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The Grim Reaper Solitary, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying, Amorphous Great Scythe (b[3d12+6] damage 4 piercing) 21 HP 6 armor Close, Forceful, Reach, Ignores Armor Special Qualities: Made of Bone, Shrouded in Shadow, Speaks in All Caps Death is frequently imagined as a personified force--also known as the Grim Reaper (usually depicted as a berobed skeleton that seems masculine wielding a scythe, although in certain cultures death is perceived as female, and not skeletonized in those cases)--causes the victim's death by coming to collect that person's soul. Other beliefs hold that Death is only a psychopomp, a benevolent figure who serves to gently sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies. Instinct: To complete the circle of life
- Guide souls through the Black Gates
- Syphon Life Energy
- Inescapable
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Engendros del templo Grupo, Grande, Mágico, Inteligente, Planar, Aterrador, Amorfo Garras, dientes y protoplasma (d8+2 damage 2 piercing) 21 HP 5 armadura Vigoroso, Cercano Special Qualities: Sin huesos., Una masa amorfa de protoplasma, ojos y dientes. Los engendros del templo protegen el huevo de su Dios en el interior. Todos forman parte de la misma mente y siempre buscan reclutar a nuevos miembros impidiendo que salgan del templo. Su mantra de locura "Uno de los nuestros, uno de los nuestros" son las únicas palabras que pueden llegar a decir. Quizás en algún tiempo fueron humanos. Ahora rondan los pasillos del templo anillado para llevar la ruina a los aventureros. Instinct: asimilar o aniquilar
- Aparecer en los rincones del templo
- Unido a la mente colmena del huevo
- Emboscar entre las grietas del templo
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Half-Transformed Thug Group, Organized, Intelligent Brutal punches and stabs (d8+2 damage 1 piercing) 10 HP 4 armor Close, Forceful Special Qualities: Immune to acid and can use acid to augment attack Gang-bangers, but these ones have more than just muscles for brains. They've got alchemy coursing through their veins, black dragon ichor and steroids and who knows what else. It's already changing them, and they probably don't even realize--or if they do, they like it. Watch out, if you catch them in an alchemy lab. A lot of the stuff in there is nasty as hell...and they're immune to it. Instinct: Obey gang orders
- Thrash and throw without care
- Double team for double fun
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Vondir the Creator Solitary, Stealthy, Devious, Hoarder Hammer and Chisel (2d6 damage) 12 HP 0 armor Close Vondir the Creator has been living alone in Purity Cave for a millenium. He has been working on his masterpiece - a marble quarry painstakingly carved until every square inch is a meticulously detailed and perfect. Vondir desperately wishes for the praise of others, and will work to keep any visitors with him forever! Instinct: capture creatures who will appreciate his art.
- Invite them to appreciate one of his masterworks
- Implore them to indulge in one of his delights
- Activate the Guardians of Purity
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Beformet, el estratega de las bestias fantasmas Group, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying Garras (d4 damage) 10 HP 1 armor Close, Ignores Armor, Far Special Qualities: Alas, Mirada aterradora Beformet es una criatura con mucho parecido al Humano normal y corriente, es capaz de fusionarse al igual que Gazelle y siempre busca cazar de una manera furtiva a los demás Instinct: Sobrevivir
- Planear emboscadas
- Engañar a los demás
- Fusión
- engaño
- Llamada de las bestias fantasmas
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Lagarto de roca, Vanguardia de las bestias fantasma Solitary, Huge, Divine, Intelligent, Cautious Puños de roca (d10+3 damage) 30 HP 6 armor Reach, Ignores Armor, Near El lagarto de roca es la criatura más fuerte dentro de las bestias fantasmas, es capaz de destruir con facilidad, pero su naturaleza tranquila equilibra su fuerza, sol busca proteger a los suyos. Instinct: Defender a los demás
- Estoico
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Cuerno Salvaje, Guerrero de las bestias fantasmas Solitary, Intelligent, Cautious, Terrifying Hachazos (b[2d10+4] damage 1 piercing) 20 HP 2 armor Close, Forceful, Near Special Qualities: Puede hablar, Cuerno Salvaje es el principal defensor de las bestias fantasmas, cuida a sus compañeros como si se tratase del mismo. Instinct: Sobrevivir, defender a los suyos
- Defender
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Alas Cruzadas, Avizor de las bestias fantasmas Group, Stealthy, Devious, Organized, Intelligent, Construct Picotazo (d6 damage 1 piercing) 6 HP 0 armor Close, Far Special Qualities: Puede volar, Da vigor a sus aliados Alas Cruzadas, es una bestia capaz de moverse a través de los cielos de una manera única, este es capaz de ver en la oscuridad y una vez que te ve puede seguirte hasta los confines de la tierra. Instinct: Sobrevivir
- Posee una vista aguda
- Prefiere atacar por la espalda
- Puede verte incluso si te escondes
- Llamada Fantasma
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Pegaso del trueno, Caballería de las bestias fantasmas Group, Large, Devious, Intelligent Cabezazo (d4 damage) 18 HP 3 armor Ignores Armor Special Qualities: Respuesta electrica El pegado del Trueno de las bestias místicas, es un animal magnifico el cual puede volar y electrocutar a sus atacantes si estos lo atacan con armas convencionales. Instinct: Sobrevivir
- Piel electrica