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  • Cerberus Group, Planar
    Triple Bite (b[2d8] damage) 6 HP 1 armor
    Close
    Special Qualities: Can smell the undead

    Relatives of the hell hound, the cerberi a three-headed guard dogs, bred in Hell. Vicious and fierce, it takes a skilled devil or demon to train them, but their abilities makes it worth the investment. Instinct: To guard

    • Track down intruders
    • Their bite anchors people to the dimension
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  • Zodiac Solitary, Large, Stealthy, Magical, Intelligent, Planar, Terrifying, Amorphous
    Torture (b[2d12+2] damage 1 piercing) 23 HP 4 armor
    Forceful, Reach, Near, Far
    Special Qualities: Inspires fear

    Milky white skin, black beady eyes, long, skinny, pointed fingers. Massive closed mouth, only opens when death is near certain. No visible joints, mainly muscle, can bend in almost any unnatural direction. Sleek black cloak, can have the appearance of a normal human. Intense bloodlust for the innocent and pure. Instinct: To toy

    • Stalks
    • Lies
    • Illusions
    • From The Abyss
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  • Blessed Card Reader Dealer Solitary, Intelligent
    Punching Dagger (d10 damage 1 piercing) 16 HP 1 armor
    Close

    More experience blessed card readers can draw multiple cards and draw upon even further blessings. When battle start, roll 2D6. The shuffler gets two bonuses depending on the rolls: 1 = +2 damage 2 = +2 piercing 3 = +4 HP 4 = Ward 2 against magic 5 = Ward 2 against divine 6 Ward 2 against Elemental Instinct: To manipulate fate Instinct: To manipulate fate

    • Draw a magic card
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blessed Card Reader Shuffler Group, Intelligent, Evasive
    Punching Dagger (d8 damage 1 piercing) 10 HP 1 armor
    Close

    Using magically charged cards, these card sharks alter the fabric of destiny by drawing cards from their enchanted deck. When battle start, roll a D6. The shuffler gets a bonus depending on the roll: 1 = +2 damage 2 = +2 piercing 3 = +4 HP 4 = Ward 2 against magic 5 = Ward 2 against divine 6 Ward 2 against Elemental Instinct: To manipulate fate

    • Draw a magic card
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bat Swarm Horde, Tiny
    Swarm of Bites (d6-4 damage) 3 HP 0 armor
    Hand, Bleeding
    Special Qualities: Blindsense, Swarm

    Certain species of bats band together for protection. While not actively hunting larger creatures, they may rabidly swarm those who stumble into their domain. Instinct: To hunt

    • Hunt with echolocation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mind Flayer Solitary, Magical, Intelligent, Planar
    Mind blast (d12 damage) 12 HP 1 armor
    Close, Reach, Ignores Armor, Far

    An illithid, also called a mind flayer, is a creature, humanoid in appearance, but with a four-tentacled octopus-like head. These beings were feared throughout the Underdark for their telepathic abilities and usually were not without two or more slaves, mentally bound to each individual mind flayer. Instinct: To dominate and devour

    • Consume a mind
    • Enthrall a being
    • Send someone to the brink of madness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Magical, Intelligent, Planar
    (d10 damage) 12 HP 0 armor
    Close, Reach, Ignores Armor, Far

    Instinct:

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  • Solitary, Magical, Intelligent, Planar
    (d10 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Instinct:

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  • Krynn Roots Group, Planar
    Brute force root punch (d6 damage) 6 HP 3 armor
    Close, Reach

    The roots of the giant Krynn plant are thick as a man's leg and are white to brown in color. They can grab onto and hold things. The will forcefully slap aside predators trying to take away its sustenance. Instinct: To reach sustenance

    • Thick tentacle like roots slap and grab
    • It senses the black adalla
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  • Negro Flight Ape Group, Small, Stealthy, Organized, Hoarder
    Beat (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Small wings

    Instinct: To meddle

    • Drops
    • Steal
    • Communicate (Monkey Screech)
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