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Seedling Falchon Flowers. Group, Cautious Rapier leaves. (b[2d8] damage) 6 HP 1 armor Close, Near Younger, less developed version of the Falchon Flower. Rapier leaves and defensive leaf are still worrisome bit not as formidable as adult version. Stabs and bites. Instinct: Protect mother Krynn plant.
- Attack w rapier like leaves.
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Mysterium Deacon Solitary, Stealthy, Devious, Intelligent, Hoarder mind control amulet (d8 damage) 12 HP 0 armor Close, Far Mysterium Deacon has the highest product filled hair. Heavily sequined white robes. Face fitted sun glasses. Amulet with Mysterium symbol can stun victims helpless if they stare at it too long. Instinct: To control
- Uses amulet to brainwash victims.
- Magic amulet can stun
- Stunned victims are helpless
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Mysterium Acolyte Group, Stealthy, Intelligent, Hoarder Shurikens or wrist mounted needle injectors. (d6 damage) 6 HP 0 armor Close The Acolytes of the Mysterium are dressed in black heavily sequined robes. Their hair has a lot of product and conned back and pulled high. Dominance is portrayed by hair height Instinct: Greed
- Throws poisoned shurikens that drug opponent.
- Lures target and drugs them.
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Wind Wyvern Solitary, Stealthy, Hoarder Diamond tail strikes (d12 damage 1 piercing) 12 HP 2 armor Close Bright green dragons head, red eyes, orange body and a black tail, ending with a sharp looking diamond. Strong wings can beat down an opponent and then attack with diamond spiked tail. Instinct: Dominates.
- Knocks foes over with wind attack and strikes with tail
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Lightning Eel Solitary, Tiny, Cautious Electrical conduction. (d10-2 damage 1 piercing) 12 HP 1 armor Hand, Ignores Armor, Near Special Qualities: Emits electricity by touch. A simple looking though larger than normal snake. It can vomit water in great amounts and can electrocute with a touch. Instinct: Protect the nest.
- Vomits water and shocks.
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Wurm Solitary, Tiny, Magical, Terrifying, Amorphous Sprays congealing substance that hinders and immobilizes prey. (d10-2 damage) 19 HP 5 armor Hand, Far Special Qualities: Looks like a big hawk of snot. Like a giant grub. Pale white translucent skin. Two glowing red eyes that smoke with strange energy. It's tail can spray a glue like substance that restricts movement so it can work on dissolving its prey. Instinct: To package you up.
- Immobilizes it prey with slimey glue
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Phoenix Snake Solitary, Small Radiant emissions. (b[2d10] damage) 16 HP 2 armor Close, Reach A bright green and yellow snake. Thick as a forearm. Just happens to be able to fly. Lucky you. Emits bursts of radiant heat from its body. Needs a breath or two to recharge. Instinct: Inflicts harm...nasty critter
- Explodes with fire
- Bites
- Tail slap
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Taito, the Ethereal Drinker Solitary, Huge, Stealthy, Divine, Magical, Intelligent, Planar, Construct, Terrifying Dissect and Bisect [d12+3] 20 HP 2 armor Reach, Forceful, Near Special Qualities: Perfect Camoflauge, Colossus's Drainer, leeches life force to give to Colossus (battery), Large Instinct: To leech
- Drain
- Illusions
- Poison/Control
- Extra-planar creature, personal dimension
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Baku Solitary, Planar, Terrifying, Humanoid Powerful, ferocious blows (d10+2 damage 2 blunt) 15 HP Close, Forceful Special Qualities: Grotesquely muscular, Gnarled and hunched shape, Tapir-headed, Grey skin "We'll get one among the university from time to time. In the dormitories especially, although we once had one descend upon a student in the library. Horrible things, eat their victim's dreams. They're drawn to practitioners of the arcane. We're fairly used to dealing with them here, as you can imagine. During waking hours wards can be put in place to deter them, gods forbidding they've fed too long and gotten too big. I'll never forget the student who tried to get between a Baku and its haunt, a friend of his. Never forget having to clean him up." Instinct: To weave and consume bad dreams
- Haunt victim until sunup
- Kill whoever stands in the way of the victim