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  • Gremlins Horde, Small, Stealthy, Organized
    Slings, Daggers, Spears (d4 damage) 3 HP 1 armor
    Close, Near

    Small Greenish gray creatures with mole teeth. These creatures are craven and weak when alone. However, should a sufficient force appear they are a true threat. Instinct: To confuse and distract.

    • Cower in fear, then run when disregarded
    • Create wooden traps and snares.
    • Gather the siblings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beholder Solitary, Large, Magical, Intelligent, Hoarder, Terrifying
    toothy maw (d10+2 damage) 16 HP 2 armor
    eye rays (d10+2)
    Special Qualities: Levitates, All Seeing Eyes

    Terrifying and powerful these creatures are a floating head with a single giant eye, surrounded by tentacle eye stalks surrounding it. Their main eye can create an antimagic field where it looks, while its eye stalks project a variety of powerful magical effects. Found in underground lairs, either of their own making or adapted from something existing, they will destroy any adventurers unlucky enough to find themselves in its presence. Eye rays: 1 Fear (defy danger + WIS to avoid fleeing), 2 Charm ray (if they attack their closest ally gain an xp), 3 Sleep (possible defy danger + CON or WIS), 4 Telekinetic (pick up and throw into wall or down pit), 5 Paralysis (hold person), 6 Force (forceful), 7 Disintegration (ignores armor), 8 Petrification Instinct: to protect a place

    • Negate magic with its gaze
    • Target several enemies with eye rays (roll 3d8 to pick ray)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Werebear Solitary, devious, intelligent
    huge paws (d8+2 damage) 12 HP 1 armor
    Forceful, reach
    Special Qualities: Immune to most weapons, vulnerable to cold forged iron and deadly nightshade, lycanthropic curse

    The farmers up in the valley tell of a particularly vicious bear. Whole flocks of sheep torn asunder. The belly of old Svitun's daughter ripped out. How Aslak, the boy on the neighbouring farm, was found wandering confused in the forest, clothes ripped asunder, twigs in his hair. And he was fixing to be a father come spring, now both babe and soon to be wife was taken from him. Instinct: to rage

    • Hug them tight and don't let go
    • spread the curse
    • Crush and maul
    • Change form
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Golem Solitary, Magical, Intelligent, Construct
    Beam of supernatural light (d10 damage 1 piercing) 20 HP 4 armor
    Close, Far
    Special Qualities: Supernaturally charismatic

    This is Malvolian's improvement on "Glass golem". While in human it's very charismatic. Unusually so. The magical link that controls these and the "Glass golems" works to share some power that then can be used to cast magical spells. Although they are crude by comparison power grows as creature count grows. Instinct: To Replace

    • To relay glass control
    • Cast a spell using surrounding golems
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  • Lumbering Wanderer Solitary, Large, Magical, Cautious, Hoarder, Terrifying
    Smashing and thrashing (b[2d10+4] damage) 24 HP 1 armor
    Forceful
    Special Qualities: One single yellow horrible eye with vertical eyelids

    Instinct: Protecting something of value or importance

    • Wandering, patrolling - forever
    • Freezing gaze
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  • Ignacio De La Raphael Solitary, Cautious, Intelligent, Precise
    Rapier Riposte (b[2d10] damage 2 piercing) 12 HP 4 armor
    Close, Reach
    Special Qualities: Ambidextrous, Flawless Defenses

    A duelist of legend, is also known for his skill as a tailor. Instinct: To put on a flawless display

    • En Garde!
    • Invitation
    • CoupĂ©
    • Lunge
    • Symphony of Battle
    • Botte Segrete
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Queen of the Sorceror Isles Group, Magical, Devious, Organized, Intelligent, Hoarder, Planar
    Whips and Chains (d6+2 damage 1 piercing) 10 HP 2 armor
    Close, Near, Far
    Special Qualities: Feeds on Sexual Energies, Wrapped in a Web of Lies

    A woman of many faces, this one is often found light skinned, in red leather, and bestowed with prodigious endowments. Instinct: To Enthrall

    • Tap into Primal Power
    • Summon Thrall
    • Sex Hex
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Violet Fungus Horde, Devious
    Fungal Lash (d4 damage) 3 HP 0 armor
    Close, Reach

    The violet fungus is named after its colour, so zero points for creativity there. It lashes out against anything organic that comes close in an attempt to render them into easily digestible melted flesh. Instinct: To absorb the decaying matter of organics

    • Stands still to seem harmless
    • It's necrotizing poison causes weakness and sickness
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  • Tanarukk Group, Magical, Terrifying
    Savage Chopper (b[2d8+2] damage) 10 HP 1 armor
    Close
    Special Qualities: Immune to flames

    The breeding program between demons and orcs guaranteed a steady supply of soldiers for Hellgatekeep. Now they breed true among themselves. So if you see red glowing eyes in ancient ruins, abandoned catacombs and deep caves - don't not mistake them for a dying half-breed abomination hold out, expect a colony. Instinct: To find its place in the world

    • Bend fire
    • Unleash demonic rage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alzabo Solitary, Large
    Bite (b[1d10+2] damage) 12 HP 2 armor
    Claws 1d10+1 piercing damage
    Special Qualities: Sharp Teeth, Wicked Claws, Mimicry

    Bright red fur; bear-like appearance with rows of long teeth and large, sharp claws. It eats you and absorbs your memories. Afterward it mimics your speech and intelligence to convince others to leave the safety of their homes, pretending to be the victim. Instinct: To eat and absorb memories

    • Rends Flesh
    • Consumes Memory
    • Mimics Speech
    • Hunts Victim's Loved Ones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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