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Marrowwight Nightmare Solitary, Huge, Magical, Intelligent, Planar, Terrifying Halberd-blade Hands (d10+5 damage 1 piercing) 28 HP 3 armor Reach Special Qualities: Aura of Spatial Distortion, Aura of Inevitability Some nightmares are very specific. Incredibly so. Nonetheless, the nightmare about being decapitated and imprisoned forever in your own castle once more can be quite potent if enhanced by the raw power of nightmare itself. Now if one were to draw forth such a thing from the realm of dreams... you should hope you don't encounter such a strange and dangerous thing. Instinct: To Restrain and Torment
- Imprison Victims in an Otherdimensional Space
- Decapitate With Great Aplumb
- Manifest and Control Balefire
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Death of Lycanthropes Solitary, Huge, Magical, Planar, Construct, Terrifying, Amorphous Fists of Cold Iron and Wolfsbane (d10+7 damage 1 piercing) 31 HP 4 armor Reach, Forceful Special Qualities: Hybrid Construct-Living Nature, Body of Cold Iron and Wolfsbane, Anti-magical Aura Lycanthropes have few nightmares. An automaton made specifically to combat them is among them. Of course, the nightmare itself is stronger than any real construct of such a type could be. Baffling then it would be if one could be plucked from the nightmare itself. Instinct: To Torment Under the Image of 'Orders'
- Follow Orders That It Would Have Been Expected To
- Inflict Agony Upon Lycanthropes
- Sense Lycanthropes Unerringly
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Nemesis of Chaos Solitary, Huge, Magical, Intelligent, Planar, Terrifying, Amorphous Calcifying Touch (b[2d10+3] damage) 31 HP 7 armor Reach, Ignores Armor Special Qualities: Aura of Profound Order Order is good... generally. But there are limits. Limits beyond mortal comprehension. Although who would find this nightmarish is another question. Either way the fact that a nightmare like this can venture into the waking world is troubling enough. Instinct: To Order
- Inflict Order Upon Your Surroundings
- Simplify With But A Gesture
- Punish Chaos
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Blazing Conflagration Solitary, Huge, Magical, Planar, Terrifying, Amorphous Burning claws (b[2d10+7] damage 1 piercing) 31 HP 4 armor Reach, Forceful, Near Special Qualities: Nightmarish Form A nightmare of fire and form, drawn forth from the dream world and given terrible presence and terrible purpose. Why else does the barrier between the waking world and dream exist? To keep things like this out, of course! Instinct: To consume
- Unleash an Inferno
- Consume flesh and wood for power
- Become one with the flames
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Pleasure Golem Solitary, Divine, Magical, Intelligent, Hoarder, Construct, Terrifying Claws and Teeth (w[2d10] damage) 22 HP 1 armor Close Special Qualities: Many body parts stitched together, Inhumanly beautiful The “Science” of the Frankenstein Monster seems more or less handwaved, but comprises cobbling together organic parts and using either lightning or magic. Unlike those, or the typical Flesh Golem, This creature is held together by a Sex Hex. Instinct: To Follow Orders
- Take punishment without complaint
- Heighten Pleasure
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Harmony, the Gargoyle Solitary, Large, Magical, Construct Claws (d10+4 damage 4 piercing) 16 HP 4 armor Forceful Special Qualities: Can see and hear everything within the tower Harmony is the guardian gargoyle, much similar to a harpy, she can fly with huge wings and play an enchanting song that never ends, the end of the song is the password to enter freely to the tower. Surrounded by crows that sing along she is mighty and beautiful. Instinct: to Block intruders
- Play a melody to cast a spell
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Demon seducer Group, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder, Planar Devil tongue (He can proclaim wounds or other inconveniences that affect reality in harmful ways to you) (d6+2 damage) 6 HP 1 armor Close, Ignores Armor, Far The demon seducer is a creature that feeds on mortal's emotions of lust, greed and revenge. It can give you wuhat you want for a terrible price and it doen't like to be played, he gets really mad if that happens. Instinct: To corrupt
- Offer a dishonorable bargain
- Pretend to surrender to connect a Deadly Wound
- Charm someone to take a disadvantageous bargain
- Change to look like someone that you would obey.
- Feed on people's weaknesses healing himself
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Werewolverine Solitary, Intelligent, Cautious Greatsword (d10+4 damage) 12 HP 2 armor Close, Forceful, Reach In humanoid form, they are very muscular and hairy. Unlike other lycanthropes, they are not keen to blend in with society, but would rather be left alone to deal with their bestial rage. They are super territorial, preferring to keep others out of danger in case they lose control. Instinct: keep humanoids out of its territory
- Shift between human, wolverine, and hybrid forms
- Claw
- Bite
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Wolverine Solitary, Small Bite (d10+4 damage) 12 HP 1 armor Close, Forceful Special Qualities: Hydrophobic coat This large, arctic-dwelling, relative of the badger has a coat popular with hunters in cold regions to line jackets to keep the frost out. While perfectly capable of hunting down prey from rabbits to weakened moose on their own, they prefer to not spend the energy on the hunt when they can instead follow bigger predators to scavenge the remains of their kills or scare them off the kill, even brazen enough to try to scare bears off their kills. Instinct: Cache carrion for future meals
- Steal dinner from other predators
- Glutton for meat
- Traverse cliffs and trees with ease
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Weretiger Solitary, Stealthy, Intelligent, Hoarder Claws (b[2d10+2] damage) 12 HP 0 armor Close By day a man, by night a tiger. These men have chosen this way of life, often to enact revenge on someone who has wronged them. They can be identified in beast form by the lack of tail and the cunning to identify and work around traps. Instinct: seek revenge
- Shift between man, tiger, and hybrid
- Blend into society
- Pounce from the shadows