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Cerberus Group, Planar Triple Bite (b[2d8] damage) 6 HP 1 armor Close Special Qualities: Can smell the undead Relatives of the hell hound, the cerberi a three-headed guard dogs, bred in Hell. Vicious and fierce, it takes a skilled devil or demon to train them, but their abilities makes it worth the investment. Instinct: To guard
- Track down intruders
- Their bite anchors people to the dimension
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Zodiac Solitary, Large, Stealthy, Magical, Intelligent, Planar, Terrifying, Amorphous Torture (b[2d12+2] damage 1 piercing) 23 HP 4 armor Forceful, Reach, Near, Far Special Qualities: Inspires fear Milky white skin, black beady eyes, long, skinny, pointed fingers. Massive closed mouth, only opens when death is near certain. No visible joints, mainly muscle, can bend in almost any unnatural direction. Sleek black cloak, can have the appearance of a normal human. Intense bloodlust for the innocent and pure. Instinct: To toy
- Stalks
- Lies
- Illusions
- From The Abyss
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Blessed Card Reader Dealer Solitary, Intelligent Punching Dagger (d10 damage 1 piercing) 16 HP 1 armor Close More experience blessed card readers can draw multiple cards and draw upon even further blessings. When battle start, roll 2D6. The shuffler gets two bonuses depending on the rolls: 1 = +2 damage 2 = +2 piercing 3 = +4 HP 4 = Ward 2 against magic 5 = Ward 2 against divine 6 Ward 2 against Elemental Instinct: To manipulate fate Instinct: To manipulate fate
- Draw a magic card
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Blessed Card Reader Shuffler Group, Intelligent, Evasive Punching Dagger (d8 damage 1 piercing) 10 HP 1 armor Close Using magically charged cards, these card sharks alter the fabric of destiny by drawing cards from their enchanted deck. When battle start, roll a D6. The shuffler gets a bonus depending on the roll: 1 = +2 damage 2 = +2 piercing 3 = +4 HP 4 = Ward 2 against magic 5 = Ward 2 against divine 6 Ward 2 against Elemental Instinct: To manipulate fate
- Draw a magic card
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Bat Swarm Horde, Tiny Swarm of Bites (d6-4 damage) 3 HP 0 armor Hand, Bleeding Special Qualities: Blindsense, Swarm Certain species of bats band together for protection. While not actively hunting larger creatures, they may rabidly swarm those who stumble into their domain. Instinct: To hunt
- Hunt with echolocation
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Mind Flayer Solitary, Magical, Intelligent, Planar Mind blast (d12 damage) 12 HP 1 armor Close, Reach, Ignores Armor, Far An illithid, also called a mind flayer, is a creature, humanoid in appearance, but with a four-tentacled octopus-like head. These beings were feared throughout the Underdark for their telepathic abilities and usually were not without two or more slaves, mentally bound to each individual mind flayer. Instinct: To dominate and devour
- Consume a mind
- Enthrall a being
- Send someone to the brink of madness
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Krynn Roots Group, Planar Brute force root punch (d6 damage) 6 HP 3 armor Close, Reach The roots of the giant Krynn plant are thick as a man's leg and are white to brown in color. They can grab onto and hold things. The will forcefully slap aside predators trying to take away its sustenance. Instinct: To reach sustenance
- Thick tentacle like roots slap and grab
- It senses the black adalla
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Negro Flight Ape Group, Small, Stealthy, Organized, Hoarder Beat (d6 damage) 6 HP 1 armor Close Special Qualities: Small wings Instinct: To meddle
- Drops
- Steal
- Communicate (Monkey Screech)