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Meltheir Solitary, Magical, Intelligent, Hoarder, Terrifying Fogo e Frascos (d10 damage 1 piercing) 12 HP 1 armor Close, Reach, Ignores Armor, Far Special Qualities: Amuleto de Altair, Mar de cicatrizes Meltheir foi um herói de antes da queda do mundo. Lastlife o tornou o sofrimento que é mas ele encontrou a insana Antiga Rainha que lhe convenceu com suas confusões e mentiras. Ele domina a arte do fogo que antes usava para combater os algozes da ordem. Instinct: Impressionar a Antiga Rainha
- Gerar do fogo, ferro
- Gerar Magos Negros
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Crixes Solitary, Magical, Intelligent Lança Amorfa (b[2d10] damage 1 piercing) 12 HP 5 armor Close, Reach, Ignores Armor, Near Special Qualities: Sua carne é fogo Humanoide coberto por uma camada pesada de armadura. Carrega uma lança que se modifica conforme os desejos de quem à carrega. Fogo cobre sua pele e é usado no combate para aparar golpes facilmente. Instinct: Descobrir a verdade
- Mostrar sua superioridade
- Usar do fogo sua arma e armadura
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Moon Horde, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct Unravel (Spell) (d6+2 damage) 7 HP 5 armor Close, Reach, Ignores Armor, Far Special Qualities: Unholy Duplication Instinct: To Create Hell on Earth
- Summon Foul Beings
- My minions will protect me!
- Raise The Unliving
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Escravos Horde, Devious, Intelligent, Terrifying Armamentos Quebrados (d4 damage) 3 HP 0 armor Close, Near, Far Special Qualities: Pele derretida São aqueles que foram dominados pelo poder de Ozuruk e transformados em simples escravos. Alguns tem sua consciência divida e podem surtar a qualquer momento. Instinct: Servir
- Seguir uma ordem hesitando.
- Se amontoar no inimigo
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Gug Solitary, Huge, Terrifying Claw and Tooth (d12+2 damage) 20 HP 1 armor Reach, Forceful Special Qualities: Warped by the Outer Gods' influence It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally. Instinct: to rip apart and devour entirely
- Rip to pieces
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Magma Ooze Solitary, Stealthy, Amorphous Burning Engulf (d10 damage) 15 HP 1 armor Close, Ignores Armor Special Qualities: unharmed by fire and heat, undetectable while immersed in magma The magma ooze is an amorphous creature that appears to be an animate blob of smoldering lava. Found in or near active volcanos, magma oozes usually wait for prey immersed in pools of lava where they are completely undetectable as long as they don't move or attack. Once the ooze's sensitive tremor sense registers nearby prey, the creature leaps out of its hiding place with surprising agility and tries to engulf its victim in its burning body. Since the magma ooze is composed of burning hot lava, it is obviously dangerous to strike it with melee weapons or even unarmed. When a magma ooze is killed, its body cools down immediately and turns into a lump of solid lava rock, possibly getting the weapon stuck in it that was used to strike the ooze down. The magma oozes body will also cool down and harden when leaves its lava pond for more than several hours. In this case, the creature is petrified but can be brought back to life by immersing it in lava or a similarly hot substance like molten iron. Instinct: to burn flesh and bone
- Engulf and Burn
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Knight Inquisitor Group, Magical, Organized, Intelligent, Cautious Thorny flail (d8 damage) 6 HP 3 armor Close The Inquisitorial Orders are a new branch of the church, and thus its members are overflowing with zeal. They are assured in their righteousness and apt at carrying others along with them. They bear the crest of their order proudly on tabards and shields. Watch out or they will turn the attention of the mob and true believers on you quite quickly. Instinct: Deliver sinners for trial
- Bring sins to light with scornful accusations
- Cast holy symbols of restraint and capture
- Wield authority over believers
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Knight Malynn the Colossus Group, Magical, Intelligent Stoneskin fists (d8+2 damage 2 piercing) 6 HP 5 armor Close, Forceful Special Qualities: Permanent Stoneskin Blessing Malynn is called the Colossus for a reason. She stands about seven and a half feet tall, though she is lanky rather than bulky. She wears little armor for a knight, just enough to denote her standing and show her colors and heraldry. Likewise, she carries weaponry only as a practical or symbolic matter. A close look or knowledge of her exploits reveal the reason. Malynn has been blessed by her gods with skin and muscle hard as stone. It is quite a sight to see her block a broadsword with a bared forearm or dent armor and shields with a fist. Malynn isn't a fool, but is uncomfortable making important decisions for herself. Instinct: Defend those wiser than she
- Bear the brunt of the foe's attack
- Blunt, break, or peel apart the enemies' equipment