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  • Boghopper Horde, Tiny, Stealthy, Organized
    Lunge and Bite (d6-2 damage) 3 HP 1 armor
    Hand, Near

    This native of the Screaming Mire is akin to an enormous cricket with the face of a deep sea anglerfish. These crafty creatures use their ability to produce light and sound to lure prey into range for a brutal ambush. A lone anglerbug finding large prey will signal others to take down and strip the flesh from the unlucky victim.

    Instinct: to swarm unsuspecting prey

    • Lure them in, take them down
    • Confuse with light and sound
    • Signal the others
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Displacer Beast Group, Large, Magical, Planar, Terrifying
    Tentacle assault (b[2d8+2] damage) 15 HP 1 armor
    Reach
    Special Qualities: Displacment

    They are constantly appearing a few feet from where they actually are, making them impossible to hit. Their tentacles giving them a advantage of reach - savagely piercing, hooking and ripping flesh. They fear nothing except rumors of giving trolls and giants a wider birth, Displacer Beasts, might be beast - but do not be fooled, animal they might be; but they are evil. Their eyes glow an evil bright green, even after death. Their lairs are littered with the bones, equipment, and the treasures of its victims. Instinct: To hates and attack on sight all forms of life.

    • Employ claws
    • Take advantage of the night
    • Fearomse pounce
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chupacabra Group, Organized
    Drains Blood (d8 damage 1 piercing) 6 HP 0 armor
    Close

    The chupacabra or chupacabras (Spanish pronunciation: [tʃupaˈkaβɾas], literally "goat-sucker"; from chupar, "to suck", and cabra, "goat") is a legendary creature in the folklore of parts of the Americas.The name comes from the animal's reported habit of attacking and drinking the blood of livestock, especially goats.The most common description of the chupacabra is that of a reptile-like creature, said to have leathery or scaly greenish-gray skin and sharp spines or quills running down its back.It is said to be approximately 3 to 4 feet (0.9 to 1.2 m) high, and stands and hops in a fashion similar to that of a kangaroo. Instinct: Drains blood

    • Hunt
    • Call the pack
    • Ambush prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Altrusian Solitary, Small
    Crystal dagger (d10 damage) 3 HP 2 armor
    Close
    Special Qualities: Ancestors of the sleestak

    The ancestors of modern sleestak were the altrusians. Their civilization fell approximately 1,000 years earlier. The sleestak sometimes use the term "altrusian" to refer to themselves and sometimes to refer only to the true altrusians. Physically, the altrusians were similar to sleestak, with the former marked by a shorter stature, an extra finger on each hand, and a golden yellow skin tone. Intellectually they were very different, however. The altrusians possessed advanced psionic technologies based on light crystals and understood a great deal about the operation of the Land of the Lost. They strove for calm emotionlessness and as a result could be both cooperative and quite callous. Altrusians have a very strict code of honor: they cannot allow others to show more self-control or make greater personal sacrifices than themselves. Occasionally, a sleestak will be hatched that is a "throwback" to their altrusian ancestors, being born with greater intelligence and with an innate knowledge of altrusian history and technology—though not, for some reason, knowledge of the pylons or matrix operation. The other sleestak regard these throwbacks as a threat, and so they are also sacrificed to the sleestak god when detected. Instinct: Investigate ancient technology

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Night Stalker Solitary, Magical, Intelligent, Cautious, Planar
      Ambush with a Dozen Lashes (b[2d12+4] damage 4 piercing) 20 HP 5 armor
      Close, Forceful, Reach, Near

      The Night Stalkers are a ancient race , corrupted by long dead gods that were sealed away with the arrival of the new gods. Now, their prison no longer guarded. They walk the world. And seek its knowledge. Instinct: To Vivisect the living

      • Lash out with corrosive tendrils
      • Give Sustenance To the Dead
      • Flay them alive
      • Tell their Secrets
      • Control the weather to bring corrosive rains.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Ice Troll Solitary, Large, Devious, Hoarder
      Frigid Axe or Hammer (d10+4 damage) 24 HP 3 armor
      Forceful
      Special Qualities: Regenerate, Tracker

      Inhabitants of the frozen north, ice trolls are clever and malicious. But then so can be mainland trolls. But these have been known to hunt down Remorhazes and even White Dragons. How do i know this? Because that's what his armor is made from. Yes that's right they make and wear armor. Other then that its gelid skin is a sickly, translucent white, and pale blood can be seen coursing through veins just below the surface. Blood appears red however after it has devoured your friends. Adapted from FR3e Instinct: To devouver those it can

      • Spit glob of frigid slime
      • Switch to teeth and claw
      • Extinguish flames and fires
      • Regenerate Limb
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Totenmaske Solitary, Stealthy, Devious, Intelligent
      Flesh Warping Claws (d8 damage 1 piercing) 16 HP 0 armor
      Close
      Special Qualities: Resistant to Cold, Undead

      Natural shapeshifters infected with ghoul sickness transform into totenmaske when the disease reaches it climax. Their natural ability to alter themselves mixes with the ghoul's inclination to eat flesh, giving them a peculiar power over both their own and their victim's flesh. Instinct: To feast on corpses

      • Shape flesh with a touch
      • Steal the shape of someone they have hurt
      • Inflicts the Sickened and Scarred debilities with their touch
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    • Mystic Theurge Zealot Solitary, Divine, Magical, Intelligent
      Sacred Spell Blast (d10+2 damage) 14 HP 0 armor
      Close, Ignores Armor

      The mental focus to truly fuse the arcane with the divine requires a spine of iron and a will of fire. Only those fully devoted reach this stage of synthesis. Instinct: To fulfill the will of their god

      • Combine magic and divinity
      • Use divinely inspired magic
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    • Mystic Theurge Devotee Group, Divine, Magical, Intelligent
      Sacred Spell Blast (d8+2 damage) 8 HP 0 armor
      Close, Ignores Armor

      Mages in service of the gods eventually learn to combine their arcane talent with the gifts of the divine, reaching a unique synthesis. Instinct: To fulfill the will of their god

      • Combine magic and divinity
      • Cast divinely inspired magic
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    • Yrthak Group, Huge
      Diving Strike (d8+3 damage) 14 HP 2 armor
      Hand
      Special Qualities: Immune to visual powers, Immune to Sound, Blind, Flight

      The blind predators scour the terrain for food using their mastery of sound to echolocate suitable prey. Instinct: To eat

      • Launch a sonic lance either at a single target for d8/d6 damage or a group for d6/d4. It has the Sound Elemental tag.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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