-
Hexed Winged Seraph Solitary, Large, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar Thrust (b[2d12+4] damage 1 piercing) 22 HP 1 armor Ignores Armor 9 feet tall, has the appearance of Jesus. Adorned in a white tunic/garb, with a laurel on top. Two wings always in place, when into combat 4 more come out of it's back for intimidation and mobility purposes. Flaming Sword, Magic nullifying shield. Instinct: To Cleanse the Inferior
- Blinding Instantaneous Aerial Maneuverability
- Flaming Sword
- A Fallen Angel, a Risen Devil
- Magic Nullifying Shield
-
Hexed Winged Seraph Solitary, Large, Stealthy, Divine (d10+2 damage 1 piercing) 22 HP 0 armor Special Qualities: Flight, Instinct: To Purify the Inferior
- Blinding Aerial Maneuverability
- Manipulative
-
The Watcher's Eyes Group, Huge, Intelligent, Cautious, Construct, Amorphous Cleave Stab Smash (b[2d8+7] damage 1 piercing) 21 HP 7 armor Reach, Forceful Special Qualities: The Watcher's all have special eyes they make as their servants, they are kept alive by the Watcher's magic/life force The Watcher's Eyes. Giant, 10 foot tall knights, masters of all forms of melee combat. They seek to protect their watcher and subdue any imminent threat. Clad in sleek form fitting plate mail, one in ivory white, the other in ebony black. The Watcher's Eyes have an interesting task of testing newly Chosen Undead, to see if they are worthy and have what it takes to lift the world out of the darkness it's been plunged into. Instinct: Protect the Watcher, Test the Chosen
- Impenetrable Defense
-
Giant Scorpion Group, Devious Snapping Claws (d6+2 damage 2 piercing) 6 HP 3 armor Close A scorpion the size of a man. Scuttles into and out of holes dug into the sand that aren't apparently until nearby. Will attempt to ambush unsuspecting travelers. Instinct: To ambush food
- Trap and paralyze prey
- Stinging venom tail
- Ambush from burrow
-
Queen Magdelenah Group, Stealthy, Divine, Magical, Devious, Organized, Intelligent Twin daggers (d8+2 damage) 25 HP 2 armor Close Instinct: To consume the minds of others
- Switch places with another
- Summon fog to evade oponents
- Mind control
- Call lightning
- Summon reinforcements
-
Grand Vulture Solitary, Large, Divine, Construct Talons (d12+4 damage 2 piercing) 20 HP 0 armor Special Qualities: It was created by the Dronko as a protector of the desert. The Grand Vulture is an ancient creature created by the great god, Dronko. Some say that the Grand Vulture is nothing but a myth, but others say that they have seen it, reviewing the sandy grounds. Whether it is or isn't real, if you do see a giant bird in the desert and smell remotely rotted, say your prayers. Instinct: to scavenge
- Slash
- Bite
- Swoop & Grab
-
Ancient Golem Guardian Solitary, Large, Magical, Construct Stone Fists (d10+2 damage 1 piercing) 20 HP 4 armor Forceful, Unrelenting Special Qualities: Magical The stone golem is crafted with the proportions of a Dwarf, although massive in size. The stone of the statue is inscribed with magical runes, inlaid with precious metals. When inert, the statue stands at the doorway of the caverns. When active, the runes glow with white protective magic, and the Golem tracks the crystal, ignoring all other foes and focusing only on the holder of the crystal. Once the crystal is recovered and returned to the cage, the golem returns to the doorway and becomes inert again. Instinct: To preserve the crystal from theft.
- When the crystal icon is removed from its cage, the golem is activated.
- The Golem ignores all foes except the holder of the crystal.
-
Goblin Horde, Small, Stealthy, Organized, Hoarder Claws (d4 damage) 3 HP 1 armor Close The goblin is a small, dark green creature that will take anything that isn't nailed down. It travels in large packs, which will mercilessly steal from the nearest town to them. They move by scampering around on their hands, although their "hands" can't do much besides scamper. Instinct: to steal
- Claw
- It can throw sand into it's oppenent's faces as it scampers away.
- Most goblins can issue a help signal, which will alert all goblins in the area to drop whatever they just took and charge to the signal for support.
-
Cave Troll Solitary, Large, Construct Fists (d10+4 damage 2 piercing) 20 HP 1 armor Forceful The cave troll is a large brute of a creature, created hundreds of years ago. It's original purpose was to serve as the defender of an eager young mage, but, unfortunately, the caster said the wrong incantation. Instead of being a protector, it was a ruthless beast, killing just to get some peace and quiet so it could sleep for a few millennia. Many travelers have tried to slay it, and few have returned. The ones that do have a relatively similar description of the thing, except for one feature. They all say it's eyes were a different color. Instinct: to slumber unprovoked
- Crush
- Sweep
- Kick
-
Gargoyle Group, Stealthy, Construct Claws (d8 damage 1 piercing) 14 HP 3 armor Close Special Qualities: Made of stone, silent The gargoyle is a human-esque creature made entirely of stone. These beings are held alive by ancient magic, and their only purpose in creation is to protect the owner, no matter how much blood has to be spilt. Instinct: to protect
- Slash
- Gargoyles can attack the rule-breakers when their backs are turned.
- Nip