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Silver Centaur Group, Large, Organized, Intelligent bolos and hooves (d8 damage) 14 HP 1 armor Near Special Qualities: Immune to disease Operations at the mines have released minerals which have turned plants silver. The centaurs of the plains above the mines eat the grass. Their "manes" & tails are silver, the skin of their human halves are blue. They are immune to disease, but are susceptible to seizures which temporarily immobilize them but from which they emerge with prophetic visions. They view the encroachment of goblinoids into their land as a plague which must be expunged. Instinct: to purify.
- Have a seizure in a moment of stress
- Sound the horn
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Dog Handler Solitary, Intelligent Whip (d10 damage) 12 HP 1 armor Close, Near The dog handlers are required to go into the wild and domesticate the dogs themselves. They must live with them to earn their trust. This has caused to change in some way to adapt to life in the wild. Most come back gruesome from fights with other dogs and learning to fend for themselves. Instinct: Command Dog
- Whip
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Swordman Grunt Group, Organized, Intelligent Short Sword (d8 damage 1 piercing) 6 HP 2 armor Close The Swordman is the front line grunt for Edent. They are able to attack in a formation pattern to break their enemies up and split them up from each other. Instinct: Overpower Enemies
- Slash
- Formations
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Gunner Grunt Group, Organized, Intelligent Assault Rifle (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Near, Far The gunner grunt is the name for the follows of Edent. They carry an assortment of firearms, with a backup knife. They follow orders without question and their command officers are very cunning and battle hardened Instinct: Follow Commands
- Fire Shots
- Battle Commands
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Void Elves Group, Stealthy, Intelligent, Cautious, Terrifying resinous claws (d8+2 damage 2 piercing) 13 HP 5 armor Close, Near Special Qualities: bladed body, limited telepathy, planeswalker Elves is a misnomer; these beings from the space between the stars aren't like any familiar species, though they can take any form. These emaciated, glittering piles of broken glass with alien points of light where their eyes ought to be only want one thing: to make you one of them. Only then will their cacophonous voices make sense to you, only then will you truly understand. Instinct: to assimilate and spread
- psychically assault
- take another form
- infect one of them
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Insect Swarm Horde, Tiny, Organized Bite (d4-2 damage 1 piercing) 3 HP 0 armor Hand Swarm of insects that attack in a group. Hard to hit using normal means. Instinct: Consume
- Bite
- Growth
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Kata Solitary, Divine, Magical Dagger (1d6 damage) 14 HP 0 armor Close, Reach, Ignores Armor, Near, Far Kata was Edent's first follower. His name was given to him by Edent when he saw what Kata was able to create. Kata can create swarms of insects, his most favorite locust, that attack his enemies. He will protect Edent until his last breath. Instinct: Torture
- Plauge - 1 debility or 1d6 damage
- Create Swarm
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Edent Sparse Group, Stealthy, Divine, Magical, Devious, Intelligent Devine Curse (d6+2 damage) 8 HP 3 armor Close, Ignores Armor, Near, Far Edent Sparse was once sentenced to Endless Dungeon, but no one remembers how long ago that was. He has created a following of people who believe that he can keep them safe just as he has done himself. He has been able to create wonders, and call upon his "gods" to bring wrath. Instinct: Enslave
- Curse
- Weaken
- Holy Wrath
- Eternal Burn
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Beware Solitary, Small, Hoarder, Amorphous, Speedy Headbutt d6 damage 1 piercing 5 HP 2 armor Touch Special Qualities: It's skin is wood It is a rectangle with little spikes for arms, and little squares for legs. It has razor-sharp teeth And has a big BEWARE sign on it's eyes Instinct: To destroy
- Rampage and eat people
- Bite stuff