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Puppet Muggins Group, Small, Stealthy, Hoarder, Terrifying, Magical Steel teeth (d8+2 damage 1 piercing) 4 HP 0 armor Close Special Qualities: true form, disguised, hypnotic lick Small creatures, from another plane? or some twisted experiment gone wrong? True form, when seen, causes excruciating physical pain until covered or person is no longer looking at them. Marionette/puppet disguises cover their forms and aid their illusions. They collect children, taking them to some secluded area and just leaving them there, dazed. Instinct: lure children away
- create illusions attractive to children
- put someone in a trance by licking their face
- show true form
- bite a threat
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Purple Land Lure Solitary, Stealthy, Intelligent, Hoarder Bite (b[2d10+2] damage, messy) 12 HP 1 armor Close, Near Special Qualities: Excellent judge of capacity The Purple Land Lure is a highly adapted predator. Although few people have ever seen one without a disguise, it is described as being short, bulky and toothy. Victims are often not aware when the the creature has initiated an engagement with them. It deliberately selects targets based on its judgement of their ability to discern the situation. For that reason, it often looks for young, impaired or simple minded prey. It will wait and watch for potential prey and devise a strategy. Purple Land Lures keep a variety of props and costumes including puppets, valuable trinkets, cups that might be mistaken for misplaced beverages, and flyers promising services not asked for in public places. Once the creature draws the victim to within a few paces of itself, it will strike with a very strong and sticky tongue. It can easily chew off anything it can pull into its mouth. Instinct: Feed on the easily fooled
- Wrap them in a long sticky tongue
- Offer something they want, take a part of them
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Crypt Spider Group, Tiny Pinchers (d8-2 damage) 6 HP 0 armor Hand, Near Special Qualities: Shoot webs These spider have grown in size due to radiation. They just want to survive and will cocoon their prey for food later. Not poisonous. Instinct: Cocoon for later
- Ensnare
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Crypt Walker Solitary, Intelligent, Terrifying Claws (d10 damage) 12 HP 0 armor Close, Near Special Qualities: Long tongue, Jaw can split and open wide The crypt walker was cause by radiation fallout. These unlucky souls sought shelter underground but the radiation was able to seep through over time. They have developed lower jaws that can split open and some are big enough to envelope a whole human head. They also have elastic tongues that can shoot out and wrap around an extremity to pull their victim closer. Their skin is pale white. They are very agile and can run on all fours to close distance to an enemy. Instinct: Kill
- Tackle
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Zombie Dog Group, Small, Terrifying Bite (d8 damage) 14 HP 1 armor Close Special Qualities: Rotting Flesh This dog has died and become a zombie. It is able to poison through its bite. Damage doesn't affect it until its dead. He shots or destroying the brain is an instant kill. Instinct: Feed
- Rend Flesh
- Poison
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Crystal Beacon Group, Intelligent, Construct Spotlight (d8 damage 1 piercing) 6 HP 2 armor Close, Reach, Far Special Qualities: Crystal-Clear Instinct: To create light
- Illuminate the dark
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Jādukara Lukekaige Solitary, Magical, Stealthy, Organized, Intelligent Ribboned Glaive (d10 damage) 16 HP 4 armor Close, Ignores Armor, Far The Viscerian sorcerer who usurped his sister's empire now rules like Scar from the lion king. The empire is nothing to be proud of, but his vainglorious rule persists simply because no worthy challenger has toppled him. His sister serves as a hollow slave for his own amusement. Instinct: Tyranny, Glory, Supplication
- Control others with Sorcery
- Personal, Fear-based Illusions
- The stone in his crown allows him various manipulative powers
- Mind Control
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Father Gabriel Solitary, Magical, Divine, Intelligent, Cautious, Hoarder Telekinetic throwing (w[2d10+2] damage) 18 HP 5 armor Close, Reach, Far Leader of the Arbor sect of the Silver Dragon cult, and one of the only survivors of The Purge, Gabriel forsook his God for another, and will stop at nothing to get revenge. Instinct: Usurp divine authority
- Gradually mutate while unleashing power
- Call on the amulet for aid
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Stenvätte hövding Solitary, Small, Stealthy, Intelligent Hövdingspjut (d10 damage) 12 HP 1 armor Close, Reach Stenvättehövdingen finns hos alla stenvättestammar, lite större än de andra, lite starkare och lite smartare har gjort att denna vätte styr med hjärnhand över sina undersåtar. Den vaktar alla de ting som de hämtat från omnejden och använder sina undersåtar för att skydda sig själv. Instinct: att äga allt i omnejd
- Sitter på sin skatt och beordrar sina undersåtar
- Kallar på gömda stenvättar
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Ellipsian Agent Group, Stealthy, Magical, Devious, Intelligent, Hoarder Pendulum Flail (d4 damage) 6 HP 2 armor Close Instinct: to observe and report.
- Pass along a message.
- Hide in plain sight.
- Before Their Time: Heal 1d6, aging as long as it would take to do so. -1 max HP each time.
- If something happens to them, the church will know it.