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Gremlins Horde, Small, Stealthy, Organized Slings, Daggers, Spears (d4 damage) 3 HP 1 armor Close, Near Small Greenish gray creatures with mole teeth. These creatures are craven and weak when alone. However, should a sufficient force appear they are a true threat. Instinct: To confuse and distract.
- Cower in fear, then run when disregarded
- Create wooden traps and snares.
- Gather the siblings
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Beholder Solitary, Large, Magical, Intelligent, Hoarder, Terrifying toothy maw (d10+2 damage) 16 HP 2 armor eye rays (d10+2) Special Qualities: Levitates, All Seeing Eyes Terrifying and powerful these creatures are a floating head with a single giant eye, surrounded by tentacle eye stalks surrounding it. Their main eye can create an antimagic field where it looks, while its eye stalks project a variety of powerful magical effects. Found in underground lairs, either of their own making or adapted from something existing, they will destroy any adventurers unlucky enough to find themselves in its presence. Eye rays: 1 Fear (defy danger + WIS to avoid fleeing), 2 Charm ray (if they attack their closest ally gain an xp), 3 Sleep (possible defy danger + CON or WIS), 4 Telekinetic (pick up and throw into wall or down pit), 5 Paralysis (hold person), 6 Force (forceful), 7 Disintegration (ignores armor), 8 Petrification Instinct: to protect a place
- Negate magic with its gaze
- Target several enemies with eye rays (roll 3d8 to pick ray)
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Werebear Solitary, devious, intelligent huge paws (d8+2 damage) 12 HP 1 armor Forceful, reach Special Qualities: Immune to most weapons, vulnerable to cold forged iron and deadly nightshade, lycanthropic curse The farmers up in the valley tell of a particularly vicious bear. Whole flocks of sheep torn asunder. The belly of old Svitun's daughter ripped out. How Aslak, the boy on the neighbouring farm, was found wandering confused in the forest, clothes ripped asunder, twigs in his hair. And he was fixing to be a father come spring, now both babe and soon to be wife was taken from him. Instinct: to rage
- Hug them tight and don't let go
- spread the curse
- Crush and maul
- Change form
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Crystal Golem Solitary, Magical, Intelligent, Construct Beam of supernatural light (d10 damage 1 piercing) 20 HP 4 armor Close, Far Special Qualities: Supernaturally charismatic This is Malvolian's improvement on "Glass golem". While in human it's very charismatic. Unusually so. The magical link that controls these and the "Glass golems" works to share some power that then can be used to cast magical spells. Although they are crude by comparison power grows as creature count grows. Instinct: To Replace
- To relay glass control
- Cast a spell using surrounding golems
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Lumbering Wanderer Solitary, Large, Magical, Cautious, Hoarder, Terrifying Smashing and thrashing (b[2d10+4] damage) 24 HP 1 armor Forceful Special Qualities: One single yellow horrible eye with vertical eyelids Instinct: Protecting something of value or importance
- Wandering, patrolling - forever
- Freezing gaze
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Ignacio De La Raphael Solitary, Cautious, Intelligent, Precise Rapier Riposte (b[2d10] damage 2 piercing) 12 HP 4 armor Close, Reach Special Qualities: Ambidextrous, Flawless Defenses A duelist of legend, is also known for his skill as a tailor. Instinct: To put on a flawless display
- En Garde!
- Invitation
- Coupé
- Lunge
- Symphony of Battle
- Botte Segrete
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Queen of the Sorceror Isles Group, Magical, Devious, Organized, Intelligent, Hoarder, Planar Whips and Chains (d6+2 damage 1 piercing) 10 HP 2 armor Close, Near, Far Special Qualities: Feeds on Sexual Energies, Wrapped in a Web of Lies A woman of many faces, this one is often found light skinned, in red leather, and bestowed with prodigious endowments. Instinct: To Enthrall
- Tap into Primal Power
- Summon Thrall
- Sex Hex
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Violet Fungus Horde, Devious Fungal Lash (d4 damage) 3 HP 0 armor Close, Reach The violet fungus is named after its colour, so zero points for creativity there. It lashes out against anything organic that comes close in an attempt to render them into easily digestible melted flesh. Instinct: To absorb the decaying matter of organics
- Stands still to seem harmless
- It's necrotizing poison causes weakness and sickness
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Tanarukk Group, Magical, Terrifying Savage Chopper (b[2d8+2] damage) 10 HP 1 armor Close Special Qualities: Immune to flames The breeding program between demons and orcs guaranteed a steady supply of soldiers for Hellgatekeep. Now they breed true among themselves. So if you see red glowing eyes in ancient ruins, abandoned catacombs and deep caves - don't not mistake them for a dying half-breed abomination hold out, expect a colony. Instinct: To find its place in the world
- Bend fire
- Unleash demonic rage
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Alzabo Solitary, Large Bite (b[1d10+2] damage) 12 HP 2 armor Claws 1d10+1 piercing damage Special Qualities: Sharp Teeth, Wicked Claws, Mimicry Bright red fur; bear-like appearance with rows of long teeth and large, sharp claws. It eats you and absorbs your memories. Afterward it mimics your speech and intelligence to convince others to leave the safety of their homes, pretending to be the victim. Instinct: To eat and absorb memories
- Rends Flesh
- Consumes Memory
- Mimics Speech
- Hunts Victim's Loved Ones