestammar, lite större än de andra, lite starkare och lite smartare har gjort att denna vätte styr med hjärnhand över sina undersåtar. Den vaktar alla de ting som de hämtat från omnejden och använder sina undersåtar för att skydda sig själv. Instinct: att äga allt i omnejd

    • Sitter på sin skatt och beordrar sina undersåtar
    • Kallar på gömda stenvättar
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  • Ellipsian Agent Group, Stealthy, Magical, Devious, Intelligent, Hoarder
    Pendulum Flail (d4 damage) 6 HP 2 armor
    Close

    Instinct: to observe and report.

    • Pass along a message.
    • Hide in plain sight.
    • Before Their Time: Heal 1d6, aging as long as it would take to do so. -1 max HP each time.
    • If something happens to them, the church will know it.
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