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The Leader Solitary, Divine, Magical, Intelligent, Terrifying The Twisted Blade (b[2d12+2] damage 1 piercing) 18 HP 2 armor Close, Ignores Armor, Far Special Qualities: Clothed in the Flesh of Fallen Jobs Instinct: To Preserve the Blood
- Command the Tornrak
- The Freezing Doom
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The Carmine Wind Solitary, Magical, Intelligent, Terrifying The Howling Glave (b[2d10] damage 2 piercing) 12 HP 3 armor Close, Reach Special Qualities: Rattling Bone Shirt Instinct: To slaughter with Grace
- To Move through the Wind
- Summon the Blood Wind
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The Carmine Wind Horde, Tiny (d6-2 damage) 3 HP 0 armor Hand Instinct:
- Move through the air like wind
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The Destroyer Solitary, Large, Divine, Intelligent, Terrifying Smashing Fists (d10+4 damage 2 piercing) 18 HP 5 armor Forceful Special Qualities: Made from the flesh of man. Instinct: To shatter all obstacles
- To consume the flesh of its foes
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Troll Protector Spirit Group, Stealthy, Organized, Construct, Amorphous (d8 damage 1 piercing) 10 HP 2 armor Close Special Qualities: Shadow Walk, Blood Shadow Instinct: To obey
- Surround Enemies
- Blind enemies
- Join with other spirits
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Troll Priest Group, Divine, Magical, Devious, Intelligent, Hoarder Sacrificial dagger (d6+2 damage) 8 HP 1 armor Close, Near Instinct: To lead
- Guide lesser trolls
- Call upon the troll protector spirits
- Use others for sacrifice
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Verduth Solitary, Large, Intelligent Warhammer (d10+3 damage 2 piercing) 13 HP 2 armor Forceful Rusty metal adorns this Ogre warrior. She is known to hire herself out to others as a bodyguard. However, she does view protecting as a broad verb. Sometimes engaging an enemy before it can actually threaten her charge. Instinct: To wreck
- Protect her charge
- Break Something important
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Gobbledygook the Tinkerer Solitary, Small, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar Giant Red Hot Adjustable Spanner (b[3d10+6] damage 2 piercing) 18 HP 4 armor Close, Forceful, Near Special Qualities: Seemingly Never Ending Rucksack, Knows much more than it seems Gobbledygook is a wide wanderer. One of a relatively small number of goblins that isn't hostile. Rumor has it, he founded Monstertown on Towmyen. Rumor also has it he's been places other than Towmyen, like maybe Earth, or... I think I've said too much. Instinct: Seek Out Adventurers
- Purvey Exotic Goods
- Bigger they are
- Harder they fall
- Goblin Horn
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Primordial of Ice Solitary, Tiny, Magical, Intelligent, Planar, Terrifying, Amorphous Pseudopod, freeze (d12-2 damage) 19 HP 5 armor Hand, Ignores Armor, Far Special Qualities: Non euclidean geometry Instinct: To learn
- Unravel the fabric of reality to understand its true nature.
- Freeze our enemies
- Disorient with eldritch knowledge beyond comprehension
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Lesser Mountain Troll Group, Organized, Intelligent, Cautious Spear, Sword (b[2d8] damage) 6 HP 2 armor Close, Reach Furry man sized creatures that live on the mountain. Little is known of them other than that they are ruthless against those who show them fear. Their hierarchies are can be observed by the attentive but the trolls seem to recover quickly once their leader is killed. To truly kill a troll clan requires not a one to be left. Instinct: To dominate the weak
- Fight with the clan
- Send in the weak
- Exploit a weakness in an enemy