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  • Group, Cautious
    (b[2d8] damage) 6 HP 1 armor
    Close, Near

    Younger, less developed version of the Falchon Flower. Rapier leaves and defensive leaf are still worrisome bit not as formidable as adult version. Stabs and bites. Instinct:

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  • Seedling Falchon Flowers. Group, Cautious
    Rapier leaves. (b[2d8] damage) 6 HP 1 armor
    Close, Near

    Younger, less developed version of the Falchon Flower. Rapier leaves and defensive leaf are still worrisome bit not as formidable as adult version. Stabs and bites. Instinct: Protect mother Krynn plant.

    • Attack w rapier like leaves.
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  • Mysterium Deacon Solitary, Stealthy, Devious, Intelligent, Hoarder
    mind control amulet (d8 damage) 12 HP 0 armor
    Close, Far

    Mysterium Deacon has the highest product filled hair. Heavily sequined white robes. Face fitted sun glasses. Amulet with Mysterium symbol can stun victims helpless if they stare at it too long. Instinct: To control

    • Uses amulet to brainwash victims.
    • Magic amulet can stun
    • Stunned victims are helpless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mysterium Acolyte Group, Stealthy, Intelligent, Hoarder
    Shurikens or wrist mounted needle injectors. (d6 damage) 6 HP 0 armor
    Close

    The Acolytes of the Mysterium are dressed in black heavily sequined robes. Their hair has a lot of product and conned back and pulled high. Dominance is portrayed by hair height Instinct: Greed

    • Throws poisoned shurikens that drug opponent.
    • Lures target and drugs them.
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  • Wind Wyvern Solitary, Stealthy, Hoarder
    Diamond tail strikes (d12 damage 1 piercing) 12 HP 2 armor
    Close

    Bright green dragons head, red eyes, orange body and a black tail, ending with a sharp looking diamond. Strong wings can beat down an opponent and then attack with diamond spiked tail. Instinct: Dominates.

    • Knocks foes over with wind attack and strikes with tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lightning Eel Solitary, Tiny, Cautious
    Electrical conduction. (d10-2 damage 1 piercing) 12 HP 1 armor
    Hand, Ignores Armor, Near
    Special Qualities: Emits electricity by touch.

    A simple looking though larger than normal snake. It can vomit water in great amounts and can electrocute with a touch. Instinct: Protect the nest.

    • Vomits water and shocks.
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  • Wurm Solitary, Tiny, Magical, Terrifying, Amorphous
    Sprays congealing substance that hinders and immobilizes prey. (d10-2 damage) 19 HP 5 armor
    Hand, Far
    Special Qualities: Looks like a big hawk of snot.

    Like a giant grub. Pale white translucent skin. Two glowing red eyes that smoke with strange energy. It's tail can spray a glue like substance that restricts movement so it can work on dissolving its prey. Instinct: To package you up.

    • Immobilizes it prey with slimey glue
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  • Phoenix Snake Solitary, Small
    Radiant emissions. (b[2d10] damage) 16 HP 2 armor
    Close, Reach

    A bright green and yellow snake. Thick as a forearm. Just happens to be able to fly. Lucky you. Emits bursts of radiant heat from its body. Needs a breath or two to recharge. Instinct: Inflicts harm...nasty critter

    • Explodes with fire
    • Bites
    • Tail slap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Taito, the Ethereal Drinker Solitary, Huge, Stealthy, Divine, Magical, Intelligent, Planar, Construct, Terrifying
    Dissect and Bisect [d12+3] 20 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Perfect Camoflauge, Colossus's Drainer, leeches life force to give to Colossus (battery), Large

    Instinct: To leech

    • Drain
    • Illusions
    • Poison/Control
    • Extra-planar creature, personal dimension
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baku Solitary, Planar, Terrifying, Humanoid
    Powerful, ferocious blows (d10+2 damage 2 blunt) 15 HP
    Close, Forceful
    Special Qualities: Grotesquely muscular, Gnarled and hunched shape, Tapir-headed, Grey skin

    "We'll get one among the university from time to time. In the dormitories especially, although we once had one descend upon a student in the library. Horrible things, eat their victim's dreams. They're drawn to practitioners of the arcane. We're fairly used to dealing with them here, as you can imagine. During waking hours wards can be put in place to deter them, gods forbidding they've fed too long and gotten too big. I'll never forget the student who tried to get between a Baku and its haunt, a friend of his. Never forget having to clean him up." Instinct: To weave and consume bad dreams

    • Haunt victim until sunup
    • Kill whoever stands in the way of the victim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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