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  • Lemuel Manymouths Solitary, Large, Divine, Intelligent, Planar, Terrifying
    Biting appendages (b[2d10+4] damage) 22 HP 0 armor
    Reach
    Special Qualities: Several eel-like limbs, Biting mouths everywhere, Demonic fusion of aquatic creatures

    Lemuel has, in the end, been transformed by Sin into a demonic creature. He has melded with the creatures he once fed and now devours rather than butchers. His neck and chest sprout numerous eel-like appendages ending in the mouths of various fish: piranha, barracuda, lamprey, shark, angler. From his waist sprout the heads of monstrous sea lions with many rows of gnarled teeth. The rest of his form is a hybrid of limbs designed for amphibious movement. Instinct: To devour by a thousand nips

    • Attack with a dozen bites from all directions
    • Summon horrors with an offering of flesh
    • Draw them in by several biteholds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • CDR Solitary, Divine, Intelligent, Cautious
    Blade Strike (b[2d10+2] damage 1 piercing) 18 HP 6 armor
    Close, Far

    Instinct: To punish the wicked

    • Strike the wicked
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  • SBR Group, Stealthy, Intelligent
    Bow (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near

    Instinct: To make gold

    • Snipe
    • Activate a trap
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  • Cult Scout Group, Intelligent
    Rapier (d8 damage 1 piercing) 6 HP 1 armor
    Close

    Instinct: to protect the cult

    • Track
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  • DBW Solitary, Magical, Hoarder
    Elemental Ray (b[2d12+2] damage) 12 HP 2 armor
    Close, Ignores Armor, Far

    Instinct: to gain power

    • Cast Magic
    • Use the elements against them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Keelut, Siqqitiq Shaman Group, Magical, Intelligent
    Call upon his totem (d8 damage) 6 HP 3 armor
    Close, Ignores Armor, Far

    Instinct: To return to Gal'goz

    • Lead the Hunt
    • Summon Corrupted Spirits
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  • High Priestess Isadora Solitary, Divine, Intelligent, Cautious
    Longsword of the Reve (b[2d10+2] damage 1 piercing) 14 HP 6 armor
    Close

    Instinct: To Eradicate the Undead

    • Stand Against All
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  • Rust Golem Solitary, Large, Magical, Divine, Construct, Amorphous
    Iron Fists (d10+4 damage) 25 HP 5 armor
    Forceful, Reach
    Special Qualities: Ancient War Machine

    A massive thing of iron, rippling with terrible flesh from beyond this world. A single, massive yellow eye stares out from within the rusting cage of its chest. Instinct: To protect its island

    • Consume Metal
    • Soul Gaze
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  • Crustacean Folk Group
    Pincer (d8+4 damage 1 piercing) 6 HP 5 armor
    Close, Forceful, Near
    Special Qualities: Amphibious

    Large Crustaceans that seem to have formed a strange society. Instinct: To Ply the Shallows

    • Fish for the Weak
    • Stunning Blast
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tornrak; Flesh Scultptor Solitary, Stealthy, Magical, Organized, Intelligent, Terrifying
    Chaos Bolt (d10 damage) 20 HP 0 armor
    Close, Ignores Armor, Far
    Special Qualities: Wearer of Flesh

    The High Priests of Gal'goz, the Flesh Sculptor's twist the vagaries of reality around them to fulfill their dark desires. Perhaps the most human of all the Tornrak, but that is what makes them the most horrifying. Instinct: become a vessel of Gal'Goz' madness

    • Warp the Flesh of the Living
    • Warp Reality
    • Twist the Flesh of Man
    • Call the Damned
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