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Necrophage Horde, Small, Terrifying claws (1d6 damage) 5 HP 1 armor Close Typically found feasting on the remains of the dead, they move in packs and attack any person who comes to close. Its appearance is that of a mangled, animalistic corpse complete with sharp teeth and claws. Instinct: to devour flesh
- Regenerate Health (1d4)
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Hand of Ildos Horde, Stealthy, Intelligent Dagger (d6 damage) 5 HP 1 armor Close, Near The Hands of Ildos are an elite band of spies and assassins, serving Ildos, the God of Trickery and Chaos. They're smarter than your average mooks. Instinct: To Disrupt Order
- Sneak Attack
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Bubble Fiend Group, Small, Devious, Construct bubbles that entrap it's prey (d6 damage) 6 HP 2 armor Close, Ignores Armor, Far Special Qualities: It blends into the colour of it's surroundings, Greatly desires beauty, They cannot blow bubbles in an arid environment, A victim trapped in a bubble is in stasis and can take no action, Bubbles can be blown away by a strong wind or destroyed with heat or fire. This being was created by a disfigured wizard who used them to capture beautiful women and preserve them in stasis in these bubbles. A great battle ensued between the wizard and a mage seeking to rescue one of the women and during this the bubble fiends were forever altered; they became alive able to procreate on their own. The death of the wizard released them from his servitude but they had taken on his burning need for beauty. Most prefer to live in bodies of water including swamps and marshes. Instinct: to imprison
- Surrounds prey and blows bubbles that grow in size to imprison it
- Does not kill it's victims
- Will only attack if they see a beautiful woman
- Will bubble the whole party if needed
- The bubbles trap anything they touch of humanoid size or smaller
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Golem Solitary, Construct Smash (d8+2 damage) 10 HP 0 armor Close, Reach Special Qualities: Arcane Construct Many mythologies tell how gods created their beloved children out of clay, stone or other natural resources. Clay being the most common worldwide. No wonder then that would be gods, I mean wizards, first created golems out of clay. This explains why golems are quite common in ancient tombs. Other harder materials are being preferred nowadays. Clay golems are usually huge, big and with rough features because they represent first essays towards more complicated forms. Like sculptors first design their masterpiece out of clay. Their intelligence is similarly rough which explains their unchanging loyalty to their master. Instinct: To serve his (long forgotten) master's will
- Obey
- Guard
- Crush
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cacophonous long-legs hatchling Horde, Tiny, Devious, Organized, Amorphous loud noise (d4-2 damage) 6 HP 4 armor Hand, Ignores Armor, Far Special Qualities: web spit ,bell head this creature is a hatchling version of the cacophonous long-legs and has all the same abilities,but weaker.It usually is found crawling around or attached to a cacophonous long-legs broodmother for protection. Instinct: to eat
- noises
- stunning with webs and sound
- it makes a ding-aling-aling noise to call support from cacophonous long-legs broodmothers and cacophonous long-legs around it
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cacophonous long-legs Solitary, Large, Devious, Amorphous loud noises (d8 damage) 19 HP 4 armor Ignores Armor, Far Special Qualities: bell head,web liquid the cacophonous long-legs is a creature with a metal bell shell and four very long legs coming out of the top of the bell and a antenna that can sense like eyes. the cacophonous long-legs can spit a glob of web liquid directly beneath it to entrap anything without ears or hearing.Its main form of attack is loud noises.It is smart enough to never attack anything it can't fit in its mouth.it lives in the forest where its long legs blend in with the trees and long shadows.When sleeping it pulls its legs and antenna into the bell so it cannot be hurt Instinct: to deafen
- web spit
- loud noises
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mam-moth Solitary, Large, Devious horn (d10+4 damage) 16 HP 1 armor Forceful, Near Special Qualities: resistance to cold,freezing breath,horn attack The mam-moth is a giant moth with white hide valued for its extreme cold protection .It is as big as a woolly mammoth and it has a sharp horn protruding from its forehead.It can breathe frost at its enemies.The mam-moth is a creature preferring to hunt at night,but it is not easily killed when it is sleeping because it encases itself in a thick layer of ice and breaks out when it wakes up.When the mam-moth flies it snows underneath it.Some say it was created by a god of ice,but most of those people turn out to be insane. Instinct: to freeze and kill
- freezing breath
- it can freeze things
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Bertio Solitary, Intelligent, Stealthy Dirk (d8 damage) 12 HP 2 armor Close, Near Bertio is a skilled assassin in the Hands of Ildos. He is quick on his feet and does not make risky moves. If he realizes he is outmatched, he will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Quick Slash
- Flash Powder
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Tocta Solitary, Magical, Intelligent Energy Strike (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Tocta is a witch skilled at using augmented magic she derives from mystical ink that is tattooed on to her arms. She is cunning and nimble. If she realizes she is outmatched, she will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Glide
- Manipulate objects
- Magic shield
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Kalju huutaja Solitary, Organized, Intelligent, Hoarder Huuto (d10 damage) 12 HP 3 armor Close, Ignores Armor, Far Kalju huutaja lymyää kaukana sivistyksestä pesässään, johon keräilee kiilteleviä asioita, joita monet muut pitävät arvottomina. Toisinaan Kalju huutaja naamioituu tavalliseksi ihmiseksi, etsiäkseen lisää aarteita kaupungeista. Vahvasti laumasieluisena olentona Kalju huutaja osaa tarpeen vaatiessa kutsua avukseen joukon vähempiarvoisia olentoja. Instinct: Seurata mielihaluja
- Järisyttää luita ja tantereita huudollaan
- Kiltalaisten kutsuhuuto
- Hyökkää piilosta
- Naamioidu tavalliseksi ihmiseksi