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  • Giant Frog Group, Stealthy
    Devour (d8 damage) 6 HP 0 armor
    Close

    Very large amphibian. Lie in wait in watery areas and try to swallow anything that looks to be about their own size. Instinct: To eat

    • Swallow a target whole
    • Lashes out with its tongue, gaining the Reach, Harmless and Entangling tags.
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  • Dire Pig Group, Large, Intelligent
    Goring Tusks (d8+4 damage) 10 HP 1 armor
    Forceful

    Instinct: To uproot and trample homes

    • Gore and consume
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  • Mineral Drake Solitary, Large
    Mineral Hardened Bite (d10+2 damage) 20 HP 2 armor

    Mineral drakes, ah yes, a subspecies of the common drake mage-bred to hunger for a single mineral. These creatures are a blight upon the land particularly the Calcium drakes. Driven by starvation they almost always find graveyards and dig up the dead. Getting between a Mineral drake and its meal of choice is bad idea. Their jaws and indeed their whole bodies absorb their mineral of choice making its bite particularly deadly. Instinct: To devour a specific mineral

    • Find and Devour specific minerals such as calcium , iron, or gold
    • Dig deep to find its food
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serafina Solitary, Magical, Stealthy, Devious, Organized
    Daggers (d8 damage 1 piercing) 12 HP 4 armor
    Close, Near

    Serafina is a changeling that managed to break away from her predetermined destiny - the call of the Hag. She has a natural charm that makes it hard for people to say no to her, and they often find themselves desperate to please her. She has used this charm to create one of the largest crime empires in the entirety of Threa. Instinct: To lead.

    • Call underlings
    • Shapeshift
    • Create fog
    • Doubt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Temple Acolyte Group, Magical, Intelligent
    Fist (d6 damage) 6 HP 0 armor
    Close

    A temple acolyte. Instinct: To raise the Immortal Emperor

    • Worship things
    • Mend wounds
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  • Shadow Lasher Group, Small, Magical, Intelligent, Planar
    bite (b[2d8] damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Shadow form

    A hound from the realm of shadow, they dwell in ancient ruins, drawn by the power emanating from them. Instinct: to feed, breed, and survive

    • Roam the halls of ancient ruins
    • Blink to a shadow in sight
    • Fade into the shadows
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  • Acolyte Guard Solitary, Magical, Intelligent, Planar
    Lightning (b[2d10+2] damage) 12 HP 4 armor
    Close, Forceful, Ignores Armor, Near

    Instinct: Defend the castle

    • Attack without remorse
    • Cast lightning (b[2d8)
    • Melt into the floor, then reappear
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  • Scavenger Leader Horde, Large, Stealthy, Devious, Organized, Intelligent, Hoarder
    Shortsword, Shortbow (b[2d6] damage) 11 HP 2 armor
    Near, Far

    A mountain of a man, he stands nearly 8 feet tall, wearing patchwork Scale Mail. He is an imposing sight, to be sure. Instinct: Rule others, collect stuff.

    • Command from a distance
    • Plan an ambush
    • Create a battleplan
    • Call for aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Scavengers Horde, Stealthy, Organized, Intelligent, Hoarder
    (d6 damage) 3 HP 1 armor
    Hand, Near

    Covered in tattered leathers. Humanoid, but covered in dirt and mud. Crazed-looking. Often wielding simple daggers and shortbows. Instinct: Collect all the things

    • Ambush
    • Call for aid
    • Appear innocent, then suddenly attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alien Group, Intelligent, Planar, Terrifying
    Talon (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Breathe in water, Putrid Smell

    Instinct: to hunt

    • Charm
    • Advanced Technology
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